1

Enchantments IDs List [1.7.2 +]

TheDarkLuckz 7/19/14 3:43 pm
22.7k
7/19/2014 4:18 pm
So, I've noticed a lot of you who play Minecraft with cheats on have been wondering:
What are the Enchantment IDs? Here I will list them, and for those of you who don't know, In cheat mode you can use /enchant <player name> <enchantment id> <level> to enchant your gear with any enchantment, and any level.
Helmet Enchantments:
- Fire Protection: 1
- Blast Protection: 3
- Projectile Protection: 4
- Respiration: 5
- Aqua Affinity: 6
- Protection: 0

Chestplate Enchantments:
- Fire Protection: 1
- Blast Protection: 3
- Projectile Protection: 4
-Protection: 0

Leggings Enchantments:
- Fire Protection: 1
- Blast Protection: 3
- Projectile Protection: 4
- Protection: 0

b]Boots Enchantments:[/b]
- Fire Protection: 1
- Feather Falling: 2
- Blast Protection: 3
- Projectile Protection: 4
- Protection: 0

Sword Enchantments:
- Sharpness: 16
- Smite: 17
- Bane of the Arthrpods: 18
- Knockback: 19
- Fire Aspect: 20
- Looting: 21

Tool Enchantments:
- Efficiency: 32
- Silk Touch: 33
- Unbreaking: 34
- Fortune: 35

Bow Enchantments:
- Power: 48
- Punch: 49
- Flame: 50
- Infinity: 51

All Enchant definitions:
Protection: Offers you more than an Armor's unenchanted protection
Fire Protection: You don't take Fire and Lava damage. Quite useful in the Nether!
Blast Protection: You don't take damage from explosions. Screw it, Creepers!
Projectile Protection: You take decreased or no damage from thrown or shot objects.
Respiration: You can breathe longer underwater and you take suffocation damage slower (+1 second between suffocation damage).
Aqua Affinity: You can mine faster while swimming. Not to be confused with INfinity, so don't go AFK while swimming.
Feather Falling: You take decreased amounts of falling damage.
Sharpness: You do 0.5 to 1.5 hearts extra damage per XP level.
Smite: You do 0.5 to 2 hearts extra damage per XP level to Zombies, Zombie Pigmen, Wither Bosses and Skeletons.
Bane of the Arthropods: You do 0.5 to 2 hearts extra damage per XP level to Spiders, Cave Spiders, and Silverfish.
Knockback: Mobs fly further back when you hit them with this enchantment. *NOTE! Dead bodies also fly backwards, so getting XP might be trickier.
Fire Aspect: Sets mobs on fire when you hit them. Pigs, Cows and Mooshrooms drop cooked food if on fire when they die.
Looting: Mobs have a +1% chance of dropping more and/or rarer loot like Armor or Swords per XP level.
Efficiency: You break blocks 250% faster. You sometimes instantly break blocks.
Silk Touch: Whatever you break, you get that exact material. (Ex. If you break Stone, you get Stone instead of Cobblestone.
Unbreaking: Whenever a block is broken, there's a chance it's durability will not decrease.
Fortune: There is a chance of getting more than one block drop.
Power: Bow Damage is greatly increased.
Punch: Mobs are knocked back. Same as Knockback on a sword.
Flame: Mobs shot are set on fire. Ignites TNT!
Infinity: Your bow only requires one arrow to shoot an infinite amount of times.
Posted by
TheDarkLuckz
Level 16 : Journeyman Pokémon
2

  Have something to say?

JoinSign in

1

The_Smartass
07/19/2014 4:18 pm
Level 48 : Master System
well, in 1.8, (i think) we will be able just to use the names. at least that's what i thought was in the snapshot notes.
1

Welcome