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A Creative Pokemon Question

RunicGEAR's Avatar RunicGEAR2/13/16 7:01 pm
1 emeralds 1.7k 71
2/26/2016 7:06 pm
December's Avatar December
What do you guys think would be good abilities for pokemon, I mean like, new ones.
Being too op of an idea is not an issue.

For example: Good Grip, a pokemon can hold 2 items.
again, being too op is not an issue here XD
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RunicGEAR
Level 11 : Journeyman Mage
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Chron
02/19/2016 10:50 am
Level 47 : Master Cowboy
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*Zekrom's ability is Teravolt. Reshiram's is Turboflame. They're both the exact same thing as Mold Breaker. Also, Trollmite generally runs Magic Coat to prevent Taunt, which can also shut it down. Any Poison type, Poison Heal user, Taunt user that can predict a Magic Coat, or Mold Breaker user can break a Trollmite. Also, entry hazards and burns make it useless, as well as multi-hit moves. Oh, and Magic Bounce/Guard.

Contributing to the thread, something like this would also be cool:

Focus Break: Increases the accuracy of moves, but all moves cause 33% recoil damage. Great for anything with low-accuracy moves and reliable recovery.
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RunicGEAR
02/20/2016 8:57 pm
Level 11 : Journeyman Mage
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Never noticed they were like Mold Breaker XD
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brostermedia
02/19/2016 11:39 am
Level 10 : Journeyman Dragon
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oh yeah, i probably had a incorrect translated bw2 rom then
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Latiodile
02/19/2016 5:55 am
Level 16 : Journeyman Dragon
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brostermedia
an almost invincible lvl 1 magnimite, it mainly knows 2 moves. toxic and recycle

since when can magnemites learn toxic? i know a lot about pokemon.. but i don't know about that
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brostermedia
02/19/2016 5:02 am
Level 10 : Journeyman Dragon
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Latiodile
brostermediatrollmite

what?

an almost invincible lvl 1 magnimite, it mainly knows 2 moves. toxic and recycle. holds a berry juice and ha the sturdy ability.

how to use one: step one, use toxic on turn one.
step 2: keep spamming recylce to keep him on full hp. and you've won (most of the time)
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Latiodile
02/19/2016 4:26 am
Level 16 : Journeyman Dragon
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brostermediatrollmite

what?
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brostermedia
02/19/2016 3:41 am
Level 10 : Journeyman Dragon
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Latiodile
brostermediaturbocharge is zekrom's ability but it is just a placeholder name

wait.. turbocharge is zekroms ability? *looks at zekrom* i totally forgot that... shows how much i use legendaries.. at least i remember reshirams is turboblaze

you didn't know? both of them are one of the only weapons against a trollmite
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Latiodile
02/19/2016 3:39 am
Level 16 : Journeyman Dragon
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brostermediaturbocharge is zekrom's ability but it is just a placeholder name

wait.. turbocharge is zekroms ability? *looks at zekrom* i totally forgot that... shows how much i use legendaries.. at least i remember reshirams is turboblaze
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brostermedia
02/19/2016 2:21 am
Level 10 : Journeyman Dragon
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what about something like a turbocharge ability.it would allow a pokemon to use any move but the move that has to recharge after like hyperbeam was used
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Latiodile
02/19/2016 2:35 am
Level 16 : Journeyman Dragon
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you mean like an ability that lets you spam hyperbeam?

if not, an ability that lets you spam recharge moves
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brostermedia
02/19/2016 3:15 am
Level 10 : Journeyman Dragon
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after the recharge move you can't use it again or any other recharge move, you can however use any other move to make up for not being able to use hyperbeam or any other recharge move. and yes i know turbocharge is zekrom's ability but it is just a placeholder name
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RunicGEAR
02/18/2016 5:14 pm
Level 11 : Journeyman Mage
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I like hearing these ideas XD
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RunicGEAR
02/18/2016 5:14 pm
Level 11 : Journeyman Mage
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anyone else?
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RunicGEAR
02/17/2016 6:48 pm
Level 11 : Journeyman Mage
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bump
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Latiodile
02/15/2016 3:00 am
Level 16 : Journeyman Dragon
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Moves that have 2 types, pokemon can have them... why not moves?


Edit: forgot OP said abilities... don't know about new abilities, but my idea is still valid

