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Required Resource Pack
4
Ever thought the bosses in Vanilla Minecraft are just too easy, even on harder difficulties?
The Lost World is a datapack whose one singular goal is to change that.
It adds a custom dimension called the Hollow (heavily inspired by the backrooms) that rewards exploration, but may come at a certain cost....
Inside this datapack, you will find:
- 1 new dimension, with custom world generation
- 6 new biomes, with 2 structures for you to explore and find
- 1 new boss with 3 tiers, each one harder than the last and observing local game difficulty (yes, now Hard mode is actually Hard)
- multiple custom weapons and armor, with upgradeable tiers
- an entirely new ritual crafting system to craft these items
- built-in advancements to guide you along progression (available through the regular Minecraft advancement screen by pressing L)
...and the list goes on with future updates! I plan to add a total of 3 new bosses, each following a dimension from the vanilla game, and having custom combat mechanics and attacks.
This datapack is recommended for multiplayer worlds, but keep in mind that this datapack WILL introduce weapons and armor that are insane by vanilla standards. Of course, there are ways to counter or protect against this level of damage, but this may render vanilla-style datapacks that add other custom weapons to be relatively less useful especially in PvP situations. Use with care.
Simply delete the old pack from the datapacks folder, then add the newer one in. Type /reload or restart your game/server, and it should be ready to go!
I will specify in the update posts below if, for whatever reason, this method of updating does not work and breaks your game if you try. So please first read the update post of the respective version you are looking to update to.
The Lost World is a datapack whose one singular goal is to change that.
It adds a custom dimension called the Hollow (heavily inspired by the backrooms) that rewards exploration, but may come at a certain cost....
Inside this datapack, you will find:
- 1 new dimension, with custom world generation
- 6 new biomes, with 2 structures for you to explore and find
- 1 new boss with 3 tiers, each one harder than the last and observing local game difficulty (yes, now Hard mode is actually Hard)
- multiple custom weapons and armor, with upgradeable tiers
- an entirely new ritual crafting system to craft these items
- built-in advancements to guide you along progression (available through the regular Minecraft advancement screen by pressing L)
...and the list goes on with future updates! I plan to add a total of 3 new bosses, each following a dimension from the vanilla game, and having custom combat mechanics and attacks.
This datapack is recommended for multiplayer worlds, but keep in mind that this datapack WILL introduce weapons and armor that are insane by vanilla standards. Of course, there are ways to counter or protect against this level of damage, but this may render vanilla-style datapacks that add other custom weapons to be relatively less useful especially in PvP situations. Use with care.
Installation
This datapack must be played on versions 1.19 and up. This includes: 1.19, 1.19.1, 1.19.2 and 1.19.3(theoretically this should work although I have not tested it yet.) It is also completely multiplayer-friendly, but it will not work on server software that does not support custom dimensions, such as Paper or Spigot. I use Fabric and it works fine, have not tested Forge.
This datapack must be inserted into the world datapacks folder on the Create World screen, before the world is generated. They may give you an "experimental settings" warning, but go ahead: custom dimensions are by themselves an experimental feature. Adding the pack after the world is created will not work.
To uninstall, run /function lostworld:uninstall and then you are free to delete the datapack off the world folder. (Also please do leave a comment below if you are experiencing problems with the datapack.)
I cannot guarantee what happens to the dimension or anything in it after this point: the game might even crash when trying to load. Guess it'll really be a Lost World, huh.
This datapack must be inserted into the world datapacks folder on the Create World screen, before the world is generated. They may give you an "experimental settings" warning, but go ahead: custom dimensions are by themselves an experimental feature. Adding the pack after the world is created will not work.
To uninstall, run /function lostworld:uninstall and then you are free to delete the datapack off the world folder. (Also please do leave a comment below if you are experiencing problems with the datapack.)
I cannot guarantee what happens to the dimension or anything in it after this point: the game might even crash when trying to load. Guess it'll really be a Lost World, huh.
Updating Versions
Simply delete the old pack from the datapacks folder, then add the newer one in. Type /reload or restart your game/server, and it should be ready to go!
