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Custom Potions

User3096882G 6/11/20 7:58 am
117
So I've been making custom potions, and I'm wanting to make the worst possible potion using command blocks. So far, I've got this:



/give @p minecraft:splash_potion{CustomPotionEffects:[{Id:2,Amplifier:127,Duration:1000000000,ShowParticles:0b},{Id:4,Amplifier:127,Duration:1000000000,ShowParticles:0b},{Id:7,Amplifier:127,Duration:1000000000,ShowParticles:0b},{Id:9,Amplifier:127,Duration:1000000000,ShowParticles:0b},{Id:15,Amplifier:127,Duration:1000000000,ShowParticles:0b},{Id:17,Amplifier:127,Duration:1000000000,ShowParticles:0b},{Id:18,Amplifier:127,Duration:1000000000,ShowParticles:0b},{Id:19,Amplifier:127,Duration:1000000000,ShowParticles:0b},{Id:20,Amplifier:127,Duration:1000000000,ShowParticles:0b},{Id:27,Amplifier:127,Duration:1000000000,ShowParticles:0b}],display:{Name:"\"All Bad\""}} 1

It works fine, but I know that there is a way to get rid of jumping too, as you can do this by command with /effect give @p minecraft:jump_boost 10 128, but it doesn't work in the command block. Usually when jump boost has an effect between 128 and 256, it removes the ability to jump completely, but with a command block generated potion, it doesn't do anything; you still jump 1 block high. Is there any way around this?
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User3096882G
Level 1 : New Miner
0

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