- 6,230 views, 4 today
- 287 downloads, 0 today
4
Hello there!
I've made a nice & simple datapack for Ultra Hardcore (UHC)!
((I Plan on making a video covering everything in this soon))
UPDATE OCTOBER 13, 2019:
- Fixed time updates to display to @a instead of @p
- Changed setup to be used in the load tag, so all setup for the game will be done upon using /reload
- Added joinGame, startGame, and endGame triggers so you don't need op to do the join_game, start, and reset functions
Features:
How to Use:
Thanks for reading/using!
If you have any suggestions or issues, let me know!
I've made a nice & simple datapack for Ultra Hardcore (UHC)!
((I Plan on making a video covering everything in this soon))
UPDATE OCTOBER 13, 2019:
- Fixed time updates to display to @a instead of @p
- Changed setup to be used in the load tag, so all setup for the game will be done upon using /reload
- Added joinGame, startGame, and endGame triggers so you don't need op to do the join_game, start, and reset functions
Features:
- Worldborder centered at 0, 0
- Solo Only (I plan on making a team version soon)
- 2001 block sized worldborder that shrinks to 11 blocks over 1 or 2 hours
- Timer that sends a time update every 20 minutes
- Spectator support, anyone who hasn't joined the game is put in spectator mode on start
- Natural regeneration automatically turned off
- Spreadplayers max range 1000 blocks (to Worldborder) and 100 block minimum between players
How to Use:
- Install datapack in [World]/datapacks folder
- Use /reload in the world
- To join the game, type '/trigger joinGame'
- To start game, type '/trigger startGame' to start a 1 hour game, or '/trigger startGame set 2' for a 2 hour game.
- To reset the game, type '/trigger endGame'. This well reset the worldborder to Minecraft's default, turn natural regen on, and remove everyone from the 'Players' team.
Thanks for reading/using!
If you have any suggestions or issues, let me know!
Compatibility | Minecraft 1.14 |
Tags |
1 Update Logs
Update v1.1 : by dallin1016 10/13/2019 5:32:24 pmOct 13th, 2019
- Fixed time updates to display to @a instead of @p
- Changed setup to be used in the load tag, so all setup for the game will be done upon using /reload
- Added joinGame, startGame, and endGame triggers so you don't need op to do the join_game, start, and reset functions
- Changed setup to be used in the load tag, so all setup for the game will be done upon using /reload
- Added joinGame, startGame, and endGame triggers so you don't need op to do the join_game, start, and reset functions
tools/tracking
4407192
119
ultra-hardcore-uhc-datapack
Create an account or sign in to comment.