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Enchanted book texture based on enchantment
Can you please explain to me how to create unique textures for each type of enchanted book? eg. fortune I or unbreaking II.
If possible also the code needed in the .properties text document in the optifine/cit/enchanted_book folder?
If possible also the code needed in the .properties text document in the optifine/cit/enchanted_book folder?
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Thanks for the help. I got it to work. Here are two examples if someone else struggles with the same issue in the future.
eg1: Aqua Affinity enchanted book
type=item
items=enchanted_book
texture=aqua_affinity_book <-- name of texture in cit folder
enchantmentIDs=aqua_affinity <-- name of enchantment on book
eg2: Bane of Arthropods V
type=item
items=enchanted_book
texture=bane_of_arthropods5_book <-- name of texture in cit folder
enchantmentIDs=bane_of_arthropods <-- name of enchantment on book
enchantmentLevels=5 <--level of enchantment
I do not know why, but the next three enchantments have different enchantmentIDs:
enchantmentIDs=sweeping edge <--no underscore between words
enchantmentIDs=binding_curse <-- curse of binding enchantment
enchantmentIDs=vanishing_curse <-- curse of vanishing enchantment
eg1: Aqua Affinity enchanted book
type=item
items=enchanted_book
texture=aqua_affinity_book <-- name of texture in cit folder
enchantmentIDs=aqua_affinity <-- name of enchantment on book
eg2: Bane of Arthropods V
type=item
items=enchanted_book
texture=bane_of_arthropods5_book <-- name of texture in cit folder
enchantmentIDs=bane_of_arthropods <-- name of enchantment on book
enchantmentLevels=5 <--level of enchantment
I do not know why, but the next three enchantments have different enchantmentIDs:
enchantmentIDs=sweeping edge <--no underscore between words
enchantmentIDs=binding_curse <-- curse of binding enchantment
enchantmentIDs=vanishing_curse <-- curse of vanishing enchantment
Thank you for the reply. But I have seen this texture pack and it is not up to date with the new way in which items are labeled. I am struggling with the right pieces of code/text to put into the last .properties file in optifine's 'cit' folder.
Documentation might help: github.com/sp614x/optifine/OptiFineDoc/cit_single.properties
Thank you. This helped a lot. I was able to give each enchantment and each level of enchantment its own texture.
Is it possible to make a standard texture for any book that has more than one enchantment, without just applying the texture of the first enchantment on the book?
Is it possible to make a standard texture for any book that has more than one enchantment, without just applying the texture of the first enchantment on the book?
Not sure, just do some trial end error and see if it works : D
