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Big 3d textures displaying "missing texture"
I used Mr. Crayfish's 3d model maker to make a motorcycle model that was about 2 1/2 blocks tall and 4 blocks wide, and then used the Resource Pack Workbench to replace the "red wool" item with my model. But when I loaded Minecraft all I got was a missing texture block. It seems that if the model if bigger than 2x2 it shows up as "missing texture" is there a way to fix this? I know this isn't a problem across the board since I've seen models that I could never get working using Mr.Crayfish's model maker and RPW.
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Uhh... I have no idea how to use any of that
I don't believe Mr. Crayfish's or Opl's model creator supports changing display settings, so you'll have to do it manually.
1. Scale your model down so it will work in-game
2. Find the model file and manually edit it with something like notepad or notepad++ (a simple text editor! Must have not have text effects (size/italics) or 'smart quotes and must be able to save a file with UTF-8 (Without BOM if option is available)
3. Copy the text on my post above*
4. Select the last section of the file starting with the closing square bracket of the elements section and paste
If you're working with a model folder, you can edit the display settings and use f3+t to see the changes as you make them. Using this you can get something that looks good.
*= You haven't told me in what forms you wish to have your model be used with. The text I have given you doesn't include other possible forms (as I had said already) so you might need to add those (and translation/rotation) if they are needed. Knowledge of JSON structure (containers, when to use commas, using quotes etc.) is helpful here.
1. Scale your model down so it will work in-game
2. Find the model file and manually edit it with something like notepad or notepad++ (a simple text editor! Must have not have text effects (size/italics) or 'smart quotes and must be able to save a file with UTF-8 (Without BOM if option is available)
3. Copy the text on my post above*
4. Select the last section of the file starting with the closing square bracket of the elements section and paste
If you're working with a model folder, you can edit the display settings and use f3+t to see the changes as you make them. Using this you can get something that looks good.
*= You haven't told me in what forms you wish to have your model be used with. The text I have given you doesn't include other possible forms (as I had said already) so you might need to add those (and translation/rotation) if they are needed. Knowledge of JSON structure (containers, when to use commas, using quotes etc.) is helpful here.
VillagerFetishIt seems that if the model if bigger than 2x2 it shows up as "missing texture" is there a way to fix this?
The solution here is don't do that(TM).
If you want to use your model as a block, you're outta luck because blocks can only have models that are below a certain size.
If you're doing something with armor stands, you're in luck. You have to make the model within bounds (ofc) and then use display settings for the head to make it larger there. Like this, right bracket to show how you'd place the display section after the elements section (so this would be the entire end of the file):
], "display": {"head": {"scale": [4, 4, 4]}}}
If you want it for the item itself, you would use similar settings for gui/ground(dropped)/fixed(item frames), more info here: http://minecraft.gamepedia.com/Models#Block_models
No idea if Mr. Crayfish's model creator supports changing display settings.
Has the missing texture block the structure of your model or is it just a block with missing texture?
It's item.
Have you tried it in 1.8 and 1.9?
Yeah, both were a failure
It applies to both blocks and items, I learned that when I tried to make a car model.
That sucks. Did you find any way around it?
No, I'm talking about item models, not block models.
Cut it half and replace two block models instead of one like a bed model.


