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[Blitz 3.0] MiniGame In Progress
Hello there. Im working on this great project, all i need is to find someone that can code a plugin for thos then its done. I also have a map for this. Anyways heres my idea
This is hate, this is death, this is Midnight…
And I have another minigame for you:
(Boy I spent a lot of time on this, so you better read it,)
~Blitz~
Each game should hold between 24 to 48 players
Overview:
Blitz 3.0. If you like to call it, is a enhanced version of Blitz Survival Games, with much more complex mechanics, and more factors needed to survive. These factors include warmth, provided by light source, hydration, provided by water bottles, energy, provided by sleep, and conventional hunger and health. All of these are displayed by the scoreboard bar. Energy, Warmth, Hydration, Hunger and Health will be all displayed on the scoreboard, but you can refer to the good old hearts and chicken drumsticks if you wish. The daylight cycle is twice as fast.
Game Phases:
Phase One – 2:00 Minutes of Speed II, Resistance III
Phase Two – 3:15 Minutes, The Game Commences
Phase There – 5:15 Minutes, Night time, tributes start getting tired. Zombie spawning now enabled. – First Blitz Unleashed
Phase Four – 5:15 Minutes, Day Two, thirst rate doubles.
Phase Five – 5:15 Minutes, Second Night, More Zombies, Second Blitz Unleashed
Phase Six – 5:15 Minutes, Day Three, thirst rate triples
Phase Seven – 5:15, Third Night, So very many Zombies, Third Blitz Unleashed
Phase Eight – 5:15, Fourth Day, thirst rate quadruples
Phase Nine – 5:15, Fourth Night, Giants now spawn. Uh Oh. Fourth Blitz Unleashed
Phase Ten – 5:15, All Blitz’s Unleashed, get to the middle or you’re screwed.
Deathmatch – Can commence any time as long as there’s less than 4 players.
Blitz Phases:
A blitz phase happens every night. When this happens, a quarter of the map (besides the middle area) will be effected with a certain event. These can vary from:
Rain of Fire –The Quarter of the map will be bombarded with ghast fireballs.
Absolute Zero – Warmth decreases by 2 every second.
Nether Rift – Spawns Zombie Pigmen and Ghasts.
Hallows – A Zombie with resistance III, strength III is disguised as another player. This Zombie will head towards the nearest player and try kill them. Everyone is blinded.
Toxic Storm – Poison II and Weakness II potions rain from the sky. The only cure to this is drinking water.
The Withering – Wither Spawns in that quarter of the map
That’s all I’ve come up with! You can come up with more!
Anyway, every night, a random quarter of the map will be effected with one of these catastrophes. They might convince you to get out of that quarter, but there maybe one thing that will interest you. During these catastrophes, a random blitz star is hidden in a random chest, in that quarter. When found, the catastrophe will end and you have yourself a blitz star! So in total, there can be more than one blitz star! Hurrah!
Survival Requirements:
Hunger:
Your average hunger bar system. Raw foods have a 100% of giving you food poisoning. Lower hunger will decrease your energy faster.
Health:
Good old health. To naturally regenerate, you must have every stat (except for health) above 85%. Good luck with that. Getting hit has a 3% Chance of cutting you, making you bleed out every 15 seconds, giving you nausea and leaving a trail of blood. Bleeds can be stopped by a bandage, or a water pool in the middle.
Thirst:
Displayed on your scoreboard, you lose 1 thirst ever 5 seconds. Drinking a water bottle once will fill up your thirst by 20. Swimming will completely fill up your thirst. Be careful though, there’s only one stable water source, and that’s in the middle. Anywhere else, you’ll have to rely on the limited water in cauldrons. If you dehydrate, you’ll gain weakness, wither and slowness I.
Warmth:
Warmth can be obtained from fireplaces, fire, or any lightsource. Warmth will not be lost over time, but will slowly be drained if you swim, be out in the rain, snow. Losing warmth will drastically decrease your energy. Warmth does regen, 1 per minute, however, it will regen much quicker if you’re near a light source.
Energy:
Energy is gained by sleeping, which you can by /sleep . Sleeps last for 4 minutes, so make sure you’re in a good position before resting. You can sleep anywhere. 4 minutes of sleep will fully fill your energy. If you don’t sleep, you’ll lose energy. Energy drains out exactly the same rate hunger does. If you’re lower than 2 hunger and sleep, you won’t regen energy, so watch out for that. If you’re lower than 20 energy, you gain slowness and weakness, so sleeping is crucial. At 0 energy, you automatically die. Eating something automatically fills 2 energy.
