1
Custom Crossbow model
I have been trying to make several crossbow models with their own animations using CMD(Custom Model Data), a new feature introduced in 1.14 that lets you link a specific model to an item just by applying a value.
The main issue here is that crossbows and bows have their own animations and applying a static model to the item will result in it skipping the animation frames.
I have tried adding the CMD value inside of each animation field of the crassbow.json model with the corresponding model but that only resulted in either a static model or the classic black and pink cube that appears when a model isn't considered valid or is just missing.
Fixing this issue is absolutely vital for my project(that has been in development for 2 years) and beg you to help me.
If anyone here manages to help me with this problem I'll gladly insert their names in the credits of my respurcepack(PillagerToPirate), which is a side project of mine that is suffering from the same issue.
The main issue here is that crossbows and bows have their own animations and applying a static model to the item will result in it skipping the animation frames.
I have tried adding the CMD value inside of each animation field of the crassbow.json model with the corresponding model but that only resulted in either a static model or the classic black and pink cube that appears when a model isn't considered valid or is just missing.
Fixing this issue is absolutely vital for my project(that has been in development for 2 years) and beg you to help me.
If anyone here manages to help me with this problem I'll gladly insert their names in the credits of my respurcepack(PillagerToPirate), which is a side project of mine that is suffering from the same issue.
