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Redstone Creation Command Help
So I am making a redstone vanilla based mini-game and it is a manhunt sort of thing. I just need to know if there is some command that can allow a person to gain points when you kill your target but lose if you kill some one who isn't your target. Thanks For the help!
Yours Truly(Not Falsely)
DeamonPrince
Yours Truly(Not Falsely)
DeamonPrince
5
Thanks I was thinking something like that.
you could use the scoreboard
No kidding... It was already mentioned..
You could set up 4 scoreboard events and use a fast clock to reset the kill and death values to zero every second or less.
For example, when the game starts, a scoreboard (let's name it something like Target) is set to a random number for everyone that has a score_Target and score_Target_min of 0. Player A kills Player B, which adds a value to the scoreboard named Kills to Player A, and adds Deaths to Player B. If Player B's Target isn't the same as Player A's, then make Player A lose the game. If Player B's Target is the same, then Player A wins.
For example, when the game starts, a scoreboard (let's name it something like Target) is set to a random number for everyone that has a score_Target and score_Target_min of 0. Player A kills Player B, which adds a value to the scoreboard named Kills to Player A, and adds Deaths to Player B. If Player B's Target isn't the same as Player A's, then make Player A lose the game. If Player B's Target is the same, then Player A wins.
Not really :/
You could try setting up a system involving AND-Gates that check if someone kills someone and if someone dies, when those 2 match up (hunter kills his target) a redstone signal will be output, if they don't match the AND-Gate output will stay off
You could try setting up a system involving AND-Gates that check if someone kills someone and if someone dies, when those 2 match up (hunter kills his target) a redstone signal will be output, if they don't match the AND-Gate output will stay off
