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Broken particles using Ebin Shaders
Recently I decided to try using the Ebin Shader pack, since I was getting a little tired of using the same 2 all the time. However when I loaded up one of my worlds I noticed some things about it were broken, namely the particles from fires and blocks breaking cause a sort of "xray" effect that makes blocks behind them not render correctly. I have tried adjusting some of the settings as well as re-installing the shader pack but neither of these seem to work.
Screenshot:

In addition to these "xray" particles, water will render with strange black squares on them.
Ebin Shaders with the strange water:

I am running the game in 1.16.3 and Optifine is the only mod I have installed. I'm not sure how to fix this, or if I can fix it, so if anyone could tell me how to fix this or if I should just look for a new shader that would help alot.
Screenshot:

In addition to these "xray" particles, water will render with strange black squares on them.
Ebin Shaders with the strange water:

I am running the game in 1.16.3 and Optifine is the only mod I have installed. I'm not sure how to fix this, or if I can fix it, so if anyone could tell me how to fix this or if I should just look for a new shader that would help alot.
