2
Tinkers construct textering help needed.
I have a few questions while making a tinkers construct texture pack.
1st
What does shininess and hueshift do in the material folder? (any of the .json files)
2nd
What is the contrast texter for every normal texture? ex.
https://imgur.com/6XXAPzq contrast
https://imgur.com/OoLA97N normal
3rd, this is most important,
How do make custom textures that are not just sold colors? (most mat. use a colormap, some like cactus have custom textures to make the spikes)
Like, ardite with flames on it?
1st
What does shininess and hueshift do in the material folder? (any of the .json files)
2nd
What is the contrast texter for every normal texture? ex.
https://imgur.com/6XXAPzq contrast
https://imgur.com/OoLA97N normal
3rd, this is most important,
How do make custom textures that are not just sold colors? (most mat. use a colormap, some like cactus have custom textures to make the spikes)
Like, ardite with flames on it?
1
I've never delt with anything like this, but here's what i THINK things are
hue is the color, so if a texture is one color, then hueshift would change the color
shininess is maybe the contrast amount
contrast just means how different colors are, so higher contrast means the texture is more defined, and lower contrast means the texture is less defined
i don't know about the rest
hue is the color, so if a texture is one color, then hueshift would change the color
shininess is maybe the contrast amount
contrast just means how different colors are, so higher contrast means the texture is more defined, and lower contrast means the texture is less defined
i don't know about the rest
