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Long story short: can you assign an attenuation distance to crossbow.shoot in a custom resource pack?
I've been trying to make a resource pack with guns and the sound of a shot falls off after ~16 blocks. Is it possible to use sounds.json to increase this distance?
(the custom sounds are mono)
I've been trying to make a resource pack with guns and the sound of a shot falls off after ~16 blocks. Is it possible to use sounds.json to increase this distance?
(the custom sounds are mono)
