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What should I do?

Gorillaz_101 11/21/12 9:01 pm
339
11/25/2012 9:38 am
I'm making a zombie map but I need some help what should I put here
screenshots:
http://i.imgur.com/Ls4C1.png


http://i.imgur.com/iy8ma.png


http://i.imgur.com/sU8yY.png


http://i.imgur.com/ypTbE.png
Posted by
Gorillaz_101
Level 14 : Journeyman Miner
52

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22

Gorillaz_101
11/25/2012 9:38 am
Level 14 : Journeyman Miner
Bump
1
Gorillaz_101
11/24/2012 12:48 pm
Level 14 : Journeyman Miner
Any ideas
1
Gorillaz_101
11/24/2012 12:48 pm
Level 14 : Journeyman Miner
Any ideas
1
Gorillaz_101
11/23/2012 7:17 pm
Level 14 : Journeyman Miner
Somebody else?
1
Gorillaz_101
11/23/2012 7:47 am
Level 14 : Journeyman Miner
Good ideas so far
1
Gorillaz_101
11/22/2012 5:31 pm
Level 14 : Journeyman Miner
http://imgur.com/a/A6ZMD
For more pictures and thank you for the great ideas so far!
1
Emma5000
11/22/2012 4:45 pm
Level 23 : Expert Miner
How about shops, where you have a chance to loots some supplies?
1
Gorillaz_101
11/22/2012 4:49 pm
Level 14 : Journeyman Miner
Well I was going to give classes options like soldier,tank... but I'll add some shops.
Thank you for the idea.
1
Nealos101
11/22/2012 4:43 pm
Level 6 : Apprentice Architect
Are you familiar with Seth-Bling's presence detectors? It basically makes use of a spawner with MCEdit and allows you to hide the spawner and still have the zombies spawn on top.
1
Gorillaz_101
11/22/2012 4:48 pm
Level 14 : Journeyman Miner
Yes but I was only going to give them potions effect,swords, and armor.
I'll look how can I hide the spawners.
Thank you
1
ThatOneOtter
11/22/2012 8:10 am
Level 31 : Artisan Scribe
If you hook up tripwires to dispensers and add monster eggs, whenever you go across the tripwire, it dispenses a live monster! Try it out!
1
Gorillaz_101
11/22/2012 4:19 pm
Level 14 : Journeyman Miner
You will be able to see the tripwire but thanks.
1
jayjaymozza
11/22/2012 7:24 am
Level 25 : Expert Explorer
What you should do, is add a few trip wires connected to doors, so when the player run through it it open the door and more zombies come out, stuff like that would be good, if you open it to a server id be happy to help.
1
Gorillaz_101
11/22/2012 4:18 pm
Level 14 : Journeyman Miner
Well they are going to spawn from custom spawners but there are going to be some that are going to spawn like that.
1
Creeper_for_life
11/22/2012 4:24 am
Level 28 : Expert Skinner
I always love saying this and what I'm about to say is....ADD AWESOME HIDDEN DEADLY FATAL TRAPS!!!
What does these buttons do?
Click to reveal
1
Gorillaz_101
11/22/2012 7:16 am
Level 14 : Journeyman Miner
I was going to do that and add parkour.
1
Phrozenbit
11/22/2012 3:36 am
Level 18 : Journeyman Miner
Moved to building
1
Gorillaz_101
11/22/2012 7:15 am
Level 14 : Journeyman Miner
Sorry about that.
1
marius_3_3_3
11/21/2012 10:26 pm
Level 15 : Journeyman Miner
Put furniture of some sort but don't make the furniture look fancy, instead make it look worn out and maybe hide loot throughout it.
1
Gorillaz_101
11/22/2012 7:14 am
Level 14 : Journeyman Miner
What do you mean by worn out?
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vboeyy
11/21/2012 9:06 pm
Level 3 : Apprentice Miner
Put Like a dining area, for like seating and make the houses broken a bit to make it realistic put some chairs and table (fence pressure plate on top)
1
Gorillaz_101
11/22/2012 7:12 am
Level 14 : Journeyman Miner
Thanks and I don't really like the idea of "old" I already try it.
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