Also, i'm expecting gen 2 megas soon because gen1 got the special treatment. All i hope is that mega Feraligatr doesnt look bad, Or Typhlosion. since those are my favourite starters in the game
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RunicGEAR
02/15/2016 7:31 am
Level 11 : Journeyman Mage
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I just want gen 4 or gen 5 megas XD
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Sardonyx
02/14/2016 1:46 pm
Level 50 : Grandmaster Pixel Painter
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It isn't exactly the same, since the 2nd attack is half as powerful, and is always the same as the first attack, but it's pretty similar. ;P
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RunicGEAR
02/14/2016 1:28 pm
Level 11 : Journeyman Mage
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oh ye, forgot that exists XD
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DaSquyd
02/14/2016 1:02 pm
Level 32 : Artisan Toast
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An ability to allow a pokemon to use 2 moves per turn
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Sardonyx
02/14/2016 1:06 pm
Level 50 : Grandmaster Pixel Painter
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Parental bond? ;P
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DaSquyd
02/15/2016 11:52 pm
Level 32 : Artisan Toast
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Nah, I mean two separate moves on separate targets doing their full damage.
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RunicGEAR
02/16/2016 6:50 am
Level 11 : Journeyman Mage
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that'd be cool
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brostermedia
02/14/2016 5:06 am
Level 10 : Journeyman Dragon
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all we need is the hidden fusion ability right?
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RunicGEAR
02/14/2016 11:19 am
Level 11 : Journeyman Mage
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Thats just a cheap tactic to make weak pokemon stronger bro
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Sardonyx
02/14/2016 11:35 am
Level 50 : Grandmaster Pixel Painter
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I'm made o-o-o-of l-o-o-o-ove l-o-o-o-ve
and I'm stronger than you <3
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brostermedia
02/14/2016 3:20 pm
Level 10 : Journeyman Dragon
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it's better than those fancy mega evolution tools
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RunicGEAR
02/14/2016 3:24 pm
Level 11 : Journeyman Mage
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Lets not jump into the whole song like youtube comments XD
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brostermedia
02/14/2016 3:26 pm
Level 10 : Journeyman Dragon
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how to reference 101 XD
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RunicGEAR
02/14/2016 12:17 pm
Level 11 : Journeyman Mage
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You just get every little reference don't you XD
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Sardonyx
02/14/2016 12:24 pm
Level 50 : Grandmaster Pixel Painter
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xD yup
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Sardonyx
02/13/2016 10:55 pm
Level 50 : Grandmaster Pixel Painter
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Chron
EnderDurant
k then. xD

I have another idea! Soft Fur! If a pokemon uses an attack that makes physical contact, there is a chance that the attacking pokemon will become enamored with the pokemon with the ability ;P


Cute Charm, though? (assuming enamored = attracted)

Oh yeah, I was thinking Cute Charm was when you let out the pokemon or something xD
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BIO
02/13/2016 10:52 pm
Level 50 : Grandmaster Magical Girl
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Chron
Inversion: The Pokemon's weaknesses and resistances are swapped. Because more gimmicks?
(Yeah, there's Inverse Battle, but it might make Avalugg more viable in the regular game?)

I like this one a lot
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The Silver Paladin
02/13/2016 10:39 pm
Level 27 : Expert Mage
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United Nations: The Pokemon must now follow the Geneva Conventions of warfare, which means no attacking a medic (A pokemon with healing moves.), no Nuclear, Biological, or Chemical related attacks, and battles must be fought on even grounds (no immunities or extra powerful attacks). Among other restrictions. The Pokemon with the United Nations ability is given extra turns and extra healing items if injured. The attacking pokemon must go through several turns of bureaucracy in order to flee.
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RunicGEAR
02/14/2016 11:17 am
Level 11 : Journeyman Mage
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Why does this actually sound like a fun game in itself XD

I would totally play that XD
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The Silver Paladin
02/14/2016 2:58 pm
Level 27 : Expert Mage
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Pokemon: United Nations Edition.

It takes place in all the regions, and the team is a Terrorist Group trying to start a war. Your character is a Rookie Peacekeeper (Sort of like a Ranger) for the United Regions, a Peacekeeping Organization dedicated to stopping wars. All battles follow the rules I stated above.

I actually would love playing this, Oh my God!

Anyway, i got off topic. I'll think of more abilities.
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RunicGEAR
02/14/2016 3:09 pm
Level 11 : Journeyman Mage
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Okay, I think what you should do is learn how to make pokemon games with pokemon essentials and make this a reality XD
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Sardonyx
02/14/2016 3:02 pm
Level 50 : Grandmaster Pixel Painter
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xD what is this
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RunicGEAR
02/14/2016 3:09 pm
Level 11 : Journeyman Mage
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Everything
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Sardonyx
02/13/2016 10:44 pm
Level 50 : Grandmaster Pixel Painter
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k then. xD

I have another idea! Soft Fur! If a pokemon uses an attack that makes physical contact, there is a chance that the attacking pokemon will become enamored with the pokemon with the ability ;P
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Chron
02/13/2016 10:53 pm
Level 47 : Master Cowboy
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Cute Charm, though? (assuming enamored = attracted)

Here's another ability I thought of:

Piercing Strike: Moves used by the Pokemon will always target the Pokemon's weaker defensive stat. An interesting way to break those incredibly thick walls such as Chansey and Skarmory. Wallbreakers would love it.

