The Backstory
Ages ago, in the Dark Times, the Lord of Evil, Morkam, rules supreme, but a band of heroes formed, and the Alliance of Protom was formed.
War ensued, many battles were won and lost, and Morkam eventually was cornered in the Underground City of Tromas, the Hero Sacma and 3 others sacrificed themselves to lock Morkam in The Void. . .
Many years later, a mining team dug up an abandoned fortress, and discovered a large Portal, they gathered a larger team, hired a score of mercenaries, and went in. The portal led to a land under Archbalka,The Void Lands. They began mining the rock here, a rock not found anywhere else, and they stumbled upon a sphere of obsidian, they broke it open, and were instantly frozen by a cold breeze.
The Ice of Morkam spread quickly, and soon the Voids was populated by large tentacles of ice, and soon, the Ice began breaking through the Bedrock, Tromas fell to the crippling winds first, then Drokar, and much of the underground, then the Ice spread above ground, and the capital of Oromos, Dralaenos was lost to Morkam's wrath, many other communities were lost, and soon a region known as the Icelands was formed. Mages quickly formed together, and made a magical barrier to prevent the icy spread, they created four gateways on each side of the Icelands, and quickly sealed it off. . .
Two Years Later: The Ice is beginning to break through again, and Morkam is beginning to manifest inside an ice crystal, called: The Heart of Morkam. . .
The Rules

A) This is NOT a server RP.
B) No godmoding.
C) No Marys/Garys, no god characters.
Ban List
((No one, for now.))
List of Those Whom May Accept
Clue
Lore:
Empty until the IC thread starts up.
Applications:
Elf
Human
Dwarf:
Troll
Gnome
The Five Prowesses
Magical Prowess: Your character's Magical Specialization. ((E.G: Fire, Summoning))
Humane Prowess: You can choose any other prowess, but you may not specialize in it.
Melee Prowes: Your character's specialization in melee. ((E.G Axes, Swords))
Spear/Projectile Prowess: Your character's specialization in Far Melee/Range. ((E.G Halberd, Crossbow))
Technological Prowess: Your character's specialization in engineering. ((E.G: Armour, Weapons))
That is all, for now.
Ages ago, in the Dark Times, the Lord of Evil, Morkam, rules supreme, but a band of heroes formed, and the Alliance of Protom was formed.
War ensued, many battles were won and lost, and Morkam eventually was cornered in the Underground City of Tromas, the Hero Sacma and 3 others sacrificed themselves to lock Morkam in The Void. . .
Many years later, a mining team dug up an abandoned fortress, and discovered a large Portal, they gathered a larger team, hired a score of mercenaries, and went in. The portal led to a land under Archbalka,The Void Lands. They began mining the rock here, a rock not found anywhere else, and they stumbled upon a sphere of obsidian, they broke it open, and were instantly frozen by a cold breeze.
The Ice of Morkam spread quickly, and soon the Voids was populated by large tentacles of ice, and soon, the Ice began breaking through the Bedrock, Tromas fell to the crippling winds first, then Drokar, and much of the underground, then the Ice spread above ground, and the capital of Oromos, Dralaenos was lost to Morkam's wrath, many other communities were lost, and soon a region known as the Icelands was formed. Mages quickly formed together, and made a magical barrier to prevent the icy spread, they created four gateways on each side of the Icelands, and quickly sealed it off. . .
Two Years Later: The Ice is beginning to break through again, and Morkam is beginning to manifest inside an ice crystal, called: The Heart of Morkam. . .
The Rules

A) This is NOT a server RP.
B) No godmoding.
C) No Marys/Garys, no god characters.
Ban List
((No one, for now.))
List of Those Whom May Accept
Clue
Lore:
Empty until the IC thread starts up.
Applications:
Elf
Name:
Gender:
Age:
Occupation:
Skills:
Backstory:
Magical Prowess:
Alignment:
Appearance:
Anything Else:
Human
Name:
Gender:
Age:
Occupation:
Skills:
Backstory:
Humane Prowess:
Alignment:
Appearance:
Anything Else:
Dwarf:
Name:
Gender:
Occupation:
Age:
Skills:
Backstory:
Melee Prowess:
Alignment:
Appearance:
Anything Else:Troll
Name:
Gender:
Age:
Occupation:
Skills:
Backstory:
Spear/Projectile Prowess:
Alignment:
Appearance:
Anything Else:Gnome
Name:
Gender:
Age:
Occupation:
Skills:
Backstory:
Technological Prowess:
Alignment:
Appearance:
Anything Else:The Five Prowesses
Magical Prowess: Your character's Magical Specialization. ((E.G: Fire, Summoning))
Humane Prowess: You can choose any other prowess, but you may not specialize in it.
