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1.5 Missing Textures
I've recently encountered a problem with my texturepack: Flowing water, the compass, the clock, and any animated textures I've made for previous 1.5 snapshots have been broken in the 1.5 official release.
I've tried multiple times to fix the issue. I don't understand what the problem is because the files are all the same resolution and the canvas sizes are the same with the exceptions of the animated textures (which did work before the 1.5 official release).
My texturepack is Rust, http://www.planetminecraft.com/texture_ ... t-1446204/
If anybody has fixes this issue or has the same issue, please reply.
I've tried multiple times to fix the issue. I don't understand what the problem is because the files are all the same resolution and the canvas sizes are the same with the exceptions of the animated textures (which did work before the 1.5 official release).
My texturepack is Rust, http://www.planetminecraft.com/texture_ ... t-1446204/
If anybody has fixes this issue or has the same issue, please reply.
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im missing the axe textures please help
I had the same problem. I know for compass the new files looks like this:
Also there is a compass.txt file to go along with the compass texture.
Click to reveal

Adding the text file solved the issue for all textures that were animated. Thanks!
go in the folders the texture files are in and make text documents with the same name as the png. like clock.txt or water_flow.txt.
I remember something about using text files to customize the speed of the animation, but if I want the game to render the animation normally like any other texture, would I have to type anything specific in the Text file or do I just leave it blank?
Not very sure, some text files are blank, but some are not.
You could do something like this for the order of frames:
0,1,2,3,4
If you want a frame to stay for a certain number of ticks, you could do this:
0*2,1*2,2*2,3*2,4*4
etc.
You could do something like this for the order of frames:
0,1,2,3,4
If you want a frame to stay for a certain number of ticks, you could do this:
0*2,1*2,2*2,3*2,4*4
etc.
Thanks! that helped with fixing the issue!
nope, or at least that worked for me.
worked. Thanks!
Did you check the default textures in the official release?
I did. I compared them and even pasted my own textures into the official ones and transferred those into my pack. The same problem came up so i'm not sure what the problem is.
[deleted]
I understand that, which is why I want to figure out the change in texture format between the snapshots and the official release. As far as I can tell from the image files, my textures and the official textures are the same in canvas resolution so I don't understand why those textures are not being rendered.
