So I have never even seen a Dungeons and Dragons style RP before anywhere! There has probably been a lot, just not that I've seen.
FIRST OFF! I will be your dungeon master! Also known as DM for all you D&D noobs out there. Unfortunately due to the complexity of having a DM and all, we will have to start in a group . (unless somebody suggests another way to do it).
Now to establish the OP Classes, abilities, and races. Nothing that is planetary destruction level, or even anything close to that. You cant be a ninja vampire werewolf wizard from the moon either. C'mon people, be sensible. No immortality unless the circumstances allow. Just use your head.
For those of you who play D&D regularly, there will be no rolling of any sort. I have another system worked out instead. EX. A dusty wall looms ahead, 12 feet tall at the least. No way around it, only over. ((Stats required to climb wall STR 4 AGT 2)) If you dont have the required stats, you have several options. You can find another route, you can break the obstacle (sometimes, and only if you have appropriate spells/items) or you can use your class ability to temporarily raise your stats.
CLASS ABILITIES: Here are just some abilities for a few basic classes, If your class doesnt match one listed here, thats okay. I will assign the one most fitting, or make a completely new one.
WARRIOR: STR+2
RANGER: DXT+2
WIZARD/MAGE/SORCERER: MGK+2
ROUGE/THIEF/ASSASSIN: AGT+1 STR+1
KNIGHT/PALADIN/TANK: DEF+3 AGT-1
Alrighty! That covers the class skills! Now, the race skills!
RACE SKILLS: These are skills that you will choose yourselves because the amount of possible races is limitless! Remember, nothing too OP.
WEAPON SKILLS: While you will be able to find other weapons in the game, your starting weapon will probably be your favorite :3 You get to name it, and give it a special ability. (NOTHING TOO OP) You can name all of your weapons, but you can only give it an ability if it has an enchantment slot. The weapons gain levels as well, and accordingly unlock more enchantment slots, thus, more abilities. A weapon can only get enchantment slots through LVL ups if it started with one.
NOTES: When we start the game, we will be low level adventurers! So when you create your character app, DONT MAKE YOURSELF INSANELY POWERFUL.
CHARACTER APPLICATION:
NAME:
RACE (if not something commonly known, please explain common appearance and such):
RACIAL SKILL:
CLASS:
CHARACTER APPEARANCE:
WEAPON NAME:
WEAPON ABILITY:
WEAPON APPEARANCE:
SPELLS: (if you start with any, if you do, just basic ones, unless you are a wizard or the like, then you can have slightly more advanced spells at first)
STATS: (Please assign 10 points total)
Strength: (STR)
Agility: (AGT)
Dexterity: (DXT)
Magick: (MGK)
Speed: (SPD)
BACKSTORY: (Doesnt have to be too long, just explain how he/she met the adventurers and life before that)
FIRST OFF! I will be your dungeon master! Also known as DM for all you D&D noobs out there. Unfortunately due to the complexity of having a DM and all, we will have to start in a group . (unless somebody suggests another way to do it).
Now to establish the OP Classes, abilities, and races. Nothing that is planetary destruction level, or even anything close to that. You cant be a ninja vampire werewolf wizard from the moon either. C'mon people, be sensible. No immortality unless the circumstances allow. Just use your head.
For those of you who play D&D regularly, there will be no rolling of any sort. I have another system worked out instead. EX. A dusty wall looms ahead, 12 feet tall at the least. No way around it, only over. ((Stats required to climb wall STR 4 AGT 2)) If you dont have the required stats, you have several options. You can find another route, you can break the obstacle (sometimes, and only if you have appropriate spells/items) or you can use your class ability to temporarily raise your stats.
CLASS ABILITIES: Here are just some abilities for a few basic classes, If your class doesnt match one listed here, thats okay. I will assign the one most fitting, or make a completely new one.
WARRIOR: STR+2
RANGER: DXT+2
WIZARD/MAGE/SORCERER: MGK+2
ROUGE/THIEF/ASSASSIN: AGT+1 STR+1
KNIGHT/PALADIN/TANK: DEF+3 AGT-1
Alrighty! That covers the class skills! Now, the race skills!
RACE SKILLS: These are skills that you will choose yourselves because the amount of possible races is limitless! Remember, nothing too OP.
WEAPON SKILLS: While you will be able to find other weapons in the game, your starting weapon will probably be your favorite :3 You get to name it, and give it a special ability. (NOTHING TOO OP) You can name all of your weapons, but you can only give it an ability if it has an enchantment slot. The weapons gain levels as well, and accordingly unlock more enchantment slots, thus, more abilities. A weapon can only get enchantment slots through LVL ups if it started with one.
