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A lightweight data-pack for 1.18 that well, makes the void rise. Lag is handled well with falling blocks being killed to avoid sand blocks causing lag upon rising.
CURRENTLY INCOMPATIBLE WITH 1.18's -64 CAVE SPAWNING HEIGHT.
Many of the code is old and may not be fully stable, a future update will be released to fix all of this very soon. I would recommend Lava Rising or Water Rising for events like this for now.
If you're looking to use one of my datapacks/resources in a video or stream, crediting would be greatly appreciated, plexion.dev/content
Once installed, teleport to 0 0 (x and z), then run
This will ensure all functions are setup and ready to go. When you're ready run
Each player has one life and is placed into spectator mode once they're dead.
If you want to configure timings, change the values of warning_time and rising_time in the time scoreboard. These options are measured in ticks (1 second = 20 ticks)
For example, to make the intervals 10 seconds:
and the warning every 8 seconds:
Also, shoutout to @JacobCPG for using my datapack in a stream & video :)
Go watch here: https://www.youtube.com/watch?v=l2XcCwgzDfo https://www.twitch.tv/videos/982599654
Shoutouts to @arnasmeskys for using my datapack in a video !*&(*"$(*£"
Go watch here: https://youtu.be/JwDbJ8JPnPc
More info available @ plexion.dev (my website)
CURRENTLY INCOMPATIBLE WITH 1.18's -64 CAVE SPAWNING HEIGHT.
Many of the code is old and may not be fully stable, a future update will be released to fix all of this very soon. I would recommend Lava Rising or Water Rising for events like this for now.
If you're looking to use one of my datapacks/resources in a video or stream, crediting would be greatly appreciated, plexion.dev/content
Once installed, teleport to 0 0 (x and z), then run
function voidrising:prepare
This will ensure all functions are setup and ready to go. When you're ready run
function voidrising:start
Each player has one life and is placed into spectator mode once they're dead.
If you want to configure timings, change the values of warning_time and rising_time in the time scoreboard. These options are measured in ticks (1 second = 20 ticks)
For example, to make the intervals 10 seconds:
scoreboard players set rising_time time 200
and the warning every 8 seconds:
scoreboard players set warning_time 160
Also, shoutout to @JacobCPG for using my datapack in a stream & video :)
Go watch here: https://www.youtube.com/watch?v=l2XcCwgzDfo https://www.twitch.tv/videos/982599654
Shoutouts to @arnasmeskys for using my datapack in a video !*&(*"$(*£"
Go watch here: https://youtu.be/JwDbJ8JPnPc
More info available @ plexion.dev (my website)
Credit | Troned for some last minute adjustments & Equton for giving ideas |
Compatibility | Minecraft 1.13 |
to | Minecraft 1.17 |
Tags |
3 Update Logs
Version v1.1.0 : by plexiondev 12/27/2021 9:23:14 amDec 27th, 2021
Version numbers now on-par with Github.
Bit of a code cleanup but more to come soon. Mainly adds the 1.18/1.17 switch from Lava Rising into the pack.
Bit of a code cleanup but more to come soon. Mainly adds the 1.18/1.17 switch from Lava Rising into the pack.
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youtu.be/JwDbJ8JPnPc