What is your most hated part to re-texture in a texture pack? I look like this when i have to make the logo (the "Minecraft" thingy):
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The new horse and horse armor texture are tricky
I'm making a texture pack and i have the hang of what i'm doing however there is one problem I ran into. The files labeled "Blocks" had only one detector rail and that was the inactivated one. Dose anybody know the exact file name for the activated one (ex.) <activatorRail_powered> because I need to make this one from scratch and nothing i'v tried works when the texture pack is implemented into the game for trial and error.
Could somebody tell me how to make a logo for a texture pack?
Water animation. It's not hard to make. But it's really time consuming. If you make one pixel wrong you will have to start over again! And I am making a 64x pack which makes it even more annoying.
Animated blocks, I just cannot get them to work
Flowing water and lava.
Trying to shade blocks so they aren't all 1 color. xD
the flowing lava/water and fire -_-
Hm... probably making a custom fire animation.
I hatz evrthng!!! No1 lks me txtrpks!!1 But seriously, I hate the Minecraft logo aswell. I always end up either using default or ask my friend to do it for me (he is awesome at the logo).
I hate the water animation. I don't understand it.
The water animation is quite simple to understand. It's basically water, that is flowing.
