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A Creative Pokemon Question

RunicGEAR's Avatar RunicGEAR2/13/16 7:01 pm
1 emeralds 1.7k 71
2/26/2016 7:06 pm
December's Avatar December
What do you guys think would be good abilities for pokemon, I mean like, new ones.
Being too op of an idea is not an issue.

For example: Good Grip, a pokemon can hold 2 items.
again, being too op is not an issue here XD
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RunicGEAR
Level 11 : Journeyman Mage
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Sardonyx
02/13/2016 7:06 pm
Level 50 : Grandmaster Pixel Painter
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What about something like blast resistance (terrible name, i know) that could allow a pokemon to survive explosion and self destruct with 1 hp? That would be pretty cool ^^
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RunicGEAR
02/13/2016 7:09 pm
Level 11 : Journeyman Mage
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like sturdy, but happens only for explosives?
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Sardonyx
02/13/2016 7:13 pm
Level 50 : Grandmaster Pixel Painter
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I meant if a pokemon with the blast resistance used explosion it wouldn't die
I didn't explain it very well xD
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RunicGEAR
02/13/2016 7:14 pm
Level 11 : Journeyman Mage
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Dyna-might
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Aegeah
02/13/2016 7:25 pm
Level 70 : Legendary Fisherman
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Good grip sounds overpowered as hell, even if you said being op isn't a problem. Imagine an eviolite + leftovers on a pokemon, it would wreck everything.

I reckon a useful ability would be something like:

Sharp Sight: increases accuracy for moves of the same type as the pokemon
or maybe
Firm Fists: physical attacks negate effects of abilities such as sturdy, and items such as the focus sash
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December
02/13/2016 7:30 pm
Level 13 : Journeyman Pokemon
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Time type pokemon.
They could slow down time or speed it up
and travel in time, etc
Yes it is OP but you said that's okay
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RunicGEAR
02/13/2016 7:48 pm
Level 11 : Journeyman Mage
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it'd be like Dialga's Decendants XD

CharaGood grip sounds overpowered as hell, even if you said being op isn't a problem. Imagine an eviolite + leftovers on a pokemon, it would wreck everything.

I reckon a useful ability would be something like:

Sharp Sight: increases accuracy for moves of the same type as the pokemon
or maybe

Firm Fists: physical attacks negate effects of abilities such as sturdy, and items such as the focus sash


The eviolite+leftovers thing is why I want that to be an ability, the OP combinations. XD and dat Firm Fist doe

and the undertale names too XD
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-Stuffy-
02/19/2016 6:25 am
Level 29 : Expert Taco
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So Dialga??
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brostermedia
02/19/2016 7:49 am
Level 10 : Journeyman Dragon
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or celebi
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December
02/26/2016 7:06 pm
Level 13 : Journeyman Pokemon
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yes but an actual type, and more time-related attacks, also, more of them, like weaker non-legendary versions
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Sardonyx
02/13/2016 7:44 pm
Level 50 : Grandmaster Pixel Painter
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Maybe something like slippery slime that could occasionally cause damage to pokemon who tried to use tackle-style moves. (Because they pokemon with slippery slime leaves slime on the ground, and when you run up to tackle them, the pokemon falls and hurts itself)
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RunicGEAR
02/13/2016 7:49 pm
Level 11 : Journeyman Mage
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ooooooooo
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Sardonyx
02/13/2016 7:50 pm
Level 50 : Grandmaster Pixel Painter
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JByoda
-Asriel-and the undertale names too XD

xD so true
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RunicGEAR
02/13/2016 8:06 pm
Level 11 : Journeyman Mage
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Ender Durants are in UT right?

I think I saw one, but it teleported away, in hotland...


):
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Sardonyx
02/13/2016 8:13 pm
Level 50 : Grandmaster Pixel Painter
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.... suuuuuurrrrreeeeeee
xD
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RunicGEAR
02/13/2016 8:14 pm
Level 11 : Journeyman Mage
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I swear to insane, I'm not god.
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Sardonyx
02/13/2016 8:19 pm
Level 50 : Grandmaster Pixel Painter
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xD what even
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Chron
02/13/2016 8:09 pm
Level 47 : Master Cowboy
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I've had some great ideas, but I really can't remember them... But here's some I just came up with:

Pain Lock: Traps the foe if the user is poisoned, paralyzed, or burned. Great for preventing set-up sweepers from coming in on a crippled mon and forcing it out. Also cool in conjunction with Taunt.

Sweet Dreams: The Pokemon restores HP (12% per turn) when asleep. Situational, yes, but it never hurts to have something that actually enjoys being asleep.

Trap Master: The Pokemon clears hazards when it enters the field. However, the Pokemon's stats drop depending on how many hazards are cleared. (For example: Stealth Rocks, drops one stage of Attack, 3 layers of Spikes, drops 3 stages of Defense, etc.)
Because hazards aren't stupid enough.