I will specify in the update posts below if, for whatever reason, this method of updating does not work and breaks your game if you try. So please first read the update post of the respective version you are looking to update to.
Getting Started
In order to get to the Hollow, you will need a basic alchemy ritual setup. This consists of placing 1 altar (lodestone) in the world. No pedestals (respawn anchors) are needed for entry (or exit) rituals, but you will need them later to craft stuff. More about that later on.
In addition to your altar, you will need 2 ingredients.
Ancient Sorrow is what happens when you dissolve crying obsidian in an acidic mixture.
Sharded Reality is a splinter of reality that has been shed off due to its instability. You simply have a small random chance to have it drop straight into your inventory every game tick. It's 1/100000, which works out to 1 Sharded Reality per player every 83 minutes of playtime on average. You'll probably have several by the time you progress enough to get a lodestone anyway.
After you have obtained these two ingredients and a basic setup, it's time to enter the Hollow.
In addition to your altar, you will need 2 ingredients.
Ancient Sorrow is what happens when you dissolve crying obsidian in an acidic mixture.
Obtaining
Fill a cauldron with water and place a soul campfire below it. Then, drop into the cauldron:
- 1 gunpowder
- 1 glowstone dust
- 4 warped roots
- 4 crimson roots
- and 1 crying obsidian. The order of ingredients does not matter.
If done correctly, particles will appear, and one level of water will be consumed. Pick up the resulting Ancient Sorrow in the cauldron.
- 1 gunpowder
- 1 glowstone dust
- 4 warped roots
- 4 crimson roots
- and 1 crying obsidian. The order of ingredients does not matter.
If done correctly, particles will appear, and one level of water will be consumed. Pick up the resulting Ancient Sorrow in the cauldron.
Sharded Reality is a splinter of reality that has been shed off due to its instability. You simply have a small random chance to have it drop straight into your inventory every game tick. It's 1/100000, which works out to 1 Sharded Reality per player every 83 minutes of playtime on average. You'll probably have several by the time you progress enough to get a lodestone anyway.
After you have obtained these two ingredients and a basic setup, it's time to enter the Hollow.
A Fair Warning
Due to the Hollow's hostility to any life, you will have a permanent Wither I effect when in the dimension. There is no way to avoid this, except finding a Campfire of Hope which will grant you some temporary relief. Enter at your own peril.
Furthermore, your alchemy setup will only have enough power to exit the Hollow when it is built within the structures, the Campfire of Hope and the Tower of Ashes. You'll know them when you see them.
Furthermore, your alchemy setup will only have enough power to exit the Hollow when it is built within the structures, the Campfire of Hope and the Tower of Ashes. You'll know them when you see them.
Entry (and Exit) Ritual
To perform any alchemy ritual, you must first initiate the ritual by dropping the Ancient Sorrow on top of the altar. Particles and sounds will appear to let you know when you have done this correctly.
The Entry ritual must be performed in the Overworld.
Drop the Sharded Reality on top of the activated altar. There will be even more particles and sounds this time.
Stay within the circle that appears until the particle cloud reaches its full size in 20 seconds. (You will be withered if you touch the cloud.) After 20 seconds, you will be transported into the Hollow.
To exit the Hollow, perform the same ritual in certain locations. (see A Fair Warning) You will be transported back into the Overworld at scaled coordinates (see The Hollow).
The Entry ritual must be performed in the Overworld.
Drop the Sharded Reality on top of the activated altar. There will be even more particles and sounds this time.
Stay within the circle that appears until the particle cloud reaches its full size in 20 seconds. (You will be withered if you touch the cloud.) After 20 seconds, you will be transported into the Hollow.
To exit the Hollow, perform the same ritual in certain locations. (see A Fair Warning) You will be transported back into the Overworld at scaled coordinates (see The Hollow).
The Hollow
The Hollow is a dimension full of hilly terrain, valleys that carve messily and chasms that plunge straight into the bedrock. It has a coordinate scale of 0.5: for every 2 blocks you travel in The Hollow, you travel 1 in the Overworld. (For reference, the Nether has a coordinate scale of 8.) Resulting player coordinates after teleportation to/from the Hollow will be scaled accordingly.
