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Hey guys
I need some help with texturing my FlenixCitiesFood mod update.
Fans of my work will notice it's not been updated for a while. I've got a highly advanced new system which is effectively complete; but the textures are really holding me back.
*Edit:
The code is DONE for the update, I only need these textures so I can release it now!
How this works is like this:
Below are lists of items, all of which need textures. You can pick any item(s), and post them in this thread.
Any which I use will be credited to the original author. I'm posting this in a few places, so it's quite possible that more than one person will do the same texture, so please don't be offended if I don't use yours. Resolution and style is up to you, but I'd recommend realistic at 32x. There's an example below.
Everyone who submits a texture will get a note at the end of the texture contribution file, and everyone who's texture I use will (eventually) get a cape in-game whenever running my mod*
So, here's the list! Ignore the "public static Item", copied directly from the code.
Meats:
All meats need a raw, undercooked, cooked, and burned texture. Burned can just be a black&white version of cooked of course.
Here's an example for the lamb leg:
Fish:
Fish needs raw, undercooked, cooked and burned, just like meat:
Fruit n Veg:
I'm trusting you to use initiative here. Most of these only need raw, some of these can be cooked and burned - No need for an "undercooked".
I also need a seed texture for all of these. For crop items (eg, corn), I need the 8 crop growth tiles, and for bush items I need a filled and empty bush texture. You can do any one of these, just because you texture a tomato it doesn't mean you have to do the seed too.
That'll do for now, if this proves successful I'll be looking for more
Oh, and before some clever person asks why I'm not using damage for this many items, there's a very good reason for it. All will be unveiled once I have the textures
*I may opt for something slightly more original than a cape, such as a cool hat or a bracelet- but you'll get something which shows you helped
I need some help with texturing my FlenixCitiesFood mod update.
Fans of my work will notice it's not been updated for a while. I've got a highly advanced new system which is effectively complete; but the textures are really holding me back.
*Edit:
The code is DONE for the update, I only need these textures so I can release it now!
How this works is like this:
Below are lists of items, all of which need textures. You can pick any item(s), and post them in this thread.
Any which I use will be credited to the original author. I'm posting this in a few places, so it's quite possible that more than one person will do the same texture, so please don't be offended if I don't use yours. Resolution and style is up to you, but I'd recommend realistic at 32x. There's an example below.
Everyone who submits a texture will get a note at the end of the texture contribution file, and everyone who's texture I use will (eventually) get a cape in-game whenever running my mod*
So, here's the list! Ignore the "public static Item", copied directly from the code.
Meats:
All meats need a raw, undercooked, cooked, and burned texture. Burned can just be a black&white version of cooked of course.
Here's an example for the lamb leg:
- public static Item lambShoulder;
- public static Item lambBreast;
- public static Item lambFlank;
- public static Item lambLoin;
- public static Item lambRack;
- public static Item lambShank;
- public static Item lambChop;
- public static Item muttonShoulder;
- public static Item muttonFlank;
- public static Item muttonLoin;
- public static Item muttonLeg;
- public static Item muttonRack;
- public static Item duckBreast;
- public static Item duckLeg;
- public static Item duckWing;
- public static Item duckWhole;
- public static Item turkeyWhole;
- public static Item turkeyBreast;
- public static Item turkeyWing;
- public static Item turkeyLeg;
- public static Item pheasantWhole;
- public static Item pheasantBreast;
- public static Item pheasantLeg;
- public static Item pheasantWing;
- public static Item horseShoulder;
- public static Item horseRib;
- public static Item horseShank;
- public static Item horseSirloin;
- public static Item rabbitMeat;
- public static Item venisonShoulder;
- public static Item venisonLoin;
- public static Item venisonRibs;
- public static Item venisonShank;
- public static Item goatRack;
- public static Item goatLoin;
- public static Item goatLeg;
- public static Item pigeonWhole;
- public static Item pigeonBreast;
- public static Item pigeonWing;
- public static Item pigeonLeg;
- public static Item oxTongue;
- public static Item oxRib;
- public static Item oxBlade;
- public static Item oxBrisket;
- public static Item oxFlank;
- public static Item oxSirloin;
- public static Item oxTBone;
- public static Item oxFillet;
- public static Item oxRump;
- public static Item oxLeg;
- public static Item buffaloBreast;
- public static Item buffaloRib;
- public static Item buffaloSirloin;
- public static Item buffaloFlank;
- public static Item boarShoulder;
- public static Item boarLoin;
- public static Item boarBelly;
- public static Item boarLeg;
- public static Item snailMeat;
- public static Item beefRib;
- public static Item beefBrisket;
- public static Item beefSirloin;
- public static Item beefLeg;
- public static Item beefFlank;
- public static Item porkShoulder;
- public static Item porkRib;
- public static Item porkBelly;
- public static Item porkLeg;
- public static Item porkLoin;
- public static Item chickenWing;
- public static Item chickenBreast;
- public static Item chickenLeg;
Fish:
Fish needs raw, undercooked, cooked and burned, just like meat:
- public static Item rawSquid;
- public static Item rawCod;
- public static Item rawLobster;
- public static Item rawCrab;
- public static Item rawPrawn;
- public static Item rawShrimp;
- public static Item rawAnchovy;
- public static Item rawTuna;
- public static Item rawSardine;
- public static Item rawCarp;
- public static Item rawOyster;
- public static Item rawMussel;
- public static Item rawShark;
- public static Item rawTrout;
- public static Item rawBass;
- public static Item rawHaddock;
- public static Item rawSwordfish;
- public static Item rawMackeral;
Fruit n Veg:
I'm trusting you to use initiative here. Most of these only need raw, some of these can be cooked and burned - No need for an "undercooked".
I also need a seed texture for all of these. For crop items (eg, corn), I need the 8 crop growth tiles, and for bush items I need a filled and empty bush texture. You can do any one of these, just because you texture a tomato it doesn't mean you have to do the seed too.
- public static Item tomatoItem;
- public static Item lettuceItem;
- public static Item garlicItem;
- public static Item broccoliItem;
- public static Item cabbageItem;
- public static Item celeryItem;
- public static Item cornItem;
- public static Item cucumberItem;
- public static Item redPepperItem;
- public static Item yellowPepperItem;
- public static Item greenPepperItem;
- public static Item leekItem;
- public static Item onionItem;
- public static Item blackberryItem;
- public static Item blueberryItem;
- public static Item blackcurrantItem;
- public static Item grapesItem;
- public static Item redGrapesItem;
- public static Item lemonItem;
- public static Item limeItem;
- public static Item orangeItem;
- public static Item strawberryItem;
- public static Item raspberryItem;
- public static Item avocadoItem;
- public static Item pearItem;
- public static Item bananaItem;
- public static Item seaweedItem;
- public static Item rhubarbItem;
That'll do for now, if this proves successful I'll be looking for more
Oh, and before some clever person asks why I'm not using damage for this many items, there's a very good reason for it. All will be unveiled once I have the textures
*I may opt for something slightly more original than a cape, such as a cool hat or a bracelet- but you'll get something which shows you helped
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Moved to Recruitment + Teamwork