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Help with scoreboard / testfor
Ok so I am creating a Map that is going to be a recreation of The Legend of Zelda: A Link to the Past in Minecraft. I want it to be an Adventure Map. My problem is I need some help setting up a scoreboard objective that gets points added when they Pick up Emeralds(Rupees). And that is also not my only problem, I need some help with making it where when you use the Magic Mirror(I think that's the name) you will be teleported between the dark and light worlds, as you do in the game(Except I only need the Mirror to work in the Dark world because Dark world will have portals hidden around the map). If any one can help me, I will be most Happy. Thanks, Ryan.
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Yea I Guess @a is the best way to go seeing that @p wouldn't work out well, and @r just wouldn't work the way I want it to, again thanks.
I just need 1 more thing and that is what should I set the player to in the scoreboard players add <player> <objective> <count> area?
Creating the scoreboard:
Adding to the scoreboard:
I'd like to remind you:
@a = everyone
@p = nearest player
@r = random player
It depends what you're going for, but for simplicity, I just used @a in every circumstance! (Multiplayer adventure maps that use command blocks for essential functionality are nigh on IMPOSSIBLE! So yeah!)
/scoreboard objectives add Rupees dummy RupeesAdding to the scoreboard:
/scoreboard players add @a Rupees 1I'd like to remind you:
@a = everyone
@p = nearest player
@r = random player
It depends what you're going for, but for simplicity, I just used @a in every circumstance! (Multiplayer adventure maps that use command blocks for essential functionality are nigh on IMPOSSIBLE! So yeah!)
Again, thank you very much! I should now be able to make the rest of the map without too many worries.
For the rupees, have a command block running a /clear @a emerald on a rapid loop.
Then a comparator output. This will give off power when you pick up an emerald, have the comparator connected to a command block that adds one to a Rupees scoreboard (type dummy, of course)
Hope this helps!
Then a comparator output. This will give off power when you pick up an emerald, have the comparator connected to a command block that adds one to a Rupees scoreboard (type dummy, of course)
Hope this helps!
Thank you, I actually do Understand what you are saying, this will definately help whenever I get around to building the Dark World.
No problem bro, just as long as your map turns out as awesome as it sounds!
Good luck! PM me if you need any help with command blocks and redstone!
Good luck! PM me if you need any help with command blocks and redstone!
If you made the dark world the nether, you can't do it.
Otherwise, I can help!!
So I suggest that you make the Magic Mirror an XP bottle. Then build this:
[yt]u4tzS_hJUnE[/yt]
Make it so when you use the XP bottle it teleports you to relative coordinates.
So lets say you build the dark world 200 on the X axis blocks from the light world.
You world say
/tp @a ~200 ~0 ~0
It would teleport you 200 blocks on the X axis, just make it so that the dark world is a replica of the light world (with different blocks), creating a clever illusion.
Sorry for the bad explanation, I'm in a rush!
Otherwise, I can help!!
So I suggest that you make the Magic Mirror an XP bottle. Then build this:
[yt]u4tzS_hJUnE[/yt]
Make it so when you use the XP bottle it teleports you to relative coordinates.
So lets say you build the dark world 200 on the X axis blocks from the light world.
You world say
/tp @a ~200 ~0 ~0
It would teleport you 200 blocks on the X axis, just make it so that the dark world is a replica of the light world (with different blocks), creating a clever illusion.
Sorry for the bad explanation, I'm in a rush!