Campfire of Hope: variants in all 6 biomes
Campfires of Hope emit a magic glow that relieves all players in close proximity of the wither effect given in the Hollow. They also contain 1 barrel of loot that varies according to the biome.
LOOT:
Tower Of Ashes: found in the Abyss
The Tower Of Ashes is a brutal dungeon-like experience consisting of 5 floors and actual mobs that guard the treasure within.
Floor I: Entrance. Not much of value here.
Floor II: The Library. Forgotten pieces of armor will reanimate themselves and come after you. Evade them and break the obsidian open to obtain the treasure.
Floor III: The Pillars. A brutal parkour challenge. Find secret loot littered everywhere behind walls and under staircases while battling forgotten swords and bows, avoiding the near-invulnerable Eternal Sentries that watch over this floor.
Floor IV: The Quarters. A spawner lies in a cage suspended from the ceiling. Quickly light it up with glowstone or torches before you are consumed by the Cursed Spirits.
Floor V: The Altar. A sevenfold alchemy ritual altar lies at the rooftop. Here, an ancient evil can be summoned...
Biomes
The Abyss: The sky is dark. Basalt pillars, small and large, line the surface.
The Barren: The sky is bright. Basalt pillars, small and large, line the surface.
The Mantle: The sky is dark orange. Magma pools and meteorites line the surface. You may also find ancient debris in these meteorites...
The Frigid: The sky is light blue. Water is frozen over, and large trees line the surface.
The Evergreen: The sky is dark green. Ghostly mangrove trees tower over the surface.
The Enchanted: The sky is light purple. Strange mushrooms and large branching oaks cover the surface.
The Barren: The sky is bright. Basalt pillars, small and large, line the surface.
The Mantle: The sky is dark orange. Magma pools and meteorites line the surface. You may also find ancient debris in these meteorites...
The Frigid: The sky is light blue. Water is frozen over, and large trees line the surface.
The Evergreen: The sky is dark green. Ghostly mangrove trees tower over the surface.
The Enchanted: The sky is light purple. Strange mushrooms and large branching oaks cover the surface.
Structures
Campfire of Hope: variants in all 6 biomes
Campfires of Hope emit a magic glow that relieves all players in close proximity of the wither effect given in the Hollow. They also contain 1 barrel of loot that varies according to the biome.
LOOT:
The Abyss | Shadow Crystal (guaranteed) Bone Black Candle Blackstone Basalt Arrow Iron Ingot Iron Block Skeleton Skull Wither Skeleton Skull Netherite Scrap |
The Barren | Radiant Crystal (guaranteed) Bone White Candle Blackstone Basalt Spectral Arrow Nether Quartz Quartz Block Skeleton Skull Wither Skeleton Skull Netherite Scrap |
The Mantle | Searing Crystal (guaranteed) Magma Block Red Candle Blackstone Crying Obsidian Gold Ingot Gold Block Skeleton Skull Wither Skeleton Skull Netherite Scrap Netherite Pickaxe (unenchanted, damaged) Netherite Shovel (unenchanted, damaged) |
The Frigid | Glacial Crystal (guaranteed) Blue Ice Light Blue Candle Blackstone Polished Basalt Copper Ingot Copper Block Skeleton Skull Wither Skeleton Skull Netherite Scrap Diamond Axe (unenchanted, damaged) Diamond Sword(unenchanted, damaged) |
The Evergreen | Viridescent Crystal (guaranteed) Bone Green Candle Blackstone Muddy Mangrove Roots Vines Diamond Emerald Block Skeleton Skull Wither Skeleton Skull Totem of Undying |
The Enchanted | Spellbound Crystal (guaranteed) Ender Pearl Magenta Candle Blackstone Purpur Block Book Diamond Eye of Ender Skeleton Skull Wither Skeleton Skull Shulker Shell |
Tower Of Ashes: found in the Abyss
The Tower Of Ashes is a brutal dungeon-like experience consisting of 5 floors and actual mobs that guard the treasure within.
Floor I: Entrance. Not much of value here.
