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Automatic storage system problem Sutherland the item

Retroplanet 10/21/23 8:27 pm
241
11/11/2023 7:43 am
Hi, I have a question about my automatic storage system that I just made. I made it really long so at a certain point when my items stop moving in my system because I think I’m too far gone. So I’d like to know how I get my system to keep working without me having to move around with the objects so that they land in their chest .
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Retroplanet
Level 1 : New Miner
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ScotsMiser
10/21/2023 9:55 pm
Level 71 : Legendary Miner
Assuming "really long" leads to items leaving the loaded chunks (roughly your render distance x16 blocks) you have three basic options:

1} raise your render distance in the options / video settings menu
downside is that this will increase the load on your computer and may cause noticeable lag or even a crash

2} use some form of chunk loader to keep the chunks containing the storage sytem loaded
(search for 'chunk loader' and / or 'force load' designs vary by version and edition)
This will likely load far fewer additional chunks and thus have less impact on your play; also, many chunk loaders can switched on and off so you needn't keep the sorter chunks loaded when it is not in use

3} rebuild the sorter so that its long run snakes through the chunks that would normally be loaded
I would call this the preferred option despite the need to rebuild part of the system.
Alternatively, you could build two or more shorter systems for various classes of items {e.g. wood material (logs, barks, planks, etc. ) vs stones (cobble, smooth, smely, etc.)} and manually sort items by class at the input end. [This would actually be both faster and less laggy than a single long snake as the average number of container transfer to get an itemto its 'home' would be lower….]
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VintagePhil
11/10/2023 7:25 pm
Level 19 : Journeyman Artist Birb
With 1} you probably mean the Simulation Distance, the render distance only renders visuals.

Read more here: https://minecraft.fandom.com/wiki/Simulation_distance
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ScotsMiser
11/11/2023 4:34 am
Level 71 : Legendary Miner
No, this is a java question (assuming the OP put it in the right forum)

From the link:
  Simulation distance is a world-creation setting in Bedrock Edition
   that controls mob spawning and despawning, and tick updates.
  In Java Edition, simulation distance is a video setting related
   to render distance, to restrict tick update distance.
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VintagePhil
11/11/2023 7:43 am
Level 19 : Journeyman Artist Birb
Oh yeah, youre right I overread the "only Bedrock Edition" part
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