So I have a custom tree layer set in Worldpainter, and I can paint over water with it, but the trees refuse to appear in the water when the world is exported. What's this about? How do I submerge my trees?
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If you're trying to make a smaller map you could just paste in some schematics with worldedit
That's what I had to do last time. I'd really rather not... If I can find a way to do it in the WorldPainter stage that would be ideal
