Hi guys, hope you're all well :)
Three years ago I started work on a series of texture packs designed to bring a retro sheen to Minecraft. As it was my first attempt at making a texture pack there was bound to be some mistakes I made with it, and in all honesty I'm still not sure what the best approach is to the maintenance and upkeep of the release.
I've been extremely busy with university, which is part of the reason why I let the project lapse back in 2024 - now that I've graduated I'm eager to restart the project, but I appreciate a hell of a lot of work needs to be done. Another big factor in slowing down the project was the difficulty in keeping pace with game updates; I'm terrible at time management (haha). With the new game drops especially, it's hard to keep track of when new content is released, then the delay before OptiFine is updated to support the new version, and the need to reformat the whole texture pack... etc. etc. It's not the easiest thing in the world :P
I guess the main concern I have is this:
I am still just finding my feet in the world of content creation so all advice is appreciated!
- Tetriq
Three years ago I started work on a series of texture packs designed to bring a retro sheen to Minecraft. As it was my first attempt at making a texture pack there was bound to be some mistakes I made with it, and in all honesty I'm still not sure what the best approach is to the maintenance and upkeep of the release.
I've been extremely busy with university, which is part of the reason why I let the project lapse back in 2024 - now that I've graduated I'm eager to restart the project, but I appreciate a hell of a lot of work needs to be done. Another big factor in slowing down the project was the difficulty in keeping pace with game updates; I'm terrible at time management (haha). With the new game drops especially, it's hard to keep track of when new content is released, then the delay before OptiFine is updated to support the new version, and the need to reformat the whole texture pack... etc. etc. It's not the easiest thing in the world :P
I guess the main concern I have is this:
- Is it preferable to release new versions of the TP when updates / game drops arrive? I'd like to design textures for newer content, but the upkeep is too much to handle unfortunately. I would also like to maximise its use by having it available on LTS versions (like 1.8.9, 1.12.2, 1.16.5) - is this a better long-term strategy than trying to keep up with the latest game version?
I am still just finding my feet in the world of content creation so all advice is appreciated!
- Tetriq
2
Something else to consider is whether you want to use overlays to produce a single pack covering a large number of versions of multiple packs each covering only a reduced number of versions.
[Note this will be a minor issue if you're only having actual textures in the pack.]
There alsoseems to be a significant "push" to issue packs for whatever is new (starting while it's still in snapshots); staying at least one major release "behind" would cost somewhat in exposure [based on my impression that there is a group that follows each new bright shiny], but would ease tme burden of maintenance.
[Note this will be a minor issue if you're only having actual textures in the pack.]
There alsoseems to be a significant "push" to issue packs for whatever is new (starting while it's still in snapshots); staying at least one major release "behind" would cost somewhat in exposure [based on my impression that there is a group that follows each new bright shiny], but would ease tme burden of maintenance.
I get you, I'm hoping that I might release a TP that can see everyday use in both single and multiplayer (even on servers). Issue is which version you use comes down to personal preference, and ofc you can't cover every possibility :/
