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Custom sounds.json

DushBig 10/17/25 11:07 am
247
10/18/2025 7:13 pm
First off, I apologize if this isn't the correct topic area to ask this, so assuming I am correct, here's my question.



I'm aware that resource packs can have additional sounds per sound effect. For example, I could add more than three hit sounds for a mob that only has three by default. My dilemma is knowing if you can ADD sound trigger types to a mob that doesn't have one. I'm seeing that spiders share their ambient/say sound with their hit sound, so my question is if I can separate the two so I can have unique sounds for getting hit vs making idle sounds.



Is this possible? Or am I limited to only being able to use the same sound for both 'hit' and ''say'?
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DushBig
Level 1 : New Miner
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Hope
10/18/2025 5:29 pm
She/Her • Level 69 : High Grandmaster Pegasus
Yes, these are two different sound events entity.spider.ambient and entity.spider.hurt, even though by default they list the same sounds mob/spider/say1-4
You can replace the sound names under one of the sound events to make them different
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DushBig
10/18/2025 7:13 pm
Level 1 : New Miner
Thank you. It worked as you suggested.
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