Item Index: (Items that can be found in chests)
Weapons:
Swords: (Can be used to break leaves)
Wooden Sword – 15% Chance
Stone Sword – 5% Chance
Iron Sword – 2% Chance
Axes: (Axes deal extra knockback)
Wooden Axe - Stone Sword – 15% Chance
Stone Axe – 5% Chance
Iron Axe – 2% Chance
Spears: (Shovels that have slightly more range than a sword)
Wooden Spear - 15% Chance
Stone Spear– 5% Chance
Iron Spear – 2% Chance
Bows: (If an arrow hits you from 20 blocks away, it has a 5% chance of headshot)
Arrows (16) - 15% Chance
Bow– 5% Chance
Special Bows – 2% Chance (Crossbow = Power, Longbow = Punch, Fire-bow = Flame)
Clothing: (Warmth decreases 10% slower for every piece of armor)
Headwear:
Leather – 15% Chance
Gold – 10% Chance
Chain & Iron – 5% Chance
Chestpiece:
Leather - Stone Sword – 10% Chance
Gold – 5 % Chance
Chain & Iron – 2% Chance
Leggings:
Leather - 10% Chance
Gold – 5% Chance
Chain & Iron– 2% Chance
Footwear:
Leather - 15% Chance
Gold – 10% Chance
Chain & Iron– 5% Chance
Consumables:
Meats: (Fish, Chicken, Steak and Pork)
Raw Meats (Raw meats will always give you food poisoning) – 15% Chance
Cooked Meats (Cooked meats will increase your warmth) – 5% Chance
Fruits and Vegetables: (Carrots, Potatoes, Apples and Melons)
Fruits (Fruits will increase your thirst by 5) – 15% Chance
Vegetables (Increases your max health by ½ a heart) – 2% Chance
Dairy Products: (Cookies, Cake, Bread and Stew)
Dairy products increase your energy by 10 – 10% Chance
Tools and Utility:
Hammer (Iron pickaxe, must have to craft items) -20% Chance
Crowbar (Iron hoe, Must have to open doors, cannot close doors) – 10% Chance
Fishing Rod (Fishing rod, used to fish) – 10% Chance
Grapple (Lead, custom coded as a grapple, fall damage is doubled however when the grapple is in use.) – 5% Chance
Sickle (Wooden hoe, used to mine wheat, melons and mushrooms) – 15% Chance
Tracker (Compass, used to track other players) - 5% Chance
Empty Bottle (Right click cauldron or water source will fill it into a water bottle. Water bottles can be used 8 times, displayed by a custom coded durability bar. Each drink will increase your thirst by 20. When you’ve used the water bottle 8 times, it will become an empty bottle again) – 10% Chance
Tree Tap (Can be placed on a tree. Right clicking the tree tap with an empty bottle or water bottle will fill it with water, cannot be moved. You require a hammer) – 5% Chance
Bowls (Used to craft mushroom stew) – 5% Chance
Bandage (Used to heal cuts and half a heart) – 10% Chance
Materials:
Iron Piece (Iron ingot, used to craft iron armor and weapons) - 5% Chance
Diamond Gem (Diamond, used to craft diamond armor and weapons) - 2% Chance
Gold Piece (Gold ingot, used to craft gold armor and weapons, and purchase sponsors packages) – 15% Chance
String (Can be used for crafting. Can also be placed. When someone steps over a 3-long chain of string, they gain slowness IV for 2 seconds) - 10% Chance
Stick (Can be used for crafting, sticks deal 1 heart of damage) – 15% Chance
Bones (Can be used to tame wild wolves, and deal ½ - 1 hearts of damage) – 5% Chance
Gunpowder (4 Gunpowder anywhere will give you TNT) – 10% Chance
Coal (Used to operate furnaces) – 10% Chance
Other Items:
Blitz Star (Used to activate Blitz) N/A% Chance
Healing Cream (Potion off regeneration 0:22) -5% Chance
Torch (Torch that can be placed for warmth. Burns out in a minute) – 10% Chance
Saddle (Used to ride tamed horses) – 5% Chance
Sponsors:
Sponsor Packages
Sponsors can be bought from the minigame store for gold, and can be customized in a sponsor package. A sponsor package will be delivered and dropped via minecart with a chest, and will constantly play a ‘ding’ sound until someone claims it. You can call in the sponsor packages only at night, which will give you the items you customized in that package by /sponsorcall (package number). They will be dropped 12-20 blocks away from your location when you call it. When customizing sponsor packages, you can add a price on it, so when you are sponsoring other players, they can pay you in game gold for coins.
Sponsoring
If you die, you can sponsor people with sponsor packages that you haven’t called yet. Simply right click the chest you receive when you die, select the sponsor package, you’ll receive a mine cart chest renamed the package number, and right clicking it will drop it. However, the person who claims your chest must have sufficient gold to collect your package items (they can still view the items inside though. If they do end up purchasing it, the gold will be converted into coins which will go towards your minigame store bank.
Minigame Store:
In the minigame store, you can use coins to purchase District Talents, Blitz Abilities and Sponsor items to customize Sponsor Packages. Each Sponsor Package can have up to 3 items (4 for VIP, 5 for VIP+) and you can only call a single package in every 10 minutes. You can have a total of 2 custom packages (3 for VIP+ and above) . (You can gain coins by [Kills = 5 Coins] [Wins = 100 Coins] [Sponsor Purchase]). Districts are simply custom classes that will have three tiered talents.
Sponsor items:
District Talents:
District talents are a little like Walls 3 classes; they have different talents, and can be upgraded. Upgrade follows as (200/600/1250/2500/4000/8500/14000/29000) You can only have 2 talents activated at a time (3 for VIP, 4 for MVP)
District 1:
District 2
District 3
District 4
District 5
District 6
District 7
District 8
District 9
District 10
District 11
District 12
Distrcit 13
Blitz Abilities: - 2000 Each
Starfire: Smothers the entire arena with ghast fireballs for 30 seconds.
Solarflare: The sun will set afire whoever’s in the open during the next day except you.
Skyfall: Rains arrows on other players for 30 seconds.
Swarmwave: Everyone starts drowning, unless they reach the middle, besides you.
Necromancy: Spawns two wither skeletons with speed III strength III and resistance III that will seek the closest player besides you and aim to kill them. They last for a minute each.
Bladestorm: Swinging your sword will damage anyone within 10 blocks of range. Lasts for 30 seconds.
Timehunter: Give everyone in the map slowness 10 and mining fatique 10 for 30 seconds.
Enderlord: Teleports you the nearest player and gives you invisibility for 30 seconds. Killing that player within 10 seconds will teleport you to the next player and give you invisibility and so on. If you fail to kill any players in 8 seconds, the effects wears off.
Turbulence: Gives all players in a 50 block radius jump boost 100.
