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Java Resource Pack Help!
Hi there! Ive been porting The Nightmare Before Christmas mashup pack from Bedrock over to Java. Almost all the entity models are done but Ive run into some problems.
In the original pack only some parts of the sheep's wool texture change color, where as I have had to make the entire thing change.

Bedrock Edition

What Ive had to done
Almost ALL the paintings in the pack have transparent backgrounds, which isn't a thing you can do in Java normally. Luckily there's a resource pack that fixes this, but it still keeps the backboard texture.

If anyone knows how to fix these issues please do tell!
In the original pack only some parts of the sheep's wool texture change color, where as I have had to make the entire thing change.

Bedrock Edition

What Ive had to done
Almost ALL the paintings in the pack have transparent backgrounds, which isn't a thing you can do in Java normally. Luckily there's a resource pack that fixes this, but it still keeps the backboard texture.


If anyone knows how to fix these issues please do tell!
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if you're using java edition 1.21.5 or above, both the undercoat and the overcoat should be on completely separate textures from the rest of the sheep. bedrock edition does not handle sheep this way, instead using the alpha channel of the image to define which parts are tinted.
as for the paintings, assuming this isn't an issue with the other pack, you can probably just make the backboard texture transparent.
as for the paintings, assuming this isn't an issue with the other pack, you can probably just make the backboard texture transparent.
The under coat has a custom model and texture different to the over coat, so I need the only some parts of the overcoat texture to change. The painting backboard texture is a separate texture in Bedrock but not in Java, and there's no texture file present for it (apparently its the oak planks texture). I know it can be removed because this pack (Halloween Mash-Up) has done so
hmm. not sure i can help that much with the sheep, then. you're probably just going to have to find a mod that lets you remodel them.
as for painting backs, pretty sure they're painting/back.png.
as for painting backs, pretty sure they're painting/back.png.
I found the back.png! Looks like I had accidentally deleted it while changing the painting textures
Time to find a solution for the sheep...
Time to find a solution for the sheep...
okay, so, i did some extra research, by which i mean i looked around youtube to see if sheep even worked this way on legacy console edition. i couldn't find any videos of anyone dyeing a sheep, but i did find something that's probably more helpful: turns out the LCE version of the pack does have custom geometry for quite a few of its mobs, which i've never seen in an LCE pack before. meaning that even if you find a way to do sheep without remodeling them, you're probably going to have to find something that lets you remodel mobs anyway.
also, the base texture of the "wool" seems to be red instead of white, which is not how sheep are supposed to work, but is something 4j unfortunately has a history of doing.
also, the base texture of the "wool" seems to be red instead of white, which is not how sheep are supposed to work, but is something 4j unfortunately has a history of doing.
Ive got all the textures and models from the latest version of the pack, and am using optifines CEM feature to use them. Ive been tweaking/adding new textures and such to the pack so I was planning on changing it from red to white.
theoretically, finding the legacy console edition version of the textures would probably offer some insight, since LCE set up its assets fairly similarly to java edition and never included custom geometry in its texture packs. only problem is that finding even regular LCE stuff is pretty difficult sometimes....
