Data Packs Other

System Plasma Leveled Mobs(1.20-1.20.1)

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Compatibility
Minecraft 1.20
Changes include
  • Advancements
  • Functions
  • Loot Tables
  • Recipes
  • 15
  • 13
  • 2
GetSirius55
Lvl 52Grandmaster System
42
This datapack was created to add a greater challenge to some of the standard hostile mobs as well as make better loot drops for them. Mobs will now have levels from 1-100 increasing in rarity, difficulty, amount of loot and treasure with each level.

All high level mobs will have "treasure" drops in addition to increased vanilla drops. (Some "treasure" drops will still be in this pack, but to get all of them to drop install SPLootTables as well)


There is also an added healthbar so when you are looking at a mob it will display it's current health. Named mobs are compatible.

Any help or suggestions for the pack? You can reach me on my System Plasma Discord Server


Mob Level Stats
LVL 1:
  +5% Max HP

LVL 2:
  +15% Max HP

LVL 3:
  +25% Max HP,
  +25% ATK Damage

LVL 4:
  +50% Max HP
  +50% ATK Damage

LVL 5:
  +100% Max HP
  +100% ATK Damage

LVL 6:
  +200% Max HP
  +200% ATK Damage
  +5% Movement Speed

LVL 7:
  +400% Max HP
  +300% ATK Damage
  +10% Movement Speed

LVL 8:
  +600% Max HP
  +600% ATK Damage
  +10% Movement Speed

LVL 9:
  +800% Max HP
  +800% ATK Damage
  +15% Movement Speed

LVL 10:
  +1000% Max HP
  +1000% ATK Damage
  +15% Movement Speed


List of Effected Hostile Mobs

Skeleton


Stray


Wither Skeleton


Zombie


Zombified Piglin


Zombie Villager


Zoglin


Husk


Drowned


Piglin


Vindicator


Pillager


Spider


Silverfish


Wolf


Iron Golem


Ravager


Shulker


Creeper


Witch


Evoker


Snow Golem


Blaze

As you can see Shulkers are effected by this change. There are a few special changes to Shulkers other than just the health though.
  (Side note: "ATK DMG" doesn't affect ranged mobs, so bow, not crossbow, carrying mobs get enchantments).

Shulkers will now change color depending on their level.
  (I heard that plugins allow killing colored Shulkers to get colored mob heads or something, so go crazy with that)


To combat the stronger Shulkers this pack also adds "Gravity Boots" and "Gold Grade"(Tier 2) and higher grant Anti-Levitation to the wearer.
  /trigger SPLM_recipe_book -- that command will give you a recipe book for how to craft each set of boots and what each set does.




Admin Commands and Datapack Uninstall

/tag @s add PackLoader -- This command gives the player "admin" perms to run the SPLM_setup trigger command and see a message saying the pack was loaded correctly

/function sp_leveled_mobs:uninstall
- uninstalls the datapack, removes all tags and scoreboards associated with it as well as attributes on mobs


/trigger SPLM_setup set X -- If you want your world to be harder or you are just testing things out replace X with the level of the mob you want to disable/enable (All are enabled by default)


/summon zombie ~ ~ ~ {Tags:["lvlMob8"]} -- Change the mob and coordinates to what ever you'd like, but that "Tags" bit allows you to summon a mob with the level pre-set instead of random. Just change the number on the end to a number 1-10 to set the level.


/function sp_leveled_mobs:get/all_gravity_boots -- gives whoever runs the command all 4 tiers of "Gravity Boots"


/recipe give @p gravity_boots_crafting:silver -- Change "@p" to whatever selector or name you want, this will give that player "Silver Grade Gravity Boots" (Tier 1 - Iron)

/recipe give @p gravity_boots_crafting:gold -- Change "@p" to whatever selector or name you want, this will give that player "Gold Grade Gravity Boots" (Tier 2 - Gold)

/recipe give @p gravity_boots_crafting:diamond -- Change "@p" to whatever selector or name you want, this will give that player "Diamond Grade Gravity Boots" (Tier 3 - Diamond)

/recipe give @p gravity_boots_crafting:plat -- Change "@p" to whatever selector or name you want, this will give that player "Platinum Grade Gravity Boots" (Tier 4 - Netherite)








/summon zombie ~ ~ ~ {Tags:["levelingException"]} -- Change the mob and coordinates to what ever you'd like, but that "Tags" bit allows you to summon a mob without the leveling system getting in the way. This can be useful if you are summoning "boss" mobs.

10 Update Logs

Massive Skeleton Patch : by GetSirius55 03/16/2024 12:56:50 amMarch 16, 2024 @ 4:56 am UTC

There was a loot table error that accidentally made Skeletons passive. Also they weren't getting their bow and arrow upgrades correctly. This has all been patched.
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  Have something to say?

RODHI
04/02/2024 2:26 am
Level 5 : Apprentice Miner
can this be used with other datapack that add more mobs or datapacks that change the mobs ai?
1
GetSirius55
04/02/2024 7:04 pm
Level 52 : Grandmaster System
Possibly? I haven't really tested that out. Depends on how the new mobs are added. If they are "subclasses" of the originals, for example, a "super zombie" is still classified as a zombie by the base game you won't have to edit anything. Otherwise I think you might have to change a line of code or two. You should just need to add it to the list below in the file listed below.


~/sp_leveled_mobs/data/minecraft/tags/entity_types/sp_hostile.json





{ "replace": false,
"values": [
"#minecraft:sp_undead",
"minecraft:piglin",
"#minecraft:sp_special_cases",
"minecraft:vindicator",
"minecraft:pillager",
"minecraft:spider",
"minecraft:silverfish",
"minecraft:wolf",
"minecraft:iron_golem",
"minecraft:ravager",
"minecraft:vex"
]
}


Then add something like this on the end before the last bracket:


(I just made something up and don't know if this mob actually exists in any mods like I show here. Concept is there though)
"aether:fairy",
1

Welcome