Bloodbath: Teleports all players back to their podiums, except you.
Deepfreeze: Drains all player’s warmth, energy and thirst within 100 blocks for 30 seconds.
VIP Bonuses:
-VIP’s get access to special Districts!
-VIP’s spawn with an extra water bottle!
-VIP’s can customize more sponsor packages!
-VIP’s can add more items in sponsor packages!
-VIP’s receive twice as many coins as usual!
-VIP’s unlock the last two upgrades of each talent!
Achievements:
Bloodbath – Kill more than 5 players in the middle.
Space Bars – Get 3 people do die by fall damage when you have turbulence activated.
Katniss – Kill more than 3 players with a bow using District 12.
Cake Decorator – Max out the District 12 camouflage talent.
G-Rue-Some – Kill more than 10 players as District 11.
Backfired – Kill someone with the District 8 ‘Thorned’ talent.
Strategy – Play as District 3.
May the odds – Win.
Certainly not in his favor – Kill someone in less than 15 seconds of game start.
Thanks for reading my idea. Hope to release it very soon
This is hate, this is death, this is Midnight…
And I have another minigame for you:
(Boy I spent a lot of time on this, so you better read it,)
~Blitz~
Each game should hold between 24 to 48 players
Overview:
Blitz 3.0. If you like to call it, is a enhanced version of Blitz Survival Games, with much more complex mechanics, and more factors needed to survive. These factors include warmth, provided by light source, hydration, provided by water bottles, energy, provided by sleep, and conventional hunger and health. All of these are displayed by the scoreboard bar. Energy, Warmth, Hydration, Hunger and Health will be all displayed on the scoreboard, but you can refer to the good old hearts and chicken drumsticks if you wish. The daylight cycle is twice as fast.
Game Phases:
Phase One – 2:00 Minutes of Speed II, Resistance III
Phase Two – 3:15 Minutes, The Game Commences
Phase There – 5:15 Minutes, Night time, tributes start getting tired. Zombie spawning now enabled. – First Blitz Unleashed
Phase Four – 5:15 Minutes, Day Two, thirst rate doubles.
Phase Five – 5:15 Minutes, Second Night, More Zombies, Second Blitz Unleashed
Phase Six – 5:15 Minutes, Day Three, thirst rate triples
Phase Seven – 5:15, Third Night, So very many Zombies, Third Blitz Unleashed
Phase Eight – 5:15, Fourth Day, thirst rate quadruples
Phase Nine – 5:15, Fourth Night, Giants now spawn. Uh Oh. Fourth Blitz Unleashed
Phase Ten – 5:15, All Blitz’s Unleashed, get to the middle or you’re screwed.
Deathmatch – Can commence any time as long as there’s less than 4 players.
Blitz Phases:
A blitz phase happens every night. When this happens, a quarter of the map (besides the middle area) will be effected with a certain event. These can vary from:
Rain of Fire –The Quarter of the map will be bombarded with ghast fireballs.
Absolute Zero – Warmth decreases by 2 every second.
Nether Rift – Spawns Zombie Pigmen and Ghasts.
Hallows – A Zombie with resistance III, strength III is disguised as another player. This Zombie will head towards the nearest player and try kill them. Everyone is blinded.
Toxic Storm – Poison II and Weakness II potions rain from the sky. The only cure to this is drinking water.
The Withering – Wither Spawns in that quarter of the map
That’s all I’ve come up with! You can come up with more!
Anyway, every night, a random quarter of the map will be effected with one of these catastrophes. They might convince you to get out of that quarter, but there maybe one thing that will interest you. During these catastrophes, a random blitz star is hidden in a random chest, in that quarter. When found, the catastrophe will end and you have yourself a blitz star! So in total, there can be more than one blitz star! Hurrah!
Survival Requirements:
Hunger:
Your average hunger bar system. Raw foods have a 100% of giving you food poisoning. Lower hunger will decrease your energy faster.
Health:
Good old health. To naturally regenerate, you must have every stat (except for health) above 85%. Good luck with that. Getting hit has a 3% Chance of cutting you, making you bleed out every 15 seconds, giving you nausea and leaving a trail of blood. Bleeds can be stopped by a bandage, or a water pool in the middle.
Thirst:
Displayed on your scoreboard, you lose 1 thirst ever 5 seconds. Drinking a water bottle once will fill up your thirst by 20. Swimming will completely fill up your thirst. Be careful though, there’s only one stable water source, and that’s in the middle. Anywhere else, you’ll have to rely on the limited water in cauldrons. If you dehydrate, you’ll gain weakness, wither and slowness I.
Warmth:
Warmth can be obtained from fireplaces, fire, or any lightsource. Warmth will not be lost over time, but will slowly be drained if you swim, be out in the rain, snow. Losing warmth will drastically decrease your energy. Warmth does regen, 1 per minute, however, it will regen much quicker if you’re near a light source.
Energy:
Energy is gained by sleeping, which you can by /sleep . Sleeps last for 4 minutes, so make sure you’re in a good position before resting. You can sleep anywhere. 4 minutes of sleep will fully fill your energy. If you don’t sleep, you’ll lose energy. Energy drains out exactly the same rate hunger does. If you’re lower than 2 hunger and sleep, you won’t regen energy, so watch out for that. If you’re lower than 20 energy, you gain slowness and weakness, so sleeping is crucial. At 0 energy, you automatically die. Eating something automatically fills 2 energy.
