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I'm usually pretty good at command blocks (Edit:Maybe not anymore), but, just recently, I ran into a fairly difficult to solve issue.
So I'm working on a Super Mario Galaxy 2 map (Yes, I know, many other people are working on one, but this one is going to be a bit different). And the problem is, one level (the only level currently) is not functioning as expected unfortunately. I fully built the two frames (for animating the level) and the base of the level. (all of it is more then 95x x 100+z + 20-10y, and I know trying to clone all that will not work as the limit is around 35000 blocks)
I separated it into 4, then to each changed 4x4x4 to 8x4x8 which is around 120 to 400 blocks (I may be wrong, but it was much lower then the limit), then I put a /fill ? ? ? air command for it to change. In the end, it didn't work. (Nothing is changing, and command blocks are not functioning, but show no error)
The level I'm trying to recreate is Beat Block Galaxy (I recommend looking it up if you do not know the level and wish to help), which, turned out to be much more difficult to recreate then I thought. X-x
If you are a command block expert, I would really like your help! I'll even give you a map download to see yourself if you can fix it.
Thank you for reading
(I also need to add, I have a poor computer (30 frames normally), but, I doubt that would really change much, or maybe I'm wrong)
I wish to get the timing correct for every block... It may be not very possible after attempting to fix it 10+ times. x-x
(lines were for measuring and acquiring axis, I'll get rid of them once the problem is out of the way.. Top picture is the base where the main level would take place, the bottom 2 are the "frames" used in animating the level)



So I'm working on a Super Mario Galaxy 2 map (Yes, I know, many other people are working on one, but this one is going to be a bit different). And the problem is, one level (the only level currently) is not functioning as expected unfortunately. I fully built the two frames (for animating the level) and the base of the level. (all of it is more then 95x x 100+z + 20-10y, and I know trying to clone all that will not work as the limit is around 35000 blocks)
I separated it into 4, then to each changed 4x4x4 to 8x4x8 which is around 120 to 400 blocks (I may be wrong, but it was much lower then the limit), then I put a /fill ? ? ? air command for it to change. In the end, it didn't work. (Nothing is changing, and command blocks are not functioning, but show no error)
The level I'm trying to recreate is Beat Block Galaxy (I recommend looking it up if you do not know the level and wish to help), which, turned out to be much more difficult to recreate then I thought. X-x
If you are a command block expert, I would really like your help! I'll even give you a map download to see yourself if you can fix it.
Thank you for reading
(I also need to add, I have a poor computer (30 frames normally), but, I doubt that would really change much, or maybe I'm wrong)
I wish to get the timing correct for every block... It may be not very possible after attempting to fix it 10+ times. x-x
(lines were for measuring and acquiring axis, I'll get rid of them once the problem is out of the way.. Top picture is the base where the main level would take place, the bottom 2 are the "frames" used in animating the level)



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I read all that and still don't understand the actual problem other than "it doesn't work".
Why not share the command(s) you used so that others can verify if you made an error or not? Also: what makes you determine that it didn't work, can you define "doesn't work" in a bit more detail?
For example: it might clone the wrong section or it might not clone anything at all. In which case: open the command block and you should see an error. That can also help determine the cause of all this.
Why not share the command(s) you used so that others can verify if you made an error or not? Also: what makes you determine that it didn't work, can you define "doesn't work" in a bit more detail?
For example: it might clone the wrong section or it might not clone anything at all. In which case: open the command block and you should see an error. That can also help determine the cause of all this.
Sorry, I meant to close this thread a while ago, (I feel sort of dumb forgetting about it)
It has been solved, and its now almost fully functioning thanks to someone whos helping me out with it, but, thank you for the tip. (And reminding me that this thread was still open)
It has been solved, and its now almost fully functioning thanks to someone whos helping me out with it, but, thank you for the tip. (And reminding me that this thread was still open)
Hello from your beta tester, (I couldn't help that :) ), I have completed this game about 4 years ago, but I did have to look up the course. But anyways...
If I understand you correctly, your issue is the fill command doesn't do anything, (If not please correct me), I don't know if your using 1.12 or 1.13, but I have had a issue in 1.12 where some of my command blocks just "don't work", the solution is to destroy the command block and place a new one and try again.
Tip: click on the command in the block and hit control+a to select the command, then copy and paste it out so you don't have to retype it.
As for as cloning goes, it's not very efficient, there is a lot of air being cloned, I would recommend only animating one section at a time by testing the player's position. But if you want the whole map to be animated I can show you a timer to either clone every thing your way or my way by clone the individual blocks all in perfect timing but I need to know your version before I can help.
That was a lot, if I mixed up, got confusing, didn't do something right, or if you have questions, leave them below.
TobyTapper
If I understand you correctly, your issue is the fill command doesn't do anything, (If not please correct me), I don't know if your using 1.12 or 1.13, but I have had a issue in 1.12 where some of my command blocks just "don't work", the solution is to destroy the command block and place a new one and try again.
Tip: click on the command in the block and hit control+a to select the command, then copy and paste it out so you don't have to retype it.
As for as cloning goes, it's not very efficient, there is a lot of air being cloned, I would recommend only animating one section at a time by testing the player's position. But if you want the whole map to be animated I can show you a timer to either clone every thing your way or my way by clone the individual blocks all in perfect timing but I need to know your version before I can help.
That was a lot, if I mixed up, got confusing, didn't do something right, or if you have questions, leave them below.
TobyTapper
Hello again! Also, thanks! I've been messing around with it a lot and, now I feel incredibly dumb not just trying another version as yes, the fill command does absolutely nothing, and so does some clone commands. XD (I use 1.12 a lot since it was released for modding reasons, and I never paid that much attention, as I assumed it was a range thing (Distance between the player and the command block, or the clone locations)) I'll switch to 1.13, and see if I can get it mostly working at least, if not, I'll give you a copy of the save to see what's up.
And I guess I'm still learning as I never knew of the control+ shortcut, and painfully typed in all my commands till now, so thanks! :)
(Also, yes I am going to be timing the whole map (Probably your way), and, I'll probably need your help, as I am horrible with most things redstone or timing)
(Update: Thanks! It works in 1.13, but, not having optifine is making my computer run at 4 - 12 Fps, but, its now possible!)
Sorry for late response, I was asking what version your using, it should still work in 1.12, the command block just needs to be reset, if you want to use 1.13 it's fine, but I can only help you with commands if you use 1.12. sorry for being brief, I've got to go, talkmore about it later.
Its absolutely alright, again, we all have things to do. :) And sorry about that, I was also busy yesterday and didn't fully read the message it seems, and I'll probably be busy again at one point today. Commands are slightly different in 1.13, but, if all fails, I have a back up version of the 1.12 save.
But for now, I'll be trying to use 1.13, but again, I have the 1.12 version if I absolutely fail to get it at least mostly working or timed correctly. (However, I understand this has the chance of turning into a waste of time, but, I'll keep you updated on the progress)
(Edit: 1.13 didn't work out, so, I changed it again to 1.12.2 just now)
But for now, I'll be trying to use 1.13, but again, I have the 1.12 version if I absolutely fail to get it at least mostly working or timed correctly. (However, I understand this has the chance of turning into a waste of time, but, I'll keep you updated on the progress)
(Edit: 1.13 didn't work out, so, I changed it again to 1.12.2 just now)