Inversion: The Pokemon's weaknesses and resistances are swapped. Because more gimmicks?
(Yeah, there's Inverse Battle, but it might make Avalugg more viable in the regular game?)

I don't see any of those being particularly OP in most circumstances, but then again anything can be broken in the right hands.

Now if you want something OP:

Healing Thorns: Absorbs all contact moves and restores the user's HP by 25%. Suck it, MegaZard X and Mega Metagross.

Successist: Doubles the user's Attack stat when it drops below half of its HP. (Archeops pls)
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Sardonyx
02/13/2016 8:12 pm
Level 50 : Grandmaster Pixel Painter
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ChronI've had some great ideas, but I really can't remember them... But here's some I just came up with:

Pain Lock: Traps the foe if the user is poisoned, paralyzed, or burned. Great for preventing set-up sweepers from coming in on a crippled mon and forcing it out. Also cool in conjunction with Taunt.

Sweet Dreams: The Pokemon restores HP (12% per turn) when asleep. Situational, yes, but it never hurts to have something that actually enjoys being asleep.

Trap Master: The Pokemon clears hazards when it enters the field. However, the Pokemon's stats drop depending on how many hazards are cleared. (For example: Stealth Rocks, drops one stage of Attack, 3 layers of Spikes, drops 3 stages of Defense, etc.)
Because hazards aren't stupid enough.

Inversion: The Pokemon's weaknesses and resistances are swapped. Because more gimmicks?
(Yeah, there's Inverse Battle, but it might make Avalugg more viable in the regular game?)

I don't see any of those being particularly OP in most circumstances, but then again anything can be broken in the right hands.

These ideas seem really cool! ^^
1
RunicGEAR
02/13/2016 8:13 pm
Level 11 : Journeyman Mage
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ChronI've had some great ideas, but I really can't remember them... But here's some I just came up with:

Pain Lock: Traps the foe if the user is poisoned, paralyzed, or burned. Great for preventing set-up sweepers from coming in on a crippled mon and forcing it out. Also cool in conjunction with Taunt.

Sweet Dreams: The Pokemon restores HP (12% per turn) when asleep. Situational, yes, but it never hurts to have something that actually enjoys being asleep.

Trap Master: The Pokemon clears hazards when it enters the field. However, the Pokemon's stats drop depending on how many hazards are cleared. (For example: Stealth Rocks, drops one stage of Attack, 3 layers of Spikes, drops 3 stages of Defense, etc.)
Because hazards aren't stupid enough.

Inversion: The Pokemon's weaknesses and resistances are swapped. Because more gimmicks?
(Yeah, there's Inverse Battle, but it might make Avalugg more viable in the regular game?)

I don't see any of those being particularly OP in most circumstances, but then again anything can be broken in the right hands.


Inversion is actually pretty cool. I don't really get why Inverse battles weren't thought of sooner, I mean it sounds like a simple idea. (Also you can never have too many gimmicks XD)
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RunicGEAR
02/13/2016 8:35 pm
Level 11 : Journeyman Mage
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I am a just person
1
Sardonyx
02/13/2016 10:26 pm
Level 50 : Grandmaster Pixel Painter
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got that but still xD
1
The Silver Paladin
02/13/2016 10:39 pm
Level 27 : Expert Mage
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United Nations: The Pokemon must now follow the Geneva Conventions of warfare, which means no attacking a medic (A pokemon with healing moves.), no Nuclear, Biological, or Chemical related attacks, and battles must be fought on even grounds (no immunities or extra powerful attacks). Among other restrictions. The Pokemon with the United Nations ability is given extra turns and extra healing items if injured. The attacking pokemon must go through several turns of bureaucracy in order to flee.
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Sardonyx
02/13/2016 10:44 pm
Level 50 : Grandmaster Pixel Painter
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k then. xD

I have another idea! Soft Fur! If a pokemon uses an attack that makes physical contact, there is a chance that the attacking pokemon will become enamored with the pokemon with the ability ;P
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Chron
02/13/2016 10:53 pm
Level 47 : Master Cowboy
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Cute Charm, though? (assuming enamored = attracted)

Here's another ability I thought of:

Piercing Strike: Moves used by the Pokemon will always target the Pokemon's weaker defensive stat. An interesting way to break those incredibly thick walls such as Chansey and Skarmory. Wallbreakers would love it.

Oooh, and another:

Slow Burst: All moves receive a 50% boost in power, but the Pokemon has their moves' priorities reduced to -1. Sort of like an Analytic, but more reliable.
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RunicGEAR
02/14/2016 11:17 am
Level 11 : Journeyman Mage
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Why does this actually sound like a fun game in itself XD

I would totally play that XD
1
The Silver Paladin
02/14/2016 2:58 pm
Level 27 : Expert Mage
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Pokemon: United Nations Edition.

