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Configuring Minecraft music?
Hallo, I have had several music-related concepts around my head these past couple of weeks. I want to turn C418's legacy battle minigame music into discs, put Alpha ingame, backport the Creator disc, port the entire Greek Mythology mash-up soundtrack to the game, etc. I have a couple of questions about how the music works.
-Can these tracks be infinitely long, or is everything hard-coded so it cannot be longer than the track that I'm replacing?
-Does CIT also apply to audio? I know it applies to entities and items.
-If I were to use a datapack instead of a resourcepack to make these, what are the opportunities within a datapack?
If there are any other important things for me to know please let me know. Thank you.
-Can these tracks be infinitely long, or is everything hard-coded so it cannot be longer than the track that I'm replacing?
-Does CIT also apply to audio? I know it applies to entities and items.
-If I were to use a datapack instead of a resourcepack to make these, what are the opportunities within a datapack?
If there are any other important things for me to know please let me know. Thank you.
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1. By Default if you are replace the music with a texture pack they cannot exceed the length of the original track. The Most likely Reason:
Music discs output a redstone signal and changing the length would change the length of the Redstone signal hence no longer being cosmetic.
2. No AFAIK there are mods that can remove limit #1 but CIT doesn't work with audio
3. There are many advantages and disadvantages to using datapacks:
Make Unlimited Music Discs Using CustomModelData for textures, nbt for detecting that disc in a jukebox, and a resource pack for the ogg files
Doing this will make it not work on multiplayer it will cut off and extra discs will be not be able to be used UNLESS the datapack and resource pack are installed
Complete Control Over the length of the music disc (1.20+)
A Resource pack is also required to make custom songs and textures load
There's more than that but those are the main ones
but yes those are your main questions answered if you have anymore please feel free to let me know as i have pretty good experience in this
Music discs output a redstone signal and changing the length would change the length of the Redstone signal hence no longer being cosmetic.
2. No AFAIK there are mods that can remove limit #1 but CIT doesn't work with audio
3. There are many advantages and disadvantages to using datapacks:
Make Unlimited Music Discs Using CustomModelData for textures, nbt for detecting that disc in a jukebox, and a resource pack for the ogg files
Doing this will make it not work on multiplayer it will cut off and extra discs will be not be able to be used UNLESS the datapack and resource pack are installed
Complete Control Over the length of the music disc (1.20+)
A Resource pack is also required to make custom songs and textures load
There's more than that but those are the main ones
but yes those are your main questions answered if you have anymore please feel free to let me know as i have pretty good experience in this
