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Help with resource pack models.

1 emeralds4 replies74 views
created 08/21/2019 2:16 am by orbinfog
last reply 08/23/2019 4:06 am
Hiya everyone,
So I'm making custom mobs for my MC server and I want them to have custom headpieces like horns or antlers, I'm going to make 3d models for them but I'm not sure what item I should use to have on their head. Also once I have got the best item to use, would the rotations and translations be able to adjust it? So it actually looks like it's head. Anyways
- Thanks, Orbinfog
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Level 1 : New Miner

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4 replies

08/21/2019 10:56 pmhistory
Level 1 : New Miner
Thank you so much! Sorry just to clarify, I need to remodel a block to a 3d model and then fix the "head" positioning?
08/22/2019 9:24 am
Level 60 : High Grandmaster Artist
08/23/2019 4:06 am
Level 1 : New Miner
K, thanks! :)
08/21/2019 7:09 pm
Level 9 : Apprentice Engineer
A block's item modelcontact_support stores information regarding how they look whenever not placed. The "display" tag defines positions (size, position and rotation) in the following circumstances: "thirdperson_righthand":[...];
The first four cases are quite self-explanatory, "gui" defines how the block looks like in your inventory and hotbar, "ground" is how the item looks like when dropped (using Q, for example). "fixed" refers to how it looks when placed on an item frame, and finally, what you're looking for, "head" describes how the block looks like on a mob's head slot, the only normal gameplay example being obviously Carved Pumpkins. They will appear to be around the size of a humanoid model's Helmet layer, so adjusting size to be like your head would take scaling it by 0.876 in every axis (not .875 because this would cause Z-fighting artifacts)

Lastly, and unfortunately, these controls do not apply to wearable armor pieces, which all use an entity model instead.
Hope this has been useful. Good night.

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