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One of our players is making a parkour for the Fair Grounds amusement park and wants to use the Command block as a way for players to have save points. This all sounds fine and well, but what happens now when they die somewhere else? They're going to spawn back at their last "save point" for this parkour. Can anyone think of a smart solution to this situation?
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Just have command blocks and a fast timer checking the death count scoreboard objective of all players within a radious covering the parkour place and if that works (Comparator behind command block) set their death count to 0 so they don't keep teleporting then teleport them to where their saved location is.
Either that or rapidly check the death count of all players then in if a player with a death score of at least 1 has for instance 1 on an objective "isPlayingParkour" set their death count to 0 then teleport them to their save position. If they don't have a 1 on the objective isPlayingParkour don't do anything (Once again, repeater behind the command block checking if they have a 1 for that objective.)
Rather easy solution really.
Either that or rapidly check the death count of all players then in if a player with a death score of at least 1 has for instance 1 on an objective "isPlayingParkour" set their death count to 0 then teleport them to their save position. If they don't have a 1 on the objective isPlayingParkour don't do anything (Once again, repeater behind the command block checking if they have a 1 for that objective.)
Rather easy solution really.
Well can't you just sudo the player with the command blocks, to set a home there? Then after every save point, it just sets the same home.
We aren't using anything that has a /sethome command.
