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Need Help With Random Textures
Hello there!
I'm a bit new with making texture packs. I've figured out most of the basic things like directories and making the texture itself. then I found out about random textures. breaking up minecraft repetitiveness with varieties of textures. I tried messing with the blockstates and the model files like I saw from a video and some resource pack that utilize the feature. and what I ended up is this :
And yes, the other texture I named it with a "_1" after it
well, as you can see before, loading the models work, but not the texture. once I was messing with weight, it works. it just the texture didn't load. I have changed many things like directories, file names, and the code itself.
bear in mind of the fact that it has no missing brackets and whatsoever. Visual studio code would warn that if it happens.
i hope you could help to perhaps point out what's missing or what's wrong
I'm a bit new with making texture packs. I've figured out most of the basic things like directories and making the texture itself. then I found out about random textures. breaking up minecraft repetitiveness with varieties of textures. I tried messing with the blockstates and the model files like I saw from a video and some resource pack that utilize the feature. and what I ended up is this :
Here's the Blockstate code :
{ "variants": { "age=0": { "model": "minecraft:block/wheat_stage0" }, "age=1": { "model": "minecraft:block/wheat_stage1" }, "age=2": { "model": "minecraft:block/wheat_stage2" }, "age=3": [{"model": "minecraft:block/wheat_stage3"}, {"model": "minecraft:block/wheat_stage3_1"}], "age=4": [{"model": "minecraft:block/wheat_stage4"}, {"model": "minecraft:block/wheat_stage4_1"}], "age=5": [{"model": "minecraft:block/wheat_stage5"}, {"model": "minecraft:block/wheat_stage5_1"}], "age=6": [{"model": "minecraft:block/wheat_stage6"}, {"model": "minecraft:block/wheat_stage6_1"}], "age=7": [{"model": "minecraft:block/wheat_stage7"}, {"model": "minecraft:block/wheat_stage7_1"}] }}
Here's the models code for the alternate texture
{ "parent": "minecraft:block/crop", "textures": { "crop": "minecraft:block/wheat_stage3_1" }}
And yes, the other texture I named it with a "_1" after it
well, as you can see before, loading the models work, but not the texture. once I was messing with weight, it works. it just the texture didn't load. I have changed many things like directories, file names, and the code itself.
bear in mind of the fact that it has no missing brackets and whatsoever. Visual studio code would warn that if it happens.
i hope you could help to perhaps point out what's missing or what's wrong
Here's the link of the resource pack :)
3
Simple fix - go to assets/minecraft/models and change name of the blocks folder to block.
Next time look into the logs - they give you usefull information ^^
Next time look into the logs - they give you usefull information ^^
Oh my... i'm going to check on that. Thank You!
i'm pretty sure you can't modify block models and do random textures without optifine or something
