Hey all, I've been working on an airship, but I've been running into an annoying problem with how the game handles shadows with large objects.
I'm currently running
-Minecraft 1.12.2
-Forge 14.23.5.2768
-Optifine 1.12.2 HD U F5
- Slidurs Vibrant Shaders v1.262 Extreme-VL
The Shader renders shadows properly for the airship -being dynamically cast as the sun moves through the sky- until I step directly underneath any part of the airship, at that point the rendered shadows fade out and are replaced by what I assume are vanilla shadows. What I was wondering is that would there be a way to disable those vanilla shadows, or to keep the shaders rendered shadows permanent regardless of wether I'm underneath an object or not? Thanks!
Normal Rendered Shadows
Vanilla Shadow That Apears When Under Objects
I'm currently running
-Minecraft 1.12.2
-Forge 14.23.5.2768
-Optifine 1.12.2 HD U F5
- Slidurs Vibrant Shaders v1.262 Extreme-VL
The Shader renders shadows properly for the airship -being dynamically cast as the sun moves through the sky- until I step directly underneath any part of the airship, at that point the rendered shadows fade out and are replaced by what I assume are vanilla shadows. What I was wondering is that would there be a way to disable those vanilla shadows, or to keep the shaders rendered shadows permanent regardless of wether I'm underneath an object or not? Thanks!
Normal Rendered Shadows
Vanilla Shadow That Apears When Under Objects
