1
Making. Physics game need help!!!
I'm maki g a new physics game and I need help with some things. I mostly need a coder or 2 but anyone is appreciated it is going to be called indigo physics and ther swill be you a small simple person character and yo will be able to have a hone andu càn shape the game however ypu want
OTHER PROJECTS U CAN APPLY FOR
Agony ahead
A infinite 2D side scrolling platformer that is all about stayi g alive for as long as you can but you collect coins to upgrade your armoire and weapons and it is updated every month so it has a new look.
He Awaits
A indie horror game where you are running from the well knownish person Jeff the killer and you had to escape from his mansion
Application
_____________________________________________________________________
What game are u applying for:
What part in the game( you choose):
What is your skill at that part:
Got Skype:
Sharia you Skype:
Anything else:
Thanks for your time
OTHER PROJECTS U CAN APPLY FOR
Agony ahead
A infinite 2D side scrolling platformer that is all about stayi g alive for as long as you can but you collect coins to upgrade your armoire and weapons and it is updated every month so it has a new look.
He Awaits
A indie horror game where you are running from the well knownish person Jeff the killer and you had to escape from his mansion
Application
_____________________________________________________________________
What game are u applying for:
What part in the game( you choose):
What is your skill at that part:
Got Skype:
Sharia you Skype:
Anything else:
Thanks for your time
31
Bump
My egg died and anyone else
Send me it Skype
So next step?
w00t
New people
Your accepted
What game are u applying for: Agony Ahead
What part in the game( you choose): Texturing
What is your skill at that part: I'm just good at digital art and graphic design
Got Skype: Yes
Sharia you Skype: Will PM if accepted
Anything else: Nope
What part in the game( you choose): Texturing
What is your skill at that part: I'm just good at digital art and graphic design
Got Skype: Yes
Sharia you Skype: Will PM if accepted
Anything else: Nope
OKAI I SHALL DO SO
APPLY FO ANYTHIBG U WANTTTY
Yes u can appli for twcture maker
But can I apply for a texture maker?
When its ready u can fill out a app for tester then
I could help test it
Ive coded games in puthon before with pysics i just want t o take a step up and yes voxel u can apply for texture maker
I agree with RevolutionalRedstone. It's pointless to worry that you don't know how something works, as long as you can implement it. There is no need to program a physics engine(as it has already been done a thousand times already).
One time I programmed a smooth-box move/resizer for websites. Its purpose was to move or resize an element on the screen as if it had mass to it. It took 2 days just to do something that simple.
One time I programmed a smooth-box move/resizer for websites. Its purpose was to move or resize an element on the screen as if it had mass to it. It took 2 days just to do something that simple.
Can I apply for a texture maker?
Noooopoooooooo dix u not read the idea i t it 2d !!!!!!!! 22222222DDDDDDDDDD
Use unity http://unity3d.com
Bump
And description
There we go new name
Im going to change the title o this then and ask for sonething else an thx for the help
As someone who's written almost every kind of compter-physics engine including:
Molecular Dynamics
Rigid Body island solving
and all the way up-to arbitrary 3D polyhedra interaction simulations.
I suggest you give-up; but much more; i suggest you give-up making your own physics and instead use someone elses.
Almost all the 2D games on the Apple and Android markets use an advanced version of the chip-munk engine now called PhizixBox-2D.
Almost all 3D games, simulations and movies use one of a small hand-full of 3D physics engines; at the top of which it seems a single engine 'Bullet' has surfaced.
There is really no good reason to re-invent this wheel unless ( like me ) you do it as a learning experience ofcoarse.
Also, you might be using the term physics to refer to some general part of your game engine in which case you can't simply download a library like PhizixBox or Bullet; and you should ofcoarse write it.
Good luck in anycase : )
Molecular Dynamics
Rigid Body island solving
and all the way up-to arbitrary 3D polyhedra interaction simulations.
I suggest you give-up; but much more; i suggest you give-up making your own physics and instead use someone elses.
Almost all the 2D games on the Apple and Android markets use an advanced version of the chip-munk engine now called PhizixBox-2D.
Almost all 3D games, simulations and movies use one of a small hand-full of 3D physics engines; at the top of which it seems a single engine 'Bullet' has surfaced.
There is really no good reason to re-invent this wheel unless ( like me ) you do it as a learning experience ofcoarse.
Also, you might be using the term physics to refer to some general part of your game engine in which case you can't simply download a library like PhizixBox or Bullet; and you should ofcoarse write it.
Good luck in anycase : )
But u can also apply
Im not sure yet the obly obe i want to be 3d is he awaits but you can use it if i get acsess to all stages of development
Wait, will this be usable for 3D FPS games? Because if it is, I may want to beta test it for my new game. And what programming language are you making it in?
-Modd
-Modd
Thx for the help
Not applying..
Just tips for physics..
VELOCITY
In update method:
When you move:
Just tips for physics..
VELOCITY
Vector2 velocity = new Vector2(0, 0);
Vector2 playerPosition = new Vector2(100, 500);
if (playerPosition.Y >= 500){
velocity.y = 0;
}
In update method:
playerPosition += velocity;
When you move:
//Moves left
velocity.X = -1;
good luck
Soooo
