So, I've been challenged by a friend to create a vanilla Minecraft server hub with various characteristics. I've got it mostly done, and have been struggling through how to protect it from griefing. My solutions so far are giving weakness and such, as well as a redstone loop that execute /clone commands repeatedly. However, this generates a bit of lag. I saw in the config file a thing labelled spawn-protection.
So, my question is:
How /exactly/ does spawn-protection work, and how much leniency can I give it? Will players be able to break blocks? Place blocks? In what range? Can players still use buttons, levers, pressure plates? Is the radius square or circle? What about entities? etc.
I've tried googling, but found nothing. Any help would be /very/ much appreciated.
So, my question is:
How /exactly/ does spawn-protection work, and how much leniency can I give it? Will players be able to break blocks? Place blocks? In what range? Can players still use buttons, levers, pressure plates? Is the radius square or circle? What about entities? etc.
I've tried googling, but found nothing. Any help would be /very/ much appreciated.
3
spawn-protection will not protect you from explosions.. etc.
Spawn-Protection is the radius around spawn point (0,0)(Or wherever you originally spawn) so setting it to 20 makes 20 block protected raidus around spawn
Vanilla, eh?
Use command blocks to check every single block and make sure it is there, and if it detects it is gone, create a new identical block in that location.
But vanilla, heck. Your friend must be one hardcore redstoner.
Use command blocks to check every single block and make sure it is there, and if it detects it is gone, create a new identical block in that location.
But vanilla, heck. Your friend must be one hardcore redstoner.
