How do you mod this into the game?
7
i'm working on a tutorial!
That's actually relatively simple...
First it's strongly recommended to install the so called Java Developers Kit ("JDK"), you can download it from here. Because the EULA disallows the distribution of the Minecraft binaries ("