1
Redstone activates itself
Hello. I am currently building a horror map in 1.14. It has a intro sequence that is just over 4 minutes long. There are many command blocks that make it impossible for the player to move and it is possible to replay the sequence after the first play.
Now that the intro sequence is finally done, I have started to create the actual map. But when I started playing today, very strange things happened. Suddenly, I was teleported and the cutscenes began to play at random intervals. After about 2 minutes of teleportation, everything stopped, as if nothing had happened.
EDIT:
Ok, it's definitely a serious bug. The world loads and magically, in the middle of the Redstone Circle, is an activated redstone that triggers everything. Every time I load the game, it reappears in the same place. Probably the exact same spot where I tested the sequence several times while creating it (because it took too long to test it from the beginning). But there is no button there anymore. The teleportation only takes a few seconds. When it happened first it probably took that long, because I repeatedly tried to teleport or kill myself. This has probably triggered the Redstone several times.
Luckily, I built the map so, that I can avoid the teleportation process, which does not fix the Redstone problem. At least I found out what caused the problem, but the question is, can I do anything about it?
Now that the intro sequence is finally done, I have started to create the actual map. But when I started playing today, very strange things happened. Suddenly, I was teleported and the cutscenes began to play at random intervals. After about 2 minutes of teleportation, everything stopped, as if nothing had happened.
EDIT:
Ok, it's definitely a serious bug. The world loads and magically, in the middle of the Redstone Circle, is an activated redstone that triggers everything. Every time I load the game, it reappears in the same place. Probably the exact same spot where I tested the sequence several times while creating it (because it took too long to test it from the beginning). But there is no button there anymore. The teleportation only takes a few seconds. When it happened first it probably took that long, because I repeatedly tried to teleport or kill myself. This has probably triggered the Redstone several times.
Luckily, I built the map so, that I can avoid the teleportation process, which does not fix the Redstone problem. At least I found out what caused the problem, but the question is, can I do anything about it?
7
I don't think so
A redstone dust which remains lit really sounds like a problem with chunks unloading. At least as the initial cause, because that can indeed happen in those situations. Worst part is that if the chunks get reloaded then the state of the wire won't reset so it remains powered and that can cause problems.
Are your cutscene areas far from the command blocks themselves (Like your chunk-render distance)?
Chunks may cause command blocks to do something, another command blocking is stopping.
Chunks may cause command blocks to do something, another command blocking is stopping.
Everything should be loaded. I found out that the problem is the Redstone. Every time I loaded the map from the title screen, an activated redstone always appeared in the same place. At the moment this problem is no longer present and I hope it will never happen again.
There are definitely bugs in Minecraft, just check list of updates on the current snapshots, but I sincerely doubt that any could have caused this. Because if it did there should have been issues all over the place.
Note that you don't necessarily need redstone to trigger command blocks. For example: how big is your map and what is the maximum amount of chunks you're loading? Depending on the size of the map it is possible that parts get unloaded over time, and if those parts contain command blocks then this will definitely have its consequences.
Note that you don't necessarily need redstone to trigger command blocks. For example: how big is your map and what is the maximum amount of chunks you're loading? Depending on the size of the map it is possible that parts get unloaded over time, and if those parts contain command blocks then this will definitely have its consequences.
I built the map so that it can be played with a render distance of 16. The entire redstone is loaded when teleported. Command blocks are only unloaded when they are not in use. So far, everything has worked fine and without any problems, but today the command blocks started randomly teleporting me, without even being near the main circle (but it was loaded). Then I played the sequence again and it was as it should be.
I don't think that I can make the sequence without redstone, but I will try to minimize it.
I don't think that I can make the sequence without redstone, but I will try to minimize it.
Ok I tested it a few times and everytime I load the world from the menue this random teleporting starts, but stops after a few seconds. Then everything is back to normal. That is really strange.
