• check_circle Advancements
  • check_circle Functions
  • check_circle Loot Tables
  • check_circle Predicates
  • check_circle Recipes
  • check_circle Structures
  • 789 views, 16 today
  • 55 downloads, 0 today
  • 4
  • 3
  • 1
Bubson's Avatar Bubson
Level 4 : Apprentice Miner
0
UHC+
UHC+ is a twist on Minecraft’s Ultra Hardcore game mode, where players duke it out in a permanent death battle. Choose perks at the start of the game, face off against Titans for big rewards, explore custom structures, and much more...

[​UHC+ Documentation] -- Info about Augments, Relics, and More


Note: Only works on version 1.20.5-1.20.6
Compatible With Paper!


Overview Video




What to expect:

  • A robust Augment system in which players select a perk at the start of the game. There are 140+ augments and 3 different tiers of Augments, so there’s a lot of variety!
  • Gigantic Titans that spawn throughout the game. Taking on these behemoths will net you great rewards!
  • Special items and equipment that can be obtained through Augments or traversing through arduous structures. These items can do wonderous things...
  • Rising Lava at the final stage of the game that will keep the competition hot.
  • A grace period system that stops players from attacking one another for a set time.
  • Brand new structures that will spice up exploration.
  • Built-in autosmelt for ores and foods so that you can focus more on fighting than smelting.
  • An arrow count limit to stop players from lugging too many Arrows around.
  • Automatic system that stops players from entering the Nether and moves players in the Nether back to the Overworld.
  • Staple UHC features like a shrinking world border, lack of natural regeneration, and permanent death.
  • Highly configurable settings for the above features!
  • Note: Don't expect a standard UHC experience when using this datapack. Other datapacks such as Cosmian UHC will provide a more classic style of UHC.

To install:

  1. Download the Zip.
  2. Place "uhc-plus.zip" into your respective datapack folder.
  3. If you are playing on a server, go to your server.properties file and ensure that enable-command-blocks is set to true, enable-flying is set to true, and spawn-protection is set to -1.
  4. Make sure the datapack is enabled. It's better to add the datapack to a fresh, new world than a current world, so that the lobby and structures can generate properly. If the datapack was added while the server was running, make sure to run /reload.

Special /trigger commands:

  • /trigger settings opens up a settings menu that allows for you to change the settings of the game if you have a high enough permission level. From here, you can change things like the augment tier, the number of Titans that spawn, the size of the worldborder, and more. Some settings can't be changed when a game is started.
  • /trigger top can be used any time during the game to teleport you to the top of the surface, allowing for players to get to fighting each other more quickly. /trigger top has a 10 minute cooldown.
  • /trigger augments can be used any time during the game to show a list of the augments that other players have.

Custom Crafting Recipes:
All-Seeing Eye Crafting Recipe

All-Seeing Eye reveals where your enemies are by applying Glowing on them! More effective at close range.Player Tracking Compass Crafting Recipe
Player Tracking Compass points towards the nearest enemy player. Quite useful for when you need to find a player from across the map!

Gravel to Flint Crafting Recipe
Additionally, a recipe for Gravel to Flint is included. No need to deal with shoveling tons of Gravel during the game!

Special Functions:

  • uhcp:start manually begins the game, but we'd recommend starting by using the ready up system.
  • uhcp:reset resets all aspects of the UHC game to its original state. However, be warned that some things are not removed upon reset (such as rising lava).

    Credits:

    Aeodine: Game start/end logic, Lava system, Worldborder system, Grace Period, Dimension Disable, Player Tracking Compass, Autosmelt granting XP Logic, Augment Selection Logic, Solo Leveling Augment, Lobby and much, much more
    Bubson: Augment Developer, Titan Developer/Designer, Relic Developer/Designer, Armaments Developer/Designer, Settings, Consumables Developer, /trigger top, Lobby, Abandoned Lab Structure, and more
    ItsDinodan: Augment Designer, Titan Designer, Consumables Designer, Game Balancer
    Rainplosion: Structure Developer, Lobby Developer, Game Balancer
    Broseph: Game Balancer


    Special Thanks:

    Misode: Invaluable generators (especially when 1.20.5 snapshots were coming out) (https://misode.github.io)
    BDStudio: Necessary for creating most block models like Runic Sentry or Titan Spawn portals (https://eszesbalint.github.io/bdstudio/editor)
    MCStacker: Great help for generating entities (https://mcstacker.net)
    Cloudwolf: Particle Plotter (https://cloudwolfyt.github.io/pages/gens/particle-plots.html)
    Minecraft-heads: Provided custom heads to use (https://minecraft-heads.com/)
    Cosmian UHC: Originally an add-on (https://www.planetminecraft.com/data-pack/cosmian-uhc-v3-1-18)
    TitleMC: For the logo (https://titlemc.app)
    CompatibilityMinecraft 1.20
    Tags

    Create an account or sign in to comment.

    JOHYUNG
    05/18/2024 4:56 am
    Level 1 : New Miner
    JOHYUNG's Avatar
    I like it! This is amazing, you must have worked hard. I wanted to know if there was a possibility to play this in a normal survival game.
    If not, it would be cool if you made a survival version, where you could use magic and fight those giant mobs like they were bosses.
    The structures look incredible.

    It would be a good alternative since for this only the datapack is required, there are no textures, there are no mods.
    So if you made a survival version without those minigames, that would be great.
    2
    Planet Minecraft

    Website

    © 2010 - 2024
    www.planetminecraft.com

    Welcome