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Debug Camera (Idea) (Help Please)
The minecraft bedrock debug camera from guessing allows you to fly in first person mode around your character like spectator mod on java.
But here's the thing i don't know how to activate the camera. So i need to figure out a way to put it into a pack because as you may know you can't even touch the windows apps folder at all. But i was able to duplicate the .json files that contain the code for the camera. So if you have an idea that can be of any help please feel free to comment it would be a great help to me.
File structure
(DRIVE NAME):\WindowsApps\Microsoft.MinecraftUWP_1.14.6005.0_x64__8wekyb3d8bbwe\data\definitions\cameras\
Inside is camera_blends.json
File Structure
D:\WindowsApps\Microsoft.MinecraftUWP_1.14.6005.0_x64__8wekyb3d8bbwe\data\definitions\cameras\cameras
Inside is: debug.json first_person.json sleep.json third_person.json third_person_front.json tripod.json
the one i want to activate is debug.json
If we can see what key its binded to or bind the key also figuring out how to put the definitions folder into a pack then were golden. Ha
Code for debug.json
CODE START
{
"field_of_view": 80.0,
"near_clipping_plane": 0.025,
"far_clipping_plane": 2500.0,
"render_player_model": true,
"priority": 1,
"behaviors": {
"fly": {
"speed": 10.0,
"speed_alt": 20.0
},
"first_person_look": {
"pitch_min": -90.0,
"pitch_max": 90.0
}
}
}
CODE END
But here's the thing i don't know how to activate the camera. So i need to figure out a way to put it into a pack because as you may know you can't even touch the windows apps folder at all. But i was able to duplicate the .json files that contain the code for the camera. So if you have an idea that can be of any help please feel free to comment it would be a great help to me.
File structure
(DRIVE NAME):\WindowsApps\Microsoft.MinecraftUWP_1.14.6005.0_x64__8wekyb3d8bbwe\data\definitions\cameras\
Inside is camera_blends.json
File Structure
D:\WindowsApps\Microsoft.MinecraftUWP_1.14.6005.0_x64__8wekyb3d8bbwe\data\definitions\cameras\cameras
Inside is: debug.json first_person.json sleep.json third_person.json third_person_front.json tripod.json
the one i want to activate is debug.json
If we can see what key its binded to or bind the key also figuring out how to put the definitions folder into a pack then were golden. Ha
Code for debug.json
CODE START
{
"field_of_view": 80.0,
"near_clipping_plane": 0.025,
"far_clipping_plane": 2500.0,
"render_player_model": true,
"priority": 1,
"behaviors": {
"fly": {
"speed": 10.0,
"speed_alt": 20.0
},
"first_person_look": {
"pitch_min": -90.0,
"pitch_max": 90.0
}
}
}
CODE END
