• • 10/17/24 3:07 pm • 5 logs
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- Compatibility
- Minecraft 1.21
- Changes include
- 18
- 23
- 12
Required Resource Pack
18
resourcepack is required
Note:
there are more detailed informations available on modrinth and then go to gallery
Core Features:
- Unlock to Craft:
- Enchantments are locked by default and can only be crafted once they have been unlocked through gameplay.
- Grimoire Tracking:
- Unlocked enchantments are stored in a special Grimoire, which provides essential details such as crafting recipes and effects.
- Grimoires automatically update per player. When shared, a Grimoire instantly syncs with the recipient’s current unlocks.
- Tiered Enchanting System:
- Enchantments are divided into tiers, each requiring specific conditions to craft, using the **Helminth**—a specialized crafting station.
- Soul Swapping System:
- Players can use "souls" to modify the enchantments on their items:
- Removing Enchantments: Unwanted enchantments can be removed.
- Swapping Enchantments: Existing enchantments can be swapped with others the player has unlocked.
- Applying Enchantments: Apply specific enchantments using the Helminth with fixed recipes, ensuring precise customization rather than random outcomes.
- Multiplayer Compatibility:
- Player progress, including unlocked enchantments and customizations, is stored using UUID-based storage, ensuring smooth gameplay across multiplayer servers.
Additional Features:
- New Custom Particle Effects:
- Bleeding Edge Particle: A unique bleeding slash effect triggered by specific enchantments, like Bleeding Edge.
- New Enchantments:
- Shadow Step: Grants invisibility while sprinting and hides armor.
- Golden Skin: Replaces the last two hearts with golden ones that never perish and instantly regenerate.
- Resonance: Links hit entities together, causing chain damage when any linked entity is struck.
- Seismic Wave: Creates a destructive wave upon smash-hitting an entity, lifting blocks and dealing dismantling damage to any entity within it.
- Potion Master: Randomly applies either a positive or negative potion effect when attacking.
- Witherborn: Applies the Wither effect when sneaking, triggers an explosion near the nearest entity affected by Wither, clears all Wither effects from nearby entities, and also applies Wither to the player.
- Flashlight: Grants night vision and darkness effects when entering a dark area.
- Bleeding Edge: An enchantment exclusive to netherite hoes that significantly damages the user but deals increased area-of-effect damage to victims.
- Auto-Scaffold: Automatically places scaffolding blocks when sneak-jumping.
- Essences & Cosmetic Effects:
- Essence Collection: Collect various essences, like those from the Void, Cherry Trees, Dragon, Gold, Amethyst, Water, Lava, End, Emerald, and Netherite. These can be used to unlock cosmetic enhancements, such as unique arrow trails and particle effects when walking or hitting entities.
Configuration Options:
- Villager Trades for Enchantments (Default: Off):
- Toggle villager trading on for enchantments.
- Command: `scoreboard players set #villager_trades_enchants helminth 1`
- Enchanting Table Functionality (Default: Off):
- Toggle the functionality of the enchanting table.
- Command: `scoreboard players set #ench_table_works helminth 1`
- Item Breakage During Soul Swapping (Default: On):
- Toggle the possibility of items breaking while using the Soul Swapping system.
- Command: `scoreboard players set #item_can_break helminth 0`
- Mending Removal:
- Removes the functionality of the Mending enchantment from the game, making it impossible to use for repairing items.
5 Update Logs
Update #5 : by lzenl 10/18/2024 11:05:51 amOctober 18, 2024 @ 3:05 pm UTC
Bug Fix
Veiled Enchantments now can be opened again to unlock an enchanting recipe
Veiled Enchantments now can be opened again to unlock an enchanting recipe
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Have something to say?
if you want to keep mending, u need to remove the mending.json and enable villager trades via this command:
scoreboard players set #villager_trades_enchants helminth 1
hit me up if u still need help
Hey the modpack is fun i was there when u created the first helmith one as well... but this one just isint really ready or just not working properly in 1.21.3 which is sad because i love it but there should be some fixes to it for example when enchanting sharpness 5 u have the chance after enchanting to get one of the 3 swords you are supposed to take out back which isint to bad but its no perfect same is with some enchantments so far only the custom ones tho didnt even work since when using 3 mace cores they dont enchant it
originally i wanted to fix all these bugs but as i've said in the comment this was a comission which i didn't get the pay for
and i lost quite som motivation making it.
There might be issues with versions 1.21.3+ due to minecraft changing stuff.
I will work on it again once i get paid but until then it will stay like this for some time.
Best regards
N~
i sadly still didn't get paid :(
hmm tutorials huh...
right now minecrafts version is updating so much stuff in the datapacking scene
it's kinda hard to come up with new stuff that stays relevant (not that that is a bad thing just takes som time before development can be done)