Hi there! I'm working on my first texture pack, but ran into a little snag... The ice and monster spawners have transparency, but the glass does not. Is there something I need to edit besides the texture.png file to get glass to be transparent?
I'm making an HD pack (256x256) and have Optifine.
Thanks for any help
EDIT: Realized I should probably mention I'm trying to make it partially see-through, like the ice is, rather than completely invisible like the original glass is (Now I'm wondering if that's even possible >-<;)
I'm making an HD pack (256x256) and have Optifine.
Thanks for any help
EDIT: Realized I should probably mention I'm trying to make it partially see-through, like the ice is, rather than completely invisible like the original glass is (Now I'm wondering if that's even possible >-<;)
5
Try saving the original file as 32-bit, and then setting your graphics to fancy. Paint.net is good for working with transparency in png files.
If you want a good reference point you can always take a look at my work with better glass
Rough notes ---
you need a BlockXXX.properties for your 'framework'
and a 'BlockXXXa.properties for your actual glass translucency.
hope that helps and btw you'll have to define the blockid as the filename or in the properties itself.
Rough notes ---
you need a BlockXXX.properties for your 'framework'
and a 'BlockXXXa.properties for your actual glass translucency.
hope that helps and btw you'll have to define the blockid as the filename or in the properties itself.
Partial transparency is not supported on most blocks. The transparency is either on or off. You can, however, use MCPatcher's Better Glass mod to make blocks partially transparent.
Got MCPatcher and put on Better Glass, but it's still opaque (yes it's translucent in terrain.png)... Do I need to do something besides patch minecraft.jar?
You need a bunch of fancy .properties file magic. I can't really explain it, it's the one feature of MCPatcher that I can't wrap my head around. It's explained fairly well in MCPatcher's thread on MCF, you should look there if you want to know how to get it to work.