Melee Prowes: Your character's specialization in melee. ((E.G Axes, Swords))
Spear/Projectile Prowess: Your character's specialization in Far Melee/Range. ((E.G Halberd, Crossbow))
Technological Prowess: Your character's specialization in engineering. ((E.G: Armour, Weapons))
That is all, for now.
5
Hm. Meybe... meybe...
My Application:
Name: Dûrion Darkleaf
Gender: Male
Age: 32 Elven Years.
Occupation: Ranger
Skills: Skilled in Elvish Longbow and Elvish sword.
Backstory: Dûrion was born before the Cold, he still remembers warm summer days, and trees with leaves. He was birthed in Graien Grove, before the Tree Gods. His childhood was mundane for Elven Children. Many Elven Children are allowed to befriend humans, because by the time the Elves grow to young adults, the humans will have died. Such was the fate of Dûrion, when he met Walder, a Human down from Glanderon, the human capital of Magyck. Their interest in nature magyck bound them together, and they became fast friends. Sad to say, Walder lived his life, becoming a renowned Druid of Tirim, and eventually perished in The War of the Trumpets..
When Dûrion finally had aged sufficiently, he became a Cleric. Mid-way in his religious career, he decided he misliked it, and became a Druid instead, thusly, he grew to becom a druid, with a small selection of Divine Magycks. Years later, during The Icy Age of Morkam, he was called to hold back The Frost Wyrms of Arkmas, after defeating The Frost Wyrms, just barely, he traveled far south of The Frozen Mountains, to the city of Trisran. A few years later, during the Second Age of Cold, he was called to help raise The Wall, after many casualties from Frost Sprites, The Wall was finally risen, and he was able to return home. Unfortunately, he came upon a roadblock, preventing any non-traders to leave. So, he was forced to return to Trisran, and live there until the Second Age of Cold ended. Whenever that was. . . .
Magical Prowess: Holy Natural Magyck
Alignment: Lawful Good
Appearance: Pale Yellow skin, glowing blue eyes, dark, long, brown hair. Quite tall, Average sized ears, for an Elf. Dressed in Dark Blue Elven Plate, ((Elven plate is a mixture of Star Metal and Star Silk, both very hard materials. plate being harder than silk, but less flexible. Elven plate has glowing runes, the colour and what the runes say are dependant on the Elf's magyck specialization))
Anything Else: Holy Natural Magyck is a special type of nature magyck, that is a mixture of Clerical, Natural, and Summoning spells, all revolving around nature.
Name: Dûrion Darkleaf
Gender: Male
Age: 32 Elven Years.
Occupation: Ranger
Skills: Skilled in Elvish Longbow and Elvish sword.
Backstory: Dûrion was born before the Cold, he still remembers warm summer days, and trees with leaves. He was birthed in Graien Grove, before the Tree Gods. His childhood was mundane for Elven Children. Many Elven Children are allowed to befriend humans, because by the time the Elves grow to young adults, the humans will have died. Such was the fate of Dûrion, when he met Walder, a Human down from Glanderon, the human capital of Magyck. Their interest in nature magyck bound them together, and they became fast friends. Sad to say, Walder lived his life, becoming a renowned Druid of Tirim, and eventually perished in The War of the Trumpets..
When Dûrion finally had aged sufficiently, he became a Cleric. Mid-way in his religious career, he decided he misliked it, and became a Druid instead, thusly, he grew to becom a druid, with a small selection of Divine Magycks. Years later, during The Icy Age of Morkam, he was called to hold back The Frost Wyrms of Arkmas, after defeating The Frost Wyrms, just barely, he traveled far south of The Frozen Mountains, to the city of Trisran. A few years later, during the Second Age of Cold, he was called to help raise The Wall, after many casualties from Frost Sprites, The Wall was finally risen, and he was able to return home. Unfortunately, he came upon a roadblock, preventing any non-traders to leave. So, he was forced to return to Trisran, and live there until the Second Age of Cold ended. Whenever that was. . . .
Magical Prowess: Holy Natural Magyck
Alignment: Lawful Good
Appearance: Pale Yellow skin, glowing blue eyes, dark, long, brown hair. Quite tall, Average sized ears, for an Elf. Dressed in Dark Blue Elven Plate, ((Elven plate is a mixture of Star Metal and Star Silk, both very hard materials. plate being harder than silk, but less flexible. Elven plate has glowing runes, the colour and what the runes say are dependant on the Elf's magyck specialization))
Anything Else: Holy Natural Magyck is a special type of nature magyck, that is a mixture of Clerical, Natural, and Summoning spells, all revolving around nature.
ok
It is a bug with spoilers with names, I guess.
I fixed it.
I fixed it.
TEXT2?