Item Index: (Items that can be found in chests)
Weapons:
Swords: (Can be used to break leaves)
Wooden Sword – 15% Chance
Stone Sword – 5% Chance
Iron Sword – 2% Chance
Axes: (Axes deal extra knockback)
Wooden Axe - Stone Sword – 15% Chance
Stone Axe – 5% Chance
Iron Axe – 2% Chance
Spears: (Shovels that have slightly more range than a sword)
Wooden Spear - 15% Chance
Stone Spear– 5% Chance
Iron Spear – 2% Chance
Bows: (If an arrow hits you from 20 blocks away, it has a 5% chance of headshot)
Arrows (16) - 15% Chance
Bow– 5% Chance
Special Bows – 2% Chance (Crossbow = Power, Longbow = Punch, Fire-bow = Flame)
Clothing: (Warmth decreases 10% slower for every piece of armor)
Headwear:
Leather – 15% Chance
Gold – 10% Chance
Chain & Iron – 5% Chance
Chestpiece:
Leather - Stone Sword – 10% Chance
Gold – 5 % Chance
Chain & Iron – 2% Chance
Leggings:
Leather - 10% Chance
Gold – 5% Chance
Chain & Iron– 2% Chance
Footwear:
Leather - 15% Chance
Gold – 10% Chance
Chain & Iron– 5% Chance
Consumables:
Meats: (Fish, Chicken, Steak and Pork)
Raw Meats (Raw meats will always give you food poisoning) – 15% Chance
Cooked Meats (Cooked meats will increase your warmth) – 5% Chance
Fruits and Vegetables: (Carrots, Potatoes, Apples and Melons)
Fruits (Fruits will increase your thirst by 5) – 15% Chance
Vegetables (Increases your max health by ½ a heart) – 2% Chance
Dairy Products: (Cookies, Cake, Bread and Stew)
Dairy products increase your energy by 10 – 10% Chance
Tools and Utility:
Hammer (Iron pickaxe, must have to craft items) -20% Chance
Crowbar (Iron hoe, Must have to open doors, cannot close doors) – 10% Chance
Fishing Rod (Fishing rod, used to fish) – 10% Chance
Grapple (Lead, custom coded as a grapple, fall damage is doubled however when the grapple is in use.) – 5% Chance
Sickle (Wooden hoe, used to mine wheat, melons and mushrooms) – 15% Chance
Tracker (Compass, used to track other players) - 5% Chance
Empty Bottle (Right click cauldron or water source will fill it into a water bottle. Water bottles can be used 8 times, displayed by a custom coded durability bar. Each drink will increase your thirst by 20. When you’ve used the water bottle 8 times, it will become an empty bottle again) – 10% Chance
Tree Tap (Can be placed on a tree. Right clicking the tree tap with an empty bottle or water bottle will fill it with water, cannot be moved. You require a hammer) – 5% Chance
Bowls (Used to craft mushroom stew) – 5% Chance
Bandage (Used to heal cuts and half a heart) – 10% Chance
Materials:
Iron Piece (Iron ingot, used to craft iron armor and weapons) - 5% Chance
Diamond Gem (Diamond, used to craft diamond armor and weapons) - 2% Chance
Gold Piece (Gold ingot, used to craft gold armor and weapons, and purchase sponsors packages) – 15% Chance
String (Can be used for crafting. Can also be placed. When someone steps over a 3-long chain of string, they gain slowness IV for 2 seconds) - 10% Chance
Stick (Can be used for crafting, sticks deal 1 heart of damage) – 15% Chance
Bones (Can be used to tame wild wolves, and deal ½ - 1 hearts of damage) – 5% Chance
Gunpowder (4 Gunpowder anywhere will give you TNT) – 10% Chance
Coal (Used to operate furnaces) – 10% Chance
Other Items:
Blitz Star (Used to activate Blitz) N/A% Chance
Healing Cream (Potion off regeneration 0:22) -5% Chance
Torch (Torch that can be placed for warmth. Burns out in a minute) – 10% Chance
Saddle (Used to ride tamed horses) – 5% Chance
Sponsors:
Sponsor Packages
Sponsors can be bought from the minigame store for gold, and can be customized in a sponsor package. A sponsor package will be delivered and dropped via minecart with a chest, and will constantly play a ‘ding’ sound until someone claims it. You can call in the sponsor packages only at night, which will give you the items you customized in that package by /sponsorcall (package number). They will be dropped 12-20 blocks away from your location when you call it. When customizing sponsor packages, you can add a price on it, so when you are sponsoring other players, they can pay you in game gold for coins.
Sponsoring
If you die, you can sponsor people with sponsor packages that you haven’t called yet. Simply right click the chest you receive when you die, select the sponsor package, you’ll receive a mine cart chest renamed the package number, and right clicking it will drop it. However, the person who claims your chest must have sufficient gold to collect your package items (they can still view the items inside though. If they do end up purchasing it, the gold will be converted into coins which will go towards your minigame store bank.
Minigame Store:
In the minigame store, you can use coins to purchase District Talents, Blitz Abilities and Sponsor items to customize Sponsor Packages. Each Sponsor Package can have up to 3 items (4 for VIP, 5 for VIP+) and you can only call a single package in every 10 minutes. You can have a total of 2 custom packages (3 for VIP+ and above) . (You can gain coins by [Kills = 5 Coins] [Wins = 100 Coins] [Sponsor Purchase]). Districts are simply custom classes that will have three tiered talents.
