First off, I apologize if this isn't the correct topic area to ask this, so assuming I am correct, here's my question.
I'm aware that resource packs can have additional sounds per sound effect. For example, I could add more than three hit sounds for a mob that only has three by default. My dilemma is knowing if you can ADD sound trigger types to a mob that doesn't have one. I'm seeing that spiders share their ambient/say sound with their hit sound, so my question is if I can separate the two so I can have unique sounds for getting hit vs making idle sounds.
Is this possible? Or am I limited to only being able to use the same sound for both 'hit' and ''say'?
I'm aware that resource packs can have additional sounds per sound effect. For example, I could add more than three hit sounds for a mob that only has three by default. My dilemma is knowing if you can ADD sound trigger types to a mob that doesn't have one. I'm seeing that spiders share their ambient/say sound with their hit sound, so my question is if I can separate the two so I can have unique sounds for getting hit vs making idle sounds.
Is this possible? Or am I limited to only being able to use the same sound for both 'hit' and ''say'?
2
Yes, these are two different sound events entity.spider.ambient and entity.spider.hurt, even though by default they list the same sounds mob/spider/say1-4
You can replace the sound names under one of the sound events to make them different
You can replace the sound names under one of the sound events to make them different
Thank you. It worked as you suggested.