Oooh, and another:

Slow Burst: All moves receive a 50% boost in power, but the Pokemon has their moves' priorities reduced to -1. Sort of like an Analytic, but more reliable.
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RunicGEAR
02/13/2016 8:35 pm
Level 11 : Journeyman Mage
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I am a just person
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Sardonyx
02/13/2016 10:26 pm
Level 50 : Grandmaster Pixel Painter
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got that but still xD
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RunicGEAR
02/13/2016 8:13 pm
Level 11 : Journeyman Mage
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ChronI've had some great ideas, but I really can't remember them... But here's some I just came up with:

Pain Lock: Traps the foe if the user is poisoned, paralyzed, or burned. Great for preventing set-up sweepers from coming in on a crippled mon and forcing it out. Also cool in conjunction with Taunt.

Sweet Dreams: The Pokemon restores HP (12% per turn) when asleep. Situational, yes, but it never hurts to have something that actually enjoys being asleep.

Trap Master: The Pokemon clears hazards when it enters the field. However, the Pokemon's stats drop depending on how many hazards are cleared. (For example: Stealth Rocks, drops one stage of Attack, 3 layers of Spikes, drops 3 stages of Defense, etc.)
Because hazards aren't stupid enough.

Inversion: The Pokemon's weaknesses and resistances are swapped. Because more gimmicks?
(Yeah, there's Inverse Battle, but it might make Avalugg more viable in the regular game?)

I don't see any of those being particularly OP in most circumstances, but then again anything can be broken in the right hands.


Inversion is actually pretty cool. I don't really get why Inverse battles weren't thought of sooner, I mean it sounds like a simple idea. (Also you can never have too many gimmicks XD)
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Sardonyx
02/13/2016 8:12 pm
Level 50 : Grandmaster Pixel Painter
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ChronI've had some great ideas, but I really can't remember them... But here's some I just came up with:

Pain Lock: Traps the foe if the user is poisoned, paralyzed, or burned. Great for preventing set-up sweepers from coming in on a crippled mon and forcing it out. Also cool in conjunction with Taunt.

Sweet Dreams: The Pokemon restores HP (12% per turn) when asleep. Situational, yes, but it never hurts to have something that actually enjoys being asleep.

Trap Master: The Pokemon clears hazards when it enters the field. However, the Pokemon's stats drop depending on how many hazards are cleared. (For example: Stealth Rocks, drops one stage of Attack, 3 layers of Spikes, drops 3 stages of Defense, etc.)
Because hazards aren't stupid enough.

Inversion: The Pokemon's weaknesses and resistances are swapped. Because more gimmicks?
(Yeah, there's Inverse Battle, but it might make Avalugg more viable in the regular game?)

I don't see any of those being particularly OP in most circumstances, but then again anything can be broken in the right hands.

These ideas seem really cool! ^^
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Chron
02/13/2016 8:09 pm
Level 47 : Master Cowboy
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I've had some great ideas, but I really can't remember them... But here's some I just came up with:

Pain Lock: Traps the foe if the user is poisoned, paralyzed, or burned. Great for preventing set-up sweepers from coming in on a crippled mon and forcing it out. Also cool in conjunction with Taunt.

Sweet Dreams: The Pokemon restores HP (12% per turn) when asleep. Situational, yes, but it never hurts to have something that actually enjoys being asleep.

Trap Master: The Pokemon clears hazards when it enters the field. However, the Pokemon's stats drop depending on how many hazards are cleared. (For example: Stealth Rocks, drops one stage of Attack, 3 layers of Spikes, drops 3 stages of Defense, etc.)
Because hazards aren't stupid enough.

Inversion: The Pokemon's weaknesses and resistances are swapped. Because more gimmicks?
(Yeah, there's Inverse Battle, but it might make Avalugg more viable in the regular game?)

I don't see any of those being particularly OP in most circumstances, but then again anything can be broken in the right hands.

Now if you want something OP:

Healing Thorns: Absorbs all contact moves and restores the user's HP by 25%. Suck it, MegaZard X and Mega Metagross.

Successist: Doubles the user's Attack stat when it drops below half of its HP. (Archeops pls)
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RunicGEAR
02/13/2016 8:06 pm
Level 11 : Journeyman Mage
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Ender Durants are in UT right?

I think I saw one, but it teleported away, in hotland...


):
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Sardonyx
02/13/2016 8:13 pm
Level 50 : Grandmaster Pixel Painter
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.... suuuuuurrrrreeeeeee
xD
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RunicGEAR
02/13/2016 8:14 pm
Level 11 : Journeyman Mage
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I swear to insane, I'm not god.
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Sardonyx
02/13/2016 8:19 pm
Level 50 : Grandmaster Pixel Painter
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xD what even
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Sardonyx
02/13/2016 7:50 pm
Level 50 : Grandmaster Pixel Painter
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JByoda
-Asriel-and the undertale names too XD

xD so true
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Sardonyx
02/13/2016 7:44 pm
Level 50 : Grandmaster Pixel Painter
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Maybe something like slippery slime that could occasionally cause damage to pokemon who tried to use tackle-style moves. (Because they pokemon with slippery slime leaves slime on the ground, and when you run up to tackle them, the pokemon falls and hurts itself)
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