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Enchanted book texture based on enchantment
Can you please explain to me how to create unique textures for each type of enchanted book? eg. fortune I or unbreaking II.
If possible also the code needed in the .properties text document in the optifine/cit/enchanted_book folder?
If possible also the code needed in the .properties text document in the optifine/cit/enchanted_book folder?
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Thanks for the help. I got it to work. Here are two examples if someone else struggles with the same issue in the future.
eg1: Aqua Affinity enchanted book
type=item
items=enchanted_book
texture=aqua_affinity_book <-- name of texture in cit folder
enchantmentIDs=aqua_affinity <-- name of enchantment on book
eg2: Bane of Arthropods V
type=item
items=enchanted_book
texture=bane_of_arthropods5_book <-- name of texture in cit folder
enchantmentIDs=bane_of_arthropods <-- name of enchantment on book
enchantmentLevels=5 <--level of enchantment
I do not know why, but the next three enchantments have different enchantmentIDs:
enchantmentIDs=sweeping edge <--no underscore between words
enchantmentIDs=binding_curse <-- curse of binding enchantment
enchantmentIDs=vanishing_curse <-- curse of vanishing enchantment
eg1: Aqua Affinity enchanted book
type=item
items=enchanted_book
texture=aqua_affinity_book <-- name of texture in cit folder
enchantmentIDs=aqua_affinity <-- name of enchantment on book
eg2: Bane of Arthropods V
type=item
items=enchanted_book
texture=bane_of_arthropods5_book <-- name of texture in cit folder
enchantmentIDs=bane_of_arthropods <-- name of enchantment on book
enchantmentLevels=5 <--level of enchantment
I do not know why, but the next three enchantments have different enchantmentIDs:
enchantmentIDs=sweeping edge <--no underscore between words
enchantmentIDs=binding_curse <-- curse of binding enchantment
enchantmentIDs=vanishing_curse <-- curse of vanishing enchantment
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Thank you for the reply. But I have seen this texture pack and it is not up to date with the new way in which items are labeled. I am struggling with the right pieces of code/text to put into the last .properties file in optifine's 'cit' folder.
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Documentation might help: github.com/sp614x/optifine/OptiFineDoc/cit_single.properties
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Thank you. This helped a lot. I was able to give each enchantment and each level of enchantment its own texture.
Is it possible to make a standard texture for any book that has more than one enchantment, without just applying the texture of the first enchantment on the book?
Is it possible to make a standard texture for any book that has more than one enchantment, without just applying the texture of the first enchantment on the book?
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Not sure, just do some trial end error and see if it works : D