Sponsor items:
Click to reveal
Mushroom Soup – 1000 Coins
Bandage – 1000 Coins
2 Sticks – 1000 Coins
Crowbar – 1000 Coins
4 Torches – 1000 Coins
6 Strings – 1000 Coins
Sickle – 2500 Coins
Iron Ingot – 2500 Coins
Tracker – 2500 Coins
Hammer – 2500 Coins
Fishing Rod – 2500 Coins
Leather Tunic – 2500 Coins
8 Cookies – 2500 Coins
Wooden Spear – 4000 Coins
32 Arrows – 4000 Coins
2 Healing Cream – 4000 Coins
4 Steaks – 4000 Coins
Grapple – 4000 Coins
Water Bottle – 4000 Coins
Tree Tap – 8500 Coins
Wooden Sword – 8500 Coins
Stone Spear – 8500 Coins
Bow – 8500 Coins
4 Enchant Bottles – 8500 Coins
Golden Chest plate – 8500 Coins
Stone Sword – 14000 Coins
2 Insta-Damage II Pots – 14000 Coins
Iron Spear – 14000 Coins
1 Insta-Health IV Pots – 14000 Coins
-4 Carrots – 14000 Coins
-Iron Axe – 14000 Pots
Bandage – 1000 Coins
2 Sticks – 1000 Coins
Crowbar – 1000 Coins
4 Torches – 1000 Coins
6 Strings – 1000 Coins
Sickle – 2500 Coins
Iron Ingot – 2500 Coins
Tracker – 2500 Coins
Hammer – 2500 Coins
Fishing Rod – 2500 Coins
Leather Tunic – 2500 Coins
8 Cookies – 2500 Coins
Wooden Spear – 4000 Coins
32 Arrows – 4000 Coins
2 Healing Cream – 4000 Coins
4 Steaks – 4000 Coins
Grapple – 4000 Coins
Water Bottle – 4000 Coins
Tree Tap – 8500 Coins
Wooden Sword – 8500 Coins
Stone Spear – 8500 Coins
Bow – 8500 Coins
4 Enchant Bottles – 8500 Coins
Golden Chest plate – 8500 Coins
Stone Sword – 14000 Coins
2 Insta-Damage II Pots – 14000 Coins
Iron Spear – 14000 Coins
1 Insta-Health IV Pots – 14000 Coins
-4 Carrots – 14000 Coins
-Iron Axe – 14000 Pots
District Talents:
District talents are a little like Walls 3 classes; they have different talents, and can be upgraded. Upgrade follows as (200/600/1250/2500/4000/8500/14000/29000) You can only have 2 talents activated at a time (3 for VIP, 4 for MVP)
District 1:
Click to reveal
Luxury Industry – 5000 Coins
Wealth - Increases your chance of finding gold by 2% FEU
Fortune – Gold swords have a 5-15% FEU chance to deal 4 hearts of damage on hit.
Fame – Increases your sponsor sell income by 5-50 FEU coins on purchases
Charity – Gain one gold ingot every 10-5.5 FEU minutes.
Midas – Gold swords have a 5-50% FEU chance to deal no damage to you.
Luxury – Increases the durability of gold armor by 10-100 FEU.
Wealth - Increases your chance of finding gold by 2% FEU
Fortune – Gold swords have a 5-15% FEU chance to deal 4 hearts of damage on hit.
Fame – Increases your sponsor sell income by 5-50 FEU coins on purchases
Charity – Gain one gold ingot every 10-5.5 FEU minutes.
Midas – Gold swords have a 5-50% FEU chance to deal no damage to you.
Luxury – Increases the durability of gold armor by 10-100 FEU.
District 2
Click to reveal
District Two: Weapons Industry – 5000 Coins
Forged – Crafted Swords have a 20-65% chance of dealing half a heart extra damage.
Sharpen – Increases the chance of getting Sharp I on a sword to 55-100%
Plating – Crafted armor has a 5-14% chance of ignoring damage on hit.
Piercing – Crafted spears have a 10-28% chance of dealing AP damage on hit.
Brutal – Crafted axes has a 1-10% chance to spawn an TNT explosion on enemy hit.
Elastics – Crafted bows have a 20-65% chance to not use an arrow when shot.
Forged – Crafted Swords have a 20-65% chance of dealing half a heart extra damage.
Sharpen – Increases the chance of getting Sharp I on a sword to 55-100%
Plating – Crafted armor has a 5-14% chance of ignoring damage on hit.
Piercing – Crafted spears have a 10-28% chance of dealing AP damage on hit.
Brutal – Crafted axes has a 1-10% chance to spawn an TNT explosion on enemy hit.
Elastics – Crafted bows have a 20-65% chance to not use an arrow when shot.
District 3
Click to reveal
District Three: Electronics
Stunwire – Placed string has a 20-65% chance to completely stun enemies for 3 seconds.
Shock – Hitting an enemy has a 5%-15% chance to stun enemies for one second,
Tesla – A full-charged arrow hit stuns enemies for 1-5.5 seconds.
Conduct – Hitting an enemy has a 1-10% chance of stunning everyone around you for 3s.
Forcefield – 20-65% chance to reflect arrows when shot at.
Static – Jump-hits has a 20-65% chance to knock enemies up 5 blocks.
Stunwire – Placed string has a 20-65% chance to completely stun enemies for 3 seconds.
Shock – Hitting an enemy has a 5%-15% chance to stun enemies for one second,
Tesla – A full-charged arrow hit stuns enemies for 1-5.5 seconds.
Conduct – Hitting an enemy has a 1-10% chance of stunning everyone around you for 3s.
Forcefield – 20-65% chance to reflect arrows when shot at.
Static – Jump-hits has a 20-65% chance to knock enemies up 5 blocks.
District 4
Click to reveal
District Four: Fishing Industry
Mist – Drinking a water bottle will give you invisibility for 10-28 seconds.
Predator – Drinking a water bottle will give you speed II for 10-28 seconds.
Refresh – Drinking or standing in water will give you regeneration I for 5-14 seconds.
Trident – Spears have a 1-10% chance to do triple damage when you have full thirst.
Marine–Your thirst drains out 10-55% slower.
Harpoon – Hitting someone with an arrow has a 20-65% chance of giving them slowness II for 20 seconds.
