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Transparency Issues

Panthagon 3/18/13 3:58 pm
514
3/21/2013 10:34 am
Hi there! I'm working on my first texture pack, but ran into a little snag... The ice and monster spawners have transparency, but the glass does not. Is there something I need to edit besides the texture.png file to get glass to be transparent?
I'm making an HD pack (256x256) and have Optifine.
Thanks for any help

EDIT: Realized I should probably mention I'm trying to make it partially see-through, like the ice is, rather than completely invisible like the original glass is (Now I'm wondering if that's even possible >-<;)
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Panthagon
Level 1 : New Miner
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5

EpicTree1337
03/21/2013 10:34 am
Level 1 : New Explorer
Try saving the original file as 32-bit, and then setting your graphics to fancy. Paint.net is good for working with transparency in png files.
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thecrazydudesrd
03/20/2013 6:46 am
Level 50 : Grandmaster Artist
If you want a good reference point you can always take a look at my work with better glass

Rough notes ---

you need a BlockXXX.properties for your 'framework'
and a 'BlockXXXa.properties for your actual glass translucency.

hope that helps and btw you'll have to define the blockid as the filename or in the properties itself.
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samohtj
03/18/2013 9:55 pm
Level 52 : Grandmaster Lumberjack
Partial transparency is not supported on most blocks. The transparency is either on or off. You can, however, use MCPatcher's Better Glass mod to make blocks partially transparent.
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Panthagon
03/19/2013 12:04 am
Level 1 : New Miner
Got MCPatcher and put on Better Glass, but it's still opaque (yes it's translucent in terrain.png)... Do I need to do something besides patch minecraft.jar?
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samohtj
03/19/2013 1:24 am
Level 52 : Grandmaster Lumberjack
You need a bunch of fancy .properties file magic. I can't really explain it, it's the one feature of MCPatcher that I can't wrap my head around. It's explained fairly well in MCPatcher's thread on MCF, you should look there if you want to know how to get it to work.
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