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Needing Recommendations
I kind of want to start making texture packs, but I am unsure of how to start. Can anyone recommend me any programs they use or how they edit textures? I play on Java...I don't know if that matters lol. Thank you :)
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i usually just use ibisPaint X on my phone and then transfer the files over with a USB-C cable. this is mostly just a habit thing so i wouldn't super recommend it if you aren't already using ibisPaint X, but if you don't have a drawing tablet, fingers are definitely better than mice.
there's also photopea.com, which works in browser. i typically use this for small, simple files like ninesliced UI textures.
blockbench.net also exists. this is made specifically for minecraft modeling and texturing and also works in browser.
both bedrock and java edition use PNGs.
there's also photopea.com, which works in browser. i typically use this for small, simple files like ninesliced UI textures.
blockbench.net also exists. this is made specifically for minecraft modeling and texturing and also works in browser.
both bedrock and java edition use PNGs.
GIMP - GNU Image Manipulation Program is a legaly free program (under a General Public License v3 & later)
This is a high end graphics program that will certainly work, however it does have a steep learning curve and may [like similar high-end programs] not be worth the effort of mastering if one's interest in graphics work is fairly limited.
The main featurs I would look for in a graphics program are:
♥ layers (these work rather like the acetate sheets in cell animation)
♥ masking (this allows one to vary the transparency of individual pixels in a layer non destructively)
♥ layer modes (these allow one layer to affect another e.g. darkening it rather than replacing it)
You may be able to find these features in less powerful, but more easily learnable programs, but — having been using GIMP for ~20 years — I'm far from current on those offerings.
[Special note should be made of PhotoShop: this and GIMP are generally regarded as in the same class (ignoring various religious wars amongst the fan-boys of each) and share the same issues with getting started. The upside of PS is that it is still more common in business situations (which may be important if one is intending to pursue a career in the field), while the main downside of PS is its cost — particularly since it is now only available as a subscription $20/month and up.]
This is a high end graphics program that will certainly work, however it does have a steep learning curve and may [like similar high-end programs] not be worth the effort of mastering if one's interest in graphics work is fairly limited.
The main featurs I would look for in a graphics program are:
♥ layers (these work rather like the acetate sheets in cell animation)
♥ masking (this allows one to vary the transparency of individual pixels in a layer non destructively)
♥ layer modes (these allow one layer to affect another e.g. darkening it rather than replacing it)
You may be able to find these features in less powerful, but more easily learnable programs, but — having been using GIMP for ~20 years — I'm far from current on those offerings.
[Special note should be made of PhotoShop: this and GIMP are generally regarded as in the same class (ignoring various religious wars amongst the fan-boys of each) and share the same issues with getting started. The upside of PS is that it is still more common in business situations (which may be important if one is intending to pursue a career in the field), while the main downside of PS is its cost — particularly since it is now only available as a subscription $20/month and up.]