1
Help with World Edit giant trees!
So basicly I am trying to make super giant trees with world edit like 200 blocks tall. I used world edit and made the wood and leaves but the leaves keep decaying is there a command to make then not break for a certain area
12
Don't necropost. /Lock
You can look up the ID for non-decaying leaves, or if your server or whatever it is has WorldGuard or something like it (like the one I'm on does) you can flag the region with "leaf-decay deny" and they won't decay.
I use the region flag because I've had issues with the non-decay leaves decaying anyways
I use the region flag because I've had issues with the non-decay leaves decaying anyways
Also "things of that nature"
No pun intended. Lul.
No pun intended. Lul.
Tbh voxel is much better for making god trees and things of that nature. And what I sometimes do, is build the trunk of logs using //br sphere log:12 2. Then I'll select the general area for the leaves and //replace 0 green. The use //br sphere 0 with sizes 1 to 4 to carve out the leafs shape. Then replace the green to leaves and use //br sphere leaves 1 or 2 to touch up where you want, as well as a bit by hand.
Data value Description
Dec Hex Bin
0 0 0 Oak Leaves
1 1 1 Spruce Leaves
2 2 10 Birch Leaves
3 3 11 Jungle Leaves
4 4 100 Oak Leaves (no decay)
5 5 101 Spruce Leaves (no decay)
6 6 110 Birch Leaves (no decay)
7 7 111 Jungle Leaves (no decay)
8 8 1000 Oak Leaves (check decay)
9 9 1001 Spruce Leaves (check decay)
10 A 1010 Birch Leaves (check decay)
11 B 1011 Jungle Leaves (check decay)
12 C 1100 Oak Leaves (no decay and check decay)
13 D 1101 Spruce Leaves (no decay and check decay)
14 E 1110 Birch Leaves (no decay and check decay)
15 F 1111 Jungle Leaves (no decay and check decay)
You need to use the decimal values so 18:4 for oak leaves (no decay)
Dec Hex Bin
0 0 0 Oak Leaves
1 1 1 Spruce Leaves
2 2 10 Birch Leaves
3 3 11 Jungle Leaves
4 4 100 Oak Leaves (no decay)
5 5 101 Spruce Leaves (no decay)
6 6 110 Birch Leaves (no decay)
7 7 111 Jungle Leaves (no decay)
8 8 1000 Oak Leaves (check decay)
9 9 1001 Spruce Leaves (check decay)
10 A 1010 Birch Leaves (check decay)
11 B 1011 Jungle Leaves (check decay)
12 C 1100 Oak Leaves (no decay and check decay)
13 D 1101 Spruce Leaves (no decay and check decay)
14 E 1110 Birch Leaves (no decay and check decay)
15 F 1111 Jungle Leaves (no decay and check decay)
You need to use the decimal values so 18:4 for oak leaves (no decay)
i thin these ids work
No decay oak : 18:4
no decay spruce: 18:5
no decay birch : 18:6
no decay jungle 18:7
no decay acida: 161:4
no decay dark oak: 161:5
No decay oak : 18:4
no decay spruce: 18:5
no decay birch : 18:6
no decay jungle 18:7
no decay acida: 161:4
no decay dark oak: 161:5
just download worldguard, select your area and then flag your area as LeafDecaying Deny
There is an NBT-tag for non-decaying leaves, which is only set (for as far as I know) when you place them by hand. I don't know if MCedit has the ability to change this, but I think it's worth a try.
There is a way, there is an id for non decaying leaves, I've used it before. I just can't remember it >_<
I know I can use ./br sphere 90%leaves,10%wood 5 and stuff like that but it still makes wood ontop
put wood next to it...
otherwise no there is no way to do that with world edit
either do it by hand or via voxelsniper
otherwise no there is no way to do that with world edit
either do it by hand or via voxelsniper
.//set wood,leaves? mayber
