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Looking for some texture artists for FlenixCitiesFood!

Fureniku's Avatar Fureniku5/15/14 7:30 am
1 emeralds 181 1
5/18/2014 3:25 pm
-Kali-'s Avatar -Kali-
Hey guys

I need some help with texturing my FlenixCitiesFood mod update.
Fans of my work will notice it's not been updated for a while. I've got a highly advanced new system which is effectively complete; but the textures are really holding me back.
*Edit:
The code is DONE for the update, I only need these textures so I can release it now!


How this works is like this:
Below are lists of items, all of which need textures. You can pick any item(s), and post them in this thread.
Any which I use will be credited to the original author. I'm posting this in a few places, so it's quite possible that more than one person will do the same texture, so please don't be offended if I don't use yours. Resolution and style is up to you, but I'd recommend realistic at 32x. There's an example below.

Everyone who submits a texture will get a note at the end of the texture contribution file, and everyone who's texture I use will (eventually) get a cape in-game whenever running my mod*

So, here's the list! Ignore the "public static Item", copied directly from the code.

Meats:
All meats need a raw, undercooked, cooked, and burned texture. Burned can just be a black&white version of cooked of course.
Here's an example for the lamb leg:

  • public static Item lambShoulder;
  • public static Item lambBreast;
  • public static Item lambFlank;
  • public static Item lambLoin;
  • public static Item lambRack;
  • public static Item lambShank;
  • public static Item lambChop;
  • public static Item muttonShoulder;
  • public static Item muttonFlank;
  • public static Item muttonLoin;
  • public static Item muttonLeg;
  • public static Item muttonRack;
  • public static Item duckBreast;
  • public static Item duckLeg;
  • public static Item duckWing;
  • public static Item duckWhole;
  • public static Item turkeyWhole;
  • public static Item turkeyBreast;
  • public static Item turkeyWing;
  • public static Item turkeyLeg;
  • public static Item pheasantWhole;
  • public static Item pheasantBreast;
  • public static Item pheasantLeg;
  • public static Item pheasantWing;
  • public static Item horseShoulder;
  • public static Item horseRib;
  • public static Item horseShank;
  • public static Item horseSirloin;
  • public static Item rabbitMeat;
  • public static Item venisonShoulder;
  • public static Item venisonLoin;
  • public static Item venisonRibs;
  • public static Item venisonShank;
  • public static Item goatRack;
  • public static Item goatLoin;
  • public static Item goatLeg;
  • public static Item pigeonWhole;
  • public static Item pigeonBreast;
  • public static Item pigeonWing;
  • public static Item pigeonLeg;
  • public static Item oxTongue;
  • public static Item oxRib;
  • public static Item oxBlade;
  • public static Item oxBrisket;
  • public static Item oxFlank;
  • public static Item oxSirloin;
  • public static Item oxTBone;
  • public static Item oxFillet;
  • public static Item oxRump;
  • public static Item oxLeg;
  • public static Item buffaloBreast;
  • public static Item buffaloRib;
  • public static Item buffaloSirloin;
  • public static Item buffaloFlank;
  • public static Item boarShoulder;
  • public static Item boarLoin;
  • public static Item boarBelly;
  • public static Item boarLeg;
  • public static Item snailMeat;
  • public static Item beefRib;
  • public static Item beefBrisket;
  • public static Item beefSirloin;
  • public static Item beefLeg;
  • public static Item beefFlank;
  • public static Item porkShoulder;
  • public static Item porkRib;
  • public static Item porkBelly;
  • public static Item porkLeg;
  • public static Item porkLoin;
  • public static Item chickenWing;
  • public static Item chickenBreast;
  • public static Item chickenLeg;


Fish:
Fish needs raw, undercooked, cooked and burned, just like meat:
  • public static Item rawSquid;
  • public static Item rawCod;
  • public static Item rawLobster;
  • public static Item rawCrab;
  • public static Item rawPrawn;
  • public static Item rawShrimp;
  • public static Item rawAnchovy;
  • public static Item rawTuna;
  • public static Item rawSardine;
  • public static Item rawCarp;
  • public static Item rawOyster;
  • public static Item rawMussel;
  • public static Item rawShark;
  • public static Item rawTrout;
  • public static Item rawBass;
  • public static Item rawHaddock;
  • public static Item rawSwordfish;
  • public static Item rawMackeral;


Fruit n Veg:
I'm trusting you to use initiative here. Most of these only need raw, some of these can be cooked and burned - No need for an "undercooked".
I also need a seed texture for all of these. For crop items (eg, corn), I need the 8 crop growth tiles, and for bush items I need a filled and empty bush texture. You can do any one of these, just because you texture a tomato it doesn't mean you have to do the seed too.
  • public static Item tomatoItem;
  • public static Item lettuceItem;
  • public static Item garlicItem;
  • public static Item broccoliItem;
  • public static Item cabbageItem;
  • public static Item celeryItem;
  • public static Item cornItem;
  • public static Item cucumberItem;
  • public static Item redPepperItem;
  • public static Item yellowPepperItem;
  • public static Item greenPepperItem;
  • public static Item leekItem;
  • public static Item onionItem;
  • public static Item blackberryItem;
  • public static Item blueberryItem;
  • public static Item blackcurrantItem;
  • public static Item grapesItem;
  • public static Item redGrapesItem;
  • public static Item lemonItem;
  • public static Item limeItem;
  • public static Item orangeItem;
  • public static Item strawberryItem;
  • public static Item raspberryItem;
  • public static Item avocadoItem;
  • public static Item pearItem;
  • public static Item bananaItem;
  • public static Item seaweedItem;
  • public static Item rhubarbItem;


That'll do for now, if this proves successful I'll be looking for more
Oh, and before some clever person asks why I'm not using damage for this many items, there's a very good reason for it. All will be unveiled once I have the textures

*I may opt for something slightly more original than a cape, such as a cool hat or a bracelet- but you'll get something which shows you helped
Posted by Fureniku's Avatar
Fureniku
Level 88 : Elite Modder
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-Kali-
05/18/2014 3:25 pm
Level 23 : Expert Network
-Kali-'s Avatar
Moved to Recruitment + Teamwork
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