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I cant seem to figure out how to disable the spawning of a certain mob and how to detect if a player has broken 100 stone. Any help would be welcomed
Thanks
Thanks
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now how could I make it so once someone breaks 100 blocks they get a random spawn egg? And is there a way to disable putting stuff into brewing stands?
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Thanks
Coming out of the command block using testfor, have a comparator leading into another command block
Also, if you want this to be repeatable, you could have the comparator also powereing a command block resetting the player's score...
/give @a[score_BreakStone_min=100] .....Also, if you want this to be repeatable, you could have the comparator also powereing a command block resetting the player's score...
/scoreboard players set @a[score_BreakStone_min=100] BreakStone 0ok, thanks a lot
When ever I type /scoreboard objectives add BreakStone stat.mineBlock.stone it says its an invalid objective. Also, I want to make it were you can only spawn in mobs by using eggs but the mobs don't naturally spawn.
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Objectives still use block id's as numbers, not words. So the correct criteria would be stat.mineBlock.1
As for the mobs, you can use /gamerule doMobSpawning false to turn of natural spawning of mobs. This should still let you use spawn eggs.
As for the mobs, you can use /gamerule doMobSpawning false to turn of natural spawning of mobs. This should still let you use spawn eggs.
To detect 100 broken stone, first create a scoreboard objective
Next, have a command block running on a clock with
For disabling the spawning of a certain mob, try having a command block on a clock with
/scoreboard objectives add BreakStone stat.mineBlock.stoneNext, have a command block running on a clock with
/testfor @a[score_BreakStone_min=100]For disabling the spawning of a certain mob, try having a command block on a clock with
/tp @e[type=MOB] ~0 ~-250 ~0
