2
How Does Mapping Work?
Hello everyone! So the Nintendo Switch finally released Bedrock not too long ago and I m diving in! So far, it definitely feels like a superior version of the game, but some QOL stuff really irks me- mainly the Mapping. In console edition, mapping was simple. You could create a world with a set amount of tiles and creating a new map would automatically number the map based on the tile chunk you were in. It made organization easy and navigating a breeze. However, moving over to BR edition is a bit more of a chore when it comes to mapping. When I first opened a map, it created an area all around me. A small area at that. So I looked into it, and I finally figured out how to make large locator maps that covered a huge portion of area around me. This made things much more familiar to play with. Now my curiosity is about how the game determines what area to record when I leave the boundaries of my current map. If I were to go, say, east all the way on my level 3 map until I cross the border... when I create a new level 3 map, what will it register? Will it record a new chunk? Will it record some new chunks and some of the chunks from my old map? I m just trying to find the easiest way to create connecting maps without getting myself all lost or needing to write down coordinates for everything. Also... secondary question... I created a map called map and after exploring the whole chunk map, I accidentally cleared my hot bar and lost it. Any way I can get that specific map back, or is it lost to the void? Any help would be appreciated!
2
Hello everyone! So the Nintendo Switch finally released Bedrock not too long ago and I m diving in! So far, it definitely feels like a superior version of the game, but some QOL stuff really irks me- mainly the Mapping. In console edition, mapping was simple. You could create a world with a set amount of tiles and creating a new map would automatically number the map based on the tile chunk you were in. It made organization easy and navigating a breeze. However, moving over to BR edition is a bit more of a chore when it comes to mapping. When I first opened a map, it created an area all around me. A small area at that. So I looked into it, and I finally figured out how to make large locator maps that covered a huge portion of area around me. This made things much more familiar to play with. Now my curiosity is about how the game determines what area to record when I leave the boundaries of my current map. If I were to go, say, east all the way on my level 3 map until I cross the border... when I create a new level 3 map, what will it register? Will it record a new chunk? Will it record some new chunks and some [color=#2b3e50]https://vshare.onl/[/color] of the chunks from my old map? I m just trying to find the easiest way to create connecting maps without getting myself all lost or needing to write down coordinates for everything. Also... secondary question... I created a map called map and after exploring the whole chunk map, I accidentally cleared my hot bar and lost it. Any way I can get that specific map back, or is it lost to the void? Any help would be appreciated!
I got this,..
I got this,..
As you are saying you are using a map at level 3, your map would be 1024×1024 blocks, or 8×8 blocks per pixel on the map, while an unmodified map would be 127×127 blocks, each pixel on the map being 1 block. The map aligns to the edge of the chunk you are in, depending on the position. I would suggest trying to move from chunk edge to chunk edge to get your desired location. Check this video to see how to find chunk boundaries in Minecraft Bedrock Edition.