Mist – Drinking a water bottle will give you invisibility for 10-28 seconds.
Predator – Drinking a water bottle will give you speed II for 10-28 seconds.
Refresh – Drinking or standing in water will give you regeneration I for 5-14 seconds.
Trident – Spears have a 1-10% chance to do triple damage when you have full thirst.
Marine–Your thirst drains out 10-55% slower.
Harpoon – Hitting someone with an arrow has a 20-65% chance of giving them slowness II for 20 seconds.
District 5
Click to reveal
District Five: Power Industry
Fusion – Shooting a bow has a 10-28% chance of firing 3 arrows at once.
Stamina – Eating food will give you saturation for 1-2:03 minutes.
Energized – When the game starts, you spawn with speed III for 1-20:3 minutes.
Drain – 10-28% chance to drain 3 energy from an enemy on hit.
Recharge –Reduces sleep time by 20-65 seconds.
Hyper – 5-14% chance to convert heart damage to energy damage on hit:
Fusion – Shooting a bow has a 10-28% chance of firing 3 arrows at once.
Stamina – Eating food will give you saturation for 1-2:03 minutes.
Energized – When the game starts, you spawn with speed III for 1-20:3 minutes.
Drain – 10-28% chance to drain 3 energy from an enemy on hit.
Recharge –Reduces sleep time by 20-65 seconds.
Hyper – 5-14% chance to convert heart damage to energy damage on hit:
District 6
Click to reveal
District Six: Transportation
Flurry – Hitting a enemy has a 10-28% chance to gain speed II for one second.
Sprint – Sprinting costs 20-65% less hunger.
Flee – When lower than 4 hearts, you gain speed II for 10 seconds, 30 second cool down.
Quidditch – Right clicking a stick will allow you to fly, costing 15-5 energy every second.
Gravity –Gain knockback resistance for 5-14 seconds when you block, 20 second cool down.
Steed – Horses will be insta-tame, and have a 20-65% chance of spawning with a saddle.
Flurry – Hitting a enemy has a 10-28% chance to gain speed II for one second.
Sprint – Sprinting costs 20-65% less hunger.
Flee – When lower than 4 hearts, you gain speed II for 10 seconds, 30 second cool down.
Quidditch – Right clicking a stick will allow you to fly, costing 15-5 energy every second.
Gravity –Gain knockback resistance for 5-14 seconds when you block, 20 second cool down.
Steed – Horses will be insta-tame, and have a 20-65% chance of spawning with a saddle.
District 7
Click to reveal
District Seven: Lumberjack
Hardweight – Axes have a 20-65% chance of dealing half a heart extra damage on hit.
Rooted – Crouching for 10-1 seconds will give you resistance and knockback resistance.
Might – Swinging your axe has a 10-28% chance of damaging all nearby players.
Skullcrush – Jump hitting with your axe has a 5-15% chance of dealing AP damage.
Fruitful – Increases the chance of finding an apple via leaves by 100-550% chance.
Labor – Sleeping on wooden blocks reduces sleep time by 20-65 seconds.
Hardweight – Axes have a 20-65% chance of dealing half a heart extra damage on hit.
Rooted – Crouching for 10-1 seconds will give you resistance and knockback resistance.
Might – Swinging your axe has a 10-28% chance of damaging all nearby players.
Skullcrush – Jump hitting with your axe has a 5-15% chance of dealing AP damage.
Fruitful – Increases the chance of finding an apple via leaves by 100-550% chance.
Labor – Sleeping on wooden blocks reduces sleep time by 20-65 seconds.
District 8
Click to reveal
District Eight: Textiles
Thermo – Leather armor increases your warmth regeneration by 200-550%
Lightweight – Wearing boots will reduce 20-65% fall damage.
Shredded – Hitting enemy will decrease their armor durability by 1-9 durability per hit.
Fabric – Increases armor spawn chance in chests to 1-5.5% chance.
Armored – Wearing a full set of the same material will increase your resistance by 2-20%.
Thorned – Leather armor has a 10-28% chance to deal a heart back to your attacker.
Thermo – Leather armor increases your warmth regeneration by 200-550%
Lightweight – Wearing boots will reduce 20-65% fall damage.
Shredded – Hitting enemy will decrease their armor durability by 1-9 durability per hit.
Fabric – Increases armor spawn chance in chests to 1-5.5% chance.
Armored – Wearing a full set of the same material will increase your resistance by 2-20%.
Thorned – Leather armor has a 10-28% chance to deal a heart back to your attacker.
District 9
Click to reveal
District Nine: Farming Industry - VIP
Grain – All dairy products will give you regeneration I for 1-5.5 seconds.
Ivy – Hitting an enemy has a 3-30% chance to give them poison II for 3 seconds.
Vegetation– Fruits and vegetables have a 55-100% chance of recovering twice hunger.
Harvest – Increases the spawn chance of a sickle by 5-14% chance.
Specialized – Sickles have a 10-28% chance of dealing 3 damage, knockback or bleeding.
Healthy – Fruits and vegetables give regeneration for every stat for 1-10 seconds.
Grain – All dairy products will give you regeneration I for 1-5.5 seconds.
Ivy – Hitting an enemy has a 3-30% chance to give them poison II for 3 seconds.
Vegetation– Fruits and vegetables have a 55-100% chance of recovering twice hunger.
Harvest – Increases the spawn chance of a sickle by 5-14% chance.
Specialized – Sickles have a 10-28% chance of dealing 3 damage, knockback or bleeding.
Healthy – Fruits and vegetables give regeneration for every stat for 1-10 seconds.