Floor II: The Library. Forgotten pieces of armor will reanimate themselves and come after you. Evade them and break the obsidian open to obtain the treasure.
Floor III: The Pillars. A brutal parkour challenge. Find secret loot littered everywhere behind walls and under staircases while battling forgotten swords and bows, avoiding the near-invulnerable Eternal Sentries that watch over this floor.
Floor IV: The Quarters. A spawner lies in a cage suspended from the ceiling. Quickly light it up with glowstone or torches before you are consumed by the Cursed Spirits.
Floor V: The Altar. A sevenfold alchemy ritual altar lies at the rooftop. Here, an ancient evil can be summoned...
Bossfight: The Terror of the Night Skies
Overworld phantoms too tame for you? This ancient horror will give you a run for your money.
Tier | Recommended Vanilla Gear | Health |
Tier I | 3/4 Diamond, armor preferably enchanted with some level of Protection | 250 HP |
Tier II | Protection IV full Diamond, Golden Apples | 500 HP |
Tier III | Protection IV full Netherite, Enchanted Golden Apples | 1000 HP |
Summoning
Begin the ritual by dropping 1 Ancient Sorrow on the altar.
Boss available in 3 tiers.
Ensure all 8 candles around the rooftop are lit.
Place on the active pedestals:
...then end the ritual by dropping 1 Shadow Crystal on the altar. Boss will summon shortly.
Boss available in 3 tiers.
Ensure all 8 candles around the rooftop are lit.
Place on the active pedestals:
Shapeless Ritual Crafting (see Custom Items) | Ingredients |
Tier I | 4 Phantom Membrane 2 Ancient Sorrow 1 Iron Ingot |
Tier II | 4 Phase Membrane 2 Ancient Sorrow 1 Iron Block |
Tier III | 4 Phase Fabric 2 Ancient Sorrow 1 Phase Iron |
...then end the ritual by dropping 1 Shadow Crystal on the altar. Boss will summon shortly.
Bossfight Mechanics
The Terror is considered to be slain successfully when there is at least 1 player within 128 blocks of the altar when the Terror dies. If there are no more players in that radius while the bossfight is still ongoing, the boss will despawn and the fight is considered failed.
Consumed by Darkness
Every once in a while, the Terror will extinguish the light of 1 of the 8 candles located around the rooftop. When this happens, all players in the bossfight will have the Darkness effect and begin taking damage. This damage is similar to the Instant Damage effect, which means it will not be affected by the number of armor points or armor toughness you have. Quickly relight these candles, which will have swirling soul particles around them when consumed by darkness.
Darkness Chance:
Tier I: random ~1 every 18 seconds, minimum cooldown of 15s.
Tier II: random ~1 every 14 seconds, minimum cooldown of 12.5s.
Tier III: random ~1 every 9 seconds, minimum cooldown of 10s.
Darkness Effects:
Tier I: every 3 seconds, deals Instant Damage ~0.5 to players, heals boss for 16 HP
Tier II: every 2.5 seconds, deals Instant Damage 1 to players, heals boss for 16 HP
Tier III: every 2 seconds, deals Instant Damage 2 to players, heals boss for 32 HP
Terrorling Horde
When the boss gets below a certain fraction of HP, it will spawn a wave of smaller, invisible and more annoying phantoms called Terrorlings that will heal the boss every time they hit a player.
Tier I: Do not spawn
Tier II: Spawn at 50% HP, 3 Terrorlings per player, each hit heals boss for 16 HP
Tier II: Spawn at 33% and 66% HP, 5 Terrorlings per player, each hit heals boss for 32 HP
Eternal Darkness
You have the Darkness effect the entire duration of the bossfight, even when all candles are lit.
Only affects Tier III.
Consumed by Darkness
Every once in a while, the Terror will extinguish the light of 1 of the 8 candles located around the rooftop. When this happens, all players in the bossfight will have the Darkness effect and begin taking damage. This damage is similar to the Instant Damage effect, which means it will not be affected by the number of armor points or armor toughness you have. Quickly relight these candles, which will have swirling soul particles around them when consumed by darkness.
