- check_circle Advancements
- check_circle Functions
- check_circle Loot Tables
- check_circle Predicates
- check_circle Recipes
Published Mar 25th, 3/25/24 5:44 am
- 1,402 views, 18 today
- 56 downloads, 0 today
Required Resource Pack
7
Important!
This datapack will only work on version 1.20.5 pre-release 1 or higher
Harder starter tool crafting
- Wooden tools are replaced with flint tools
- Stone tools are replaced with copper tools
Flint tools
Copper tools
Harder regeneration system
- Regeneration by saturation is disabled (gamerule naturalRegeneration false)
- Now, if you throw a log into a lit campfire, all players nearby will get a regeneration effect, the effect can be stacked up to three times (i.e. the maximum regeneration level is third), if you throw a log into the campfire while the regeneration effect is maximum, the effect time will be extended
- Now, if you throw a crimson or warped stem into a lit soul campfire, all players nearby will get a regeneration effect, the effect can be stacked up to four times (i.e. the maximum regeneration level is fourth), if you throw a stem into the soul campfire while the regeneration effect is maximum, the effect time will be extended
Bleeding
If player has less than 16 HP and takes damage, a bleeding effect with N chances is triggered.N - depends on chestplate that the player is wearing
1. No chestplate/elytra - 100%
2. Leather Tunic - 85%
3. Golden Chestplate - 75%
4. Chainmail Chestplate - 65%
5. Iron Chestplate - 45%
6. Diamond Chestplate - 35%
7. Netherite Chestplate - 25%
Every 7 seconds, players with bleeding take N damage.
N - depends on the amount of HP the player has
1. 15-20 HP - 1 Damage
2. 10-15 HP - 2 Damage
3. 5-10 HP - 2 Damage
4. 1-5 - 3 Damage
Players with bleeding effect cannot get regeneration.
To remove bleeding effect, you need to craft a bandage, which can be crafted from any wool and three strings, and put it in offhand.
Leg breaks
If a player falls from seven or more blocks, they will break their legs. Every seventh block is a new fracture.There are three types of fractures in total
1. Light - falling from 7 blocks
2. Hard - a fall from 14 blocks
3. Critical - a fall from 21 blocks
Fractures can be stacked, for example: a player has a light fracture twice and these two fractures become one hard fracture.
In total, player can have only 1 critical fracture at most.
Each of the fractures reduces the player's movement speed, and a hard fracture takes away the player's ability to jump.
Each fracture has its own method of healing
1. Light - sleep in bed or get regeneration effect
2. Hard - get regeneration II effect
3. Critical - get regeneration IV effect.
Thirst
Thirst bar
Now the player has another new bar, the thirst bar. If the scale is completely empty, the player will take damage. To replenish the thirst bar, you need to drink a bottle of water or drink water from a flask.
Flask
A new item has been added - a flask. You can fill the flask with water and then drink it. The flask has 3 uses after which it needs to be refilled with water again
Compatibility | Minecraft 1.20 |
Tags |
tools/tracking
6231262
119
survival-rework-24w12a
Create an account or sign in to comment.