It takes place in all the regions, and the team is a Terrorist Group trying to start a war. Your character is a Rookie Peacekeeper (Sort of like a Ranger) for the United Regions, a Peacekeeping Organization dedicated to stopping wars. All battles follow the rules I stated above.

I actually would love playing this, Oh my God!

Anyway, i got off topic. I'll think of more abilities.
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Sardonyx
02/14/2016 3:02 pm
Level 50 : Grandmaster Pixel Painter
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xD what is this
1
RunicGEAR
02/14/2016 3:09 pm
Level 11 : Journeyman Mage
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Everything
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RunicGEAR
02/14/2016 3:09 pm
Level 11 : Journeyman Mage
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Okay, I think what you should do is learn how to make pokemon games with pokemon essentials and make this a reality XD
1
BIO
02/13/2016 10:52 pm
Level 50 : Grandmaster Magical Girl
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Chron
Inversion: The Pokemon's weaknesses and resistances are swapped. Because more gimmicks?
(Yeah, there's Inverse Battle, but it might make Avalugg more viable in the regular game?)

I like this one a lot
1
Sardonyx
02/13/2016 10:55 pm
Level 50 : Grandmaster Pixel Painter
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Chron
EnderDurant
k then. xD

I have another idea! Soft Fur! If a pokemon uses an attack that makes physical contact, there is a chance that the attacking pokemon will become enamored with the pokemon with the ability ;P


Cute Charm, though? (assuming enamored = attracted)

Oh yeah, I was thinking Cute Charm was when you let out the pokemon or something xD
1
brostermedia
02/14/2016 5:06 am
Level 10 : Journeyman Dragon
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all we need is the hidden fusion ability right?
1
RunicGEAR
02/14/2016 11:19 am
Level 11 : Journeyman Mage
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Thats just a cheap tactic to make weak pokemon stronger bro
1
Sardonyx
02/14/2016 11:35 am
Level 50 : Grandmaster Pixel Painter
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I'm made o-o-o-of l-o-o-o-ove l-o-o-o-ve
and I'm stronger than you <3
1
RunicGEAR
02/14/2016 12:17 pm
Level 11 : Journeyman Mage
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You just get every little reference don't you XD
1
Sardonyx
02/14/2016 12:24 pm
Level 50 : Grandmaster Pixel Painter
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xD yup
1
brostermedia
02/14/2016 3:20 pm
Level 10 : Journeyman Dragon
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it's better than those fancy mega evolution tools
1
RunicGEAR
02/14/2016 3:24 pm
Level 11 : Journeyman Mage
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Lets not jump into the whole song like youtube comments XD
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brostermedia
02/14/2016 3:26 pm
Level 10 : Journeyman Dragon
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how to reference 101 XD
1
DaSquyd
02/14/2016 1:02 pm
Level 32 : Artisan Toast
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An ability to allow a pokemon to use 2 moves per turn
1
Sardonyx
02/14/2016 1:06 pm
Level 50 : Grandmaster Pixel Painter
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Parental bond? ;P
1
DaSquyd
02/15/2016 11:52 pm
Level 32 : Artisan Toast
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Nah, I mean two separate moves on separate targets doing their full damage.
1
RunicGEAR
02/16/2016 6:50 am
Level 11 : Journeyman Mage
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that'd be cool
1
RunicGEAR
02/14/2016 1:28 pm
Level 11 : Journeyman Mage
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oh ye, forgot that exists XD
1
Sardonyx
02/14/2016 1:46 pm
Level 50 : Grandmaster Pixel Painter
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It isn't exactly the same, since the 2nd attack is half as powerful, and is always the same as the first attack, but it's pretty similar. ;P
1
Latiodile
02/15/2016 3:00 am
Level 16 : Journeyman Dragon
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Moves that have 2 types, pokemon can have them... why not moves?


Edit: forgot OP said abilities... don't know about new abilities, but my idea is still valid

Also, i'm expecting gen 2 megas soon because gen1 got the special treatment. All i hope is that mega Feraligatr doesnt look bad, Or Typhlosion. since those are my favourite starters in the game
1
RunicGEAR
02/15/2016 7:31 am
Level 11 : Journeyman Mage
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I just want gen 4 or gen 5 megas XD
1
RunicGEAR
02/17/2016 6:48 pm
Level 11 : Journeyman Mage
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bump
1
RunicGEAR
02/18/2016 5:14 pm
Level 11 : Journeyman Mage
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anyone else?
1
RunicGEAR
02/18/2016 5:14 pm
Level 11 : Journeyman Mage
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I like hearing these ideas XD
1
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