NOTES: When we start the game, we will be low level adventurers! So when you create your character app, DONT MAKE YOURSELF INSANELY POWERFUL.
CHARACTER APPLICATION:
NAME:
RACE (if not something commonly known, please explain common appearance and such):
RACIAL SKILL:
CLASS:
CHARACTER APPEARANCE:
WEAPON NAME:
WEAPON ABILITY:
WEAPON APPEARANCE:
SPELLS: (if you start with any, if you do, just basic ones, unless you are a wizard or the like, then you can have slightly more advanced spells at first)
STATS: (Please assign 10 points total)
Strength: (STR)
Agility: (AGT)
Dexterity: (DXT)
Magick: (MGK)
Speed: (SPD)
BACKSTORY: (Doesnt have to be too long, just explain how he/she met the adventurers and life before that)
1
NAME: Gairo
RACE: Mur'Kir An elf-like race that is in tune with the earth. They are symbolic for peace and forgiveness, but, have still had their share of wars and feuds.
RACIAL SKILL: 'Force of Nature' Lets Mur'Kir bend nature to their will for a short time, whether to fight, or to clear/create a path.
CLASS: Pikeman (Wields a pike and also skilled in magic, mainly the pike though)
CHARACTER APPEARANCE: Messy, dark brown hair. Soft features and small in stature. Has the Mur'Kir races' symbol tattooed on shoulder. Usually shirtless and wears baggy white pants made out of tough fabric. Leather-stitched shoes that point out to fit his elvish feet :3 He bears his Pike on a strap on his back along with a quiver full of arrows made with an ancient Mur'Kir secret. The arrow heads are quite strange in the fact that they glow a pale blue. Despite the arrows, he bears no bow. A small knife in the strap that carries his quiver and pike made of the same materials as the arrow heads.
WEAPON NAME: Gae-Bulg (Gay-Bolg)
WEAPON ABILITY: The Hardened Cosmium head of the Gae-Bulg enlarges by 55% and gives a small explosion whenever objects are struck while the ability is activated.
WEAPON APPEARANCE: A long pike. Just as tall as Gairo himself. 5' 6"
SPELLS: 'Earth Shield' Rocks from the surrounding area fly towards Gairo and create a barrier around him.
STATS:
Strength: 2
Agility: 2
Dexterity: 1
Magick: 2
Speed: 3
BACKSTORY: Gairo was raised by Mur'Kir, but not his parents. He was found in their farm as a baby, crying and in need of help. His 'Parents' took him in and raised him to be a strong, hardy person with good morals and a knack for adventure. When he was old enough to leave the house, he set off on an adventure. One that would lead him to the ends of the earth and back! This adventure didnt take off right away. After exploring his first dungeon, he knew that he needed more people. He decided to look if a group of adventurers would be ready to take him in.
RACE: Mur'Kir An elf-like race that is in tune with the earth. They are symbolic for peace and forgiveness, but, have still had their share of wars and feuds.
RACIAL SKILL: 'Force of Nature' Lets Mur'Kir bend nature to their will for a short time, whether to fight, or to clear/create a path.
CLASS: Pikeman (Wields a pike and also skilled in magic, mainly the pike though)
CHARACTER APPEARANCE: Messy, dark brown hair. Soft features and small in stature. Has the Mur'Kir races' symbol tattooed on shoulder. Usually shirtless and wears baggy white pants made out of tough fabric. Leather-stitched shoes that point out to fit his elvish feet :3 He bears his Pike on a strap on his back along with a quiver full of arrows made with an ancient Mur'Kir secret. The arrow heads are quite strange in the fact that they glow a pale blue. Despite the arrows, he bears no bow. A small knife in the strap that carries his quiver and pike made of the same materials as the arrow heads.
WEAPON NAME: Gae-Bulg (Gay-Bolg)
WEAPON ABILITY: The Hardened Cosmium head of the Gae-Bulg enlarges by 55% and gives a small explosion whenever objects are struck while the ability is activated.
WEAPON APPEARANCE: A long pike. Just as tall as Gairo himself. 5' 6"
SPELLS: 'Earth Shield' Rocks from the surrounding area fly towards Gairo and create a barrier around him.
STATS:
Strength: 2
Agility: 2
Dexterity: 1
Magick: 2
Speed: 3
BACKSTORY: Gairo was raised by Mur'Kir, but not his parents. He was found in their farm as a baby, crying and in need of help. His 'Parents' took him in and raised him to be a strong, hardy person with good morals and a knack for adventure. When he was old enough to leave the house, he set off on an adventure. One that would lead him to the ends of the earth and back! This adventure didnt take off right away. After exploring his first dungeon, he knew that he needed more people. He decided to look if a group of adventurers would be ready to take him in.