Darkness Chance:
Tier I: random ~1 every 18 seconds, minimum cooldown of 15s.
Tier II: random ~1 every 14 seconds, minimum cooldown of 12.5s.
Tier III: random ~1 every 9 seconds, minimum cooldown of 10s.
Darkness Effects:
Tier I: every 3 seconds, deals Instant Damage ~0.5 to players, heals boss for 16 HP
Tier II: every 2.5 seconds, deals Instant Damage 1 to players, heals boss for 16 HP
Tier III: every 2 seconds, deals Instant Damage 2 to players, heals boss for 32 HP
Terrorling Horde
When the boss gets below a certain fraction of HP, it will spawn a wave of smaller, invisible and more annoying phantoms called Terrorlings that will heal the boss every time they hit a player.
Tier I: Do not spawn
Tier II: Spawn at 50% HP, 3 Terrorlings per player, each hit heals boss for 16 HP
Tier II: Spawn at 33% and 66% HP, 5 Terrorlings per player, each hit heals boss for 32 HP
Eternal Darkness
You have the Darkness effect the entire duration of the bossfight, even when all candles are lit.
Only affects Tier III.
Boss Rewards
Each player will obtain these rewards in their inventory when the boss is slain.
Tier I | 1 Phantom Spine 1 Phase Membrane 1 Phase Membrane (20% chance) |
Tier II | 1 Phantom Spine 10-14 Phase Membrane 4-8 Phase Membrane (25% chance) |
Tier III | 1 Phantom Spine 16-20 Phase Fabric 3-6 Phase Fabric (33% chance) |
Custom Items
(still a WIP)
Miscellaneous Crafting Ingredients
WIP
Armor
WIP
Weapons
WIP
Charms
Charms are a new combat addition to the game, providing special effects when held in the offhand slot. However, they also have some sort of drawback. Comes in 3 tiers.
(wiki is WIP, although currently the only Charm is Charm of Trajectory which increases arrow damage but reduces armor points)
(wiki is WIP, although currently the only Charm is Charm of Trajectory which increases arrow damage but reduces armor points)
Credit | misode.github.io for carrying my code, Flubberschnub for making The Nyctocosm which was also a huge inspiration |
Compatibility | Minecraft 1.19 |
Tags |
2 Update Logs
v0.01: resource pack & bugfix : by groundredgunboy 12/29/2022 12:33:45 pmDec 29th, 2022
Hello everyone! This update fixes a critical bug where the Exit ritual would not work when done in the Campfire of Hope. It should properly send players back to the overworld now. Please update to this version by deleting the old pack from your datapacks folder and adding this one in instead. Type /reload or restart your world and it should be fine!
Furthermore, there's now a resource pack! It's not required for the datapack to work, but adds textures for some custom items so that you can tell them apart from normal items more easily. Install it like any other resource pack: drop it into your resourcepacks folder and enable it in the game menu! Enjoy!
Furthermore, there's now a resource pack! It's not required for the datapack to work, but adds textures for some custom items so that you can tell them apart from normal items more easily. Install it like any other resource pack: drop it into your resourcepacks folder and enable it in the game menu! Enjoy!
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there are custom helmets that you can craft with the ritual system. these give you protection levels that are higher than normally possible with vanilla (think full prot 5 instead of full prot 4). this translates into quite a big boost in the EPF (enchantment protection factor, read the minecraft wiki on armor) which can reduce damage taken significantly.
otherwise, their custom abilities are geared towards dealing more damage, not having even immunity or anything. for example the helmets that are currently in the datapack grant a small chance to double your arrow's power enchantment level (a power 5 bow could shoot a power 10 arrow.) so ive tried to balance the higher protection with opportunities for higher damage so it doesnt feel like youre invincible.
also there are custom bows that go along with this that also deal more damage, and charms (items you hold in your offhand slot that provide special effects). i hope i can type all this out in the actual description in full detail one day.
if this modifies the base difficulty (example: the sword does more damage by itself) Can there be a version that does not modify the gameplay outside of this dimension?
otherwise, answering your question, there is no change to base difficulty at all. nothing in vanilla does more or less damage than it should.