Minecraft Data Packs / Game Mechanic

Teleporter in Minecraft Vanilla

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SkyblockSquad
Level 72 : Legendary Architect
918
Looking for a cool extension to your Minecraft survival world? Then this is the first thing you should get!



We developed a Teleporter system that's easy to set up, simple to understand and a lot of fun for you and your friends.

In order to download the Data Pack and use it in your world, you can watch the simple tutorial above :D

Made by Skyblock Squad
CompatibilityMinecraft 1.17
toMinecraft 1.19
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Gatooo888
04/10/2025 10:24 am
Level 1 : New Server owner
It works on 1.19 ?
1
SkyblockSquad
04/10/2025 5:17 pm
Level 72 : Legendary Architect
yes
1
assistantmaster
10/02/2022 2:11 am
Level 1 : New System
I cant download it. When i get redirected to the website and click continue it brings me back to planetminecraft. It would be cool if you guys could fix that.
Thanks
1
SkyblockSquad
10/02/2022 2:09 pm
Level 72 : Legendary Architect
1
SkyblockSquad
10/02/2022 3:24 am
Level 72 : Legendary Architect
1
assistantmaster
10/02/2022 12:17 pm
Level 1 : New System
Thanks
2
Medron_Linn
06/02/2022 8:11 am
Level 1 : New System
This Datapack was fun for a while, but ended up having a big impact on server performance (TPS) over time. We had around a dozen active Teleporters.
We have now switched to a Waystones-type TP from another datapack, but we miss the private Teleporters...

Would there be a possibility to lighten the Datapack?

Especially about two specific test.
As we ran Spark analysis on our server, we found out two tests running constantly an using most of our tps :
- an isAlive on livingEntity, took around 644sec overall on the server
- an EntitySelectorOptions.method_9965, took 450sec.

Thanks you
2
SkyblockSquad
06/02/2022 9:09 am
Level 72 : Legendary Architect
Hey there, thank you for the detailed response.

Since we needed to use the selector @e multiple times, the game

tries to make a list of all entities on the server and check it for further specifiers (like if it is a marker, like the ones the teleporters use).



This issue may at first be quite small, but on larger servers with many entities this starts becoming more and more a problem the more entities your world has. If you directly want to reduce vast amounts of lag, try to decrease the number of entities. This can on a survival server be done by getting rid of useless masses of boats or big animal farms with many entities.



We will try to see if we can also rewrite parts of the datapack to be just a bit better but the main problem would be the amount of present entities.



If you have
more questions, feel free to ask them :D
1
Medron_Linn
06/03/2022 4:03 pm
Level 1 : New System
I see. Sorry for this late reply

In this case, the idea of ​​"too many entities" was explored, so we started to reduce the entities as much as possible. Stop the farms, kill the mobs present in too large quantities, etc etc.

But it didn't save any significant TPS. The server had difficulty keeping even without any players.

Being alone in a high tower in the middle of the sea, the tps only went up to around 14. Disabling the datapack made it possible to go directly up to 20 TPS and 15 MSRP.
An analysis with the Observer mod on the server, which normally displays entity bottlenecks, showed not very relevant values.

The machine that hosts the server is a beefy dedicated server, and there aren't very many of us, so I find it strange that there are so many difficulties running the datapack...
I believe we have a backup of the map aside, so we should be able to dig into detail if needed.
2
HannyaNoIkari
02/06/2022 10:37 am
Level 67 : High Grandmaster Senpai
very helpful
2

Welcome