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Modded Minecraft Crahsh and Nothing is Fisxing It

WaterLeopard777 8/12/15 6:05 pm
153
This is my error message and I have tried fixing it.
If there is something wrong and it is simple, I would appreciate help!

---- Minecraft Crash Report ----
// Uh... Did I do that?

Time: 6/16/15 3:23 PM
Description: Initializing game

java.lang.RuntimeException: java.lang.IllegalStateException: From thread Thread[Client thread,5,main]: Thread[Thread-12,5,] already has the context current
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:486)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:403)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:574)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalStateException: From thread Thread[Client thread,5,main]: Thread[Thread-12,5,] already has the context current
at org.lwjgl.opengl.ContextGL.checkAccess(ContextGL.java:184)
at org.lwjgl.opengl.ContextGL.makeCurrent(ContextGL.java:189)
at org.lwjgl.opengl.DrawableGL.makeCurrent(DrawableGL.java:110)
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:478)
... 10 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:486)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:403)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:574)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10.3
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 145100248 bytes (138 MB) / 265764864 bytes (253 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.137.1399 Minecraft Forge 10.13.3.1399 3 mods loaded, 3 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.137.1399} [Forge Mod Loader] (forge-1.7.10-10.13.3.1399-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1399} [Minecraft Forge] (forge-1.7.10-10.13.3.1399-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Launched Version: 1.7.10-Forge10.13.3.1399-1.7.10
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Posted by
WaterLeopard777
Level 1 : New Miner
0

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