District 10
Click to reveal
District Ten: Livestock Industry - VIP+
Poultry – Decreases the chance of food poisoning from raw meats by 55-100%
Butchery – Killing an animal has a 55%-100% chance of dropping 3 cooked meat.
Cannibalism – Killing another player will recover your hunger by 1 – 5.5 hunger.
Bloodthirst – Hitting a player has a 5-14% chance of healing half a heart on hit.
Hoarder – Killing an animal will heal you by 1-5.5 hearts.
Tamer – Giving an animal fruit and vegetables has a 20-65% chance of taming them. Tamed animals will follow. Giving rotten flesh to zombies have a 1-10% chance of taming them. Tamed zombies will follow, and won’t hurt you. Maximum of 1-10.
Poultry – Decreases the chance of food poisoning from raw meats by 55-100%
Butchery – Killing an animal has a 55%-100% chance of dropping 3 cooked meat.
Cannibalism – Killing another player will recover your hunger by 1 – 5.5 hunger.
Bloodthirst – Hitting a player has a 5-14% chance of healing half a heart on hit.
Hoarder – Killing an animal will heal you by 1-5.5 hearts.
Tamer – Giving an animal fruit and vegetables has a 20-65% chance of taming them. Tamed animals will follow. Giving rotten flesh to zombies have a 1-10% chance of taming them. Tamed zombies will follow, and won’t hurt you. Maximum of 1-10.
District 11
Click to reveal
District Eleven: Agriculture – VIP – 10000 Coins
Photosynthesis – Shift and blocking on dirt or grass will slowly regenerate energy 1-5.5 per second, 20 second cooldown.
Venom – Cauldron within 10-55 blocks are poisoned for 10 seconds. Poisoned cauldrons will turn enemy bottles into potions of poison instead of water.
Peacekeeper – When lower than 4 hearts, right click your sword to give enemies weakness for 5-14 seconds. 30 second cooldown.
Woolen – Hitting a player has a 20-65% chance to steal 5 warmth and 5 energy.
Famine – 10-28% chance to give enemies hunger II for 20 seconds on hit
B-Rue-Tal – Fists have a 10-28% chance of dealing 1 heart extra damage.
Photosynthesis – Shift and blocking on dirt or grass will slowly regenerate energy 1-5.5 per second, 20 second cooldown.
Venom – Cauldron within 10-55 blocks are poisoned for 10 seconds. Poisoned cauldrons will turn enemy bottles into potions of poison instead of water.
Peacekeeper – When lower than 4 hearts, right click your sword to give enemies weakness for 5-14 seconds. 30 second cooldown.
Woolen – Hitting a player has a 20-65% chance to steal 5 warmth and 5 energy.
Famine – 10-28% chance to give enemies hunger II for 20 seconds on hit
B-Rue-Tal – Fists have a 10-28% chance of dealing 1 heart extra damage.
District 12
Click to reveal
District Twelve: Mining Industry – VIP+ – 10000 Coins
Gl-Ore-Ious – Increases chance of finding iron ingots by 1-10% chance
Shiny – Increases chance of finding diamond gems by 1-2.25% chance
Craftsmanship – You can craft 5-14 items without a hammer.
Hunter – When holding your bow, chat alerts you if there’s a player within 10-28 blocks.
Camouflage – Players can’t see you from over 28-10 blocks away when shifting.
Alcoholic – Drinking water will give you speed, strength, blind and nausea for 5-14 seconds.
Gl-Ore-Ious – Increases chance of finding iron ingots by 1-10% chance
Shiny – Increases chance of finding diamond gems by 1-2.25% chance
Craftsmanship – You can craft 5-14 items without a hammer.
Hunter – When holding your bow, chat alerts you if there’s a player within 10-28 blocks.
Camouflage – Players can’t see you from over 28-10 blocks away when shifting.
Alcoholic – Drinking water will give you speed, strength, blind and nausea for 5-14 seconds.
Distrcit 13
Click to reveal
District Thirteen: Nuclear Weaponry – MVP – 100000 Coins
Decay – Hitting a player has a 10-28% chance of making them drop an random item (not in their hot bar.
Radiation– If a player is 1-5.5 blocks away from you, they will receive wither I.
Plasma – Firing a bow has a 20-65% of firing a fire arrow with flame II effect.
Decimation – Hitting a player has a 5-14% chance to spawn primed TNT.
Cataclysm – Shifting will drop 1-9 ghast fireballs to the nearest player. 5 minute cooldown.
Doomsday – When you die, all four quarters of the map will have a natural blitz disaster for 10-28 seconds (no blitz star). If a player dies by a natural cause in those 10-28 seconds, you are bought back in the game, with nothing, however.
Decay – Hitting a player has a 10-28% chance of making them drop an random item (not in their hot bar.
Radiation– If a player is 1-5.5 blocks away from you, they will receive wither I.
Plasma – Firing a bow has a 20-65% of firing a fire arrow with flame II effect.
Decimation – Hitting a player has a 5-14% chance to spawn primed TNT.
Cataclysm – Shifting will drop 1-9 ghast fireballs to the nearest player. 5 minute cooldown.
Doomsday – When you die, all four quarters of the map will have a natural blitz disaster for 10-28 seconds (no blitz star). If a player dies by a natural cause in those 10-28 seconds, you are bought back in the game, with nothing, however.
Blitz Abilities: - 2000 Each
Starfire: Smothers the entire arena with ghast fireballs for 30 seconds.
Solarflare: The sun will set afire whoever’s in the open during the next day except you.
Skyfall: Rains arrows on other players for 30 seconds.
Swarmwave: Everyone starts drowning, unless they reach the middle, besides you.
Necromancy: Spawns two wither skeletons with speed III strength III and resistance III that will seek the closest player besides you and aim to kill them. They last for a minute each.
