1
Longer Pistons
I'm working a Legend of Zelda project, and in the dungeons there are these blade traps that sit in the corners of a room and slam together when you step to close to their respective walls.
I can't replicate the blades themselves, but I thought I might be able to use pistons to simulate the trap. Alas, I cannot.
I found a couple things (one mod, one command block trick) that would have been exactly what I need, but neither one works in 1.12.2.
Are there any mods/command block tricks available for 1.12.2 to extend the reach (or pull limit) for the pistons?
Either extending the pistons themselves or making it possible to have a chain of sticky pistons that will let me retract the entire chain back into the wall.
I'm at a loss, and Google is driving me insane with it's stubborn refusal to search for what I actually type. >_<
Any help would be great!
I can't replicate the blades themselves, but I thought I might be able to use pistons to simulate the trap. Alas, I cannot.
I found a couple things (one mod, one command block trick) that would have been exactly what I need, but neither one works in 1.12.2.
Are there any mods/command block tricks available for 1.12.2 to extend the reach (or pull limit) for the pistons?
Either extending the pistons themselves or making it possible to have a chain of sticky pistons that will let me retract the entire chain back into the wall.
I'm at a loss, and Google is driving me insane with it's stubborn refusal to search for what I actually type. >_<
Any help would be great!
2
This is easily possible using redstone tricks like pistons pushing other pistons, and easily retractable using the /fill command. Try experimenting a little.
Oh, yeah... *forehead smack*
I literally just used a similar trick with structure blocks to do the pushable blocks in the dungeon.
Thanks! :)
Nope. After some quick experimenting, that approach won't work.
The way the traps work, they slide out from the corner to hit Link, then retract back to their starting points.
In my version, the blocks in the corner would slide across the room, along the wall, then reset to be triggered again when I cross the tripwire.
I literally just used a similar trick with structure blocks to do the pushable blocks in the dungeon.
Thanks! :)
Nope. After some quick experimenting, that approach won't work.
The way the traps work, they slide out from the corner to hit Link, then retract back to their starting points.
In my version, the blocks in the corner would slide across the room, along the wall, then reset to be triggered again when I cross the tripwire.
