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Redstone Creation Command Help

DeamonPrince 5/17/14 5:04 pm
420
5/20/2014 4:00 pm
So I am making a redstone vanilla based mini-game and it is a manhunt sort of thing. I just need to know if there is some command that can allow a person to gain points when you kill your target but lose if you kill some one who isn't your target. Thanks For the help!

Yours Truly(Not Falsely)
DeamonPrince
Posted by
DeamonPrince
Level 5 : Apprentice Architect
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DeamonPrince
05/20/2014 4:00 pm
Level 5 : Apprentice Architect
Thanks I was thinking something like that.
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sam54123
05/19/2014 5:18 pm
Level 12 : Journeyman Crafter
you could use the scoreboard
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TedTheTechie
05/19/2014 5:35 pm
Level 49 : Master Technomancer
No kidding... It was already mentioned..
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furf
05/19/2014 12:13 pm
Level 24 : Expert Artist
You could set up 4 scoreboard events and use a fast clock to reset the kill and death values to zero every second or less.

For example, when the game starts, a scoreboard (let's name it something like Target) is set to a random number for everyone that has a score_Target and score_Target_min of 0. Player A kills Player B, which adds a value to the scoreboard named Kills to Player A, and adds Deaths to Player B. If Player B's Target isn't the same as Player A's, then make Player A lose the game. If Player B's Target is the same, then Player A wins.
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Pepijn
05/19/2014 11:54 am
Level 58 : Grandmaster Cyborg
Not really :/

You could try setting up a system involving AND-Gates that check if someone kills someone and if someone dies, when those 2 match up (hunter kills his target) a redstone signal will be output, if they don't match the AND-Gate output will stay off
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