Bladestorm: Swinging your sword will damage anyone within 10 blocks of range. Lasts for 30 seconds.
Timehunter: Give everyone in the map slowness 10 and mining fatique 10 for 30 seconds.
Enderlord: Teleports you the nearest player and gives you invisibility for 30 seconds. Killing that player within 10 seconds will teleport you to the next player and give you invisibility and so on. If you fail to kill any players in 8 seconds, the effects wears off.
Turbulence: Gives all players in a 50 block radius jump boost 100.
Bloodbath: Teleports all players back to their podiums, except you.
Deepfreeze: Drains all player’s warmth, energy and thirst within 100 blocks for 30 seconds.
VIP Bonuses:
-VIP’s get access to special Districts!
-VIP’s spawn with an extra water bottle!
-VIP’s can customize more sponsor packages!
-VIP’s can add more items in sponsor packages!
-VIP’s receive twice as many coins as usual!
-VIP’s unlock the last two upgrades of each talent!
Achievements:
Bloodbath – Kill more than 5 players in the middle.
Space Bars – Get 3 people do die by fall damage when you have turbulence activated.
Katniss – Kill more than 3 players with a bow using District 12.
Cake Decorator – Max out the District 12 camouflage talent.
G-Rue-Some – Kill more than 10 players as District 11.
Backfired – Kill someone with the District 8 ‘Thorned’ talent.
Strategy – Play as District 3.
May the odds – Win.
Certainly not in his favor – Kill someone in less than 15 seconds of game start.
Thanks for reading my idea. Hope to release it very soon
7
It looks like a lot of people like it my only consirne is to much stuff. The map special the plugin. It will take awhile. Also special bump
Great Idea, but to code this will be extremely hard. Not only they will have to make new blocks, items they also have to make the middle smaller and smaller each time. Great idea but this will take you months to build. Also I agree with Thegamingkid you should make it 12 districts and decrees some items. Some are useless.
I'm just wandering what everyone else thinks about the idea? Anyways that's my thought.
Sincerely
CaptainR
I'm just wandering what everyone else thinks about the idea? Anyways that's my thought.
Sincerely
CaptainR
Hey guys my team and I are making another costume map. We are actually looking for helpers for this one. If you want to apply here is the link to the page:
http://www.planetminecraft.com/forums/minigame-searching-for-builders-t370228.html
Also Blitz 3.0 is getting a costume plugin that we will be able to use so we will need beta testers in a month. Its going to be a long time before I release it. Lots to do. Anyways what are your thoughts is it a good idea? Bad idea. Anything I can do to make it better? Thanks guys. I also added a poll so be sure to vote on wither its a good idea or not.
http://www.planetminecraft.com/forums/minigame-searching-for-builders-t370228.html
Also Blitz 3.0 is getting a costume plugin that we will be able to use so we will need beta testers in a month. Its going to be a long time before I release it. Lots to do. Anyways what are your thoughts is it a good idea? Bad idea. Anything I can do to make it better? Thanks guys. I also added a poll so be sure to vote on wither its a good idea or not.
Extremely well thought out. Is basically the ideal Hunger Games plugin. I'd definitely play if someone were to code it!
Thank you. I am getting 3 of the costume plugins code 1 is almost done. Then the 3 maps me and my building group is doing is almost done. Its going to be fun. Thank you again!
Hey there,
Not only the idea is great but the name works really well. I really like the distict and Phrase ideas. If you don't mind can I update some things that might make it a little better. Here a my tweaks:
1)-Delete District 13 (So it can be all 12 districts)
2)-Have each district have one island and they mine (Like the bridges) but include the phases etc
Other then that great idea. If you need my help im a experience coder. I can code you a plugin. Just tell me what you need or if theirs a link I can go to to see what you want. Anyways, I cant say it enough. Fantastic job I will be sure to play this.
Sincerely
TheGamingKid
Ps: Im also a experience builder, I have built many maps such as the bridges for Mineplex. Well I helped with it. I also have made 5 costume plugins for Mineplexs server. So if you need me do reply
Not only the idea is great but the name works really well. I really like the distict and Phrase ideas. If you don't mind can I update some things that might make it a little better. Here a my tweaks:
1)-Delete District 13 (So it can be all 12 districts)
2)-Have each district have one island and they mine (Like the bridges) but include the phases etc
Other then that great idea. If you need my help im a experience coder. I can code you a plugin. Just tell me what you need or if theirs a link I can go to to see what you want. Anyways, I cant say it enough. Fantastic job I will be sure to play this.
Sincerely
TheGamingKid
Ps: Im also a experience builder, I have built many maps such as the bridges for Mineplex. Well I helped with it. I also have made 5 costume plugins for Mineplexs server. So if you need me do reply
Thanks a million. I have more details about coding and building at
http://forums.bukkit.org/threads/reques ... in.239990/
Thanks a ton to. I also hope this will become a bit hit and make thousands of people happy, but im dreaming. I just noticed that there will need to be 2 other costume coded plugins so If you want to help please do comment below and I will give you the dets. And yes It is a mix of Hunger games, The Bridges, PVP, Boss Battles.
Thank you and everyone for supporting me 100% through this project. I will probably post it on my other account when it is finished. Stay tune the game will get updates.
http://forums.bukkit.org/threads/reques ... in.239990/
Thanks a ton to. I also hope this will become a bit hit and make thousands of people happy, but im dreaming. I just noticed that there will need to be 2 other costume coded plugins so If you want to help please do comment below and I will give you the dets. And yes It is a mix of Hunger games, The Bridges, PVP, Boss Battles.
Thank you and everyone for supporting me 100% through this project. I will probably post it on my other account when it is finished. Stay tune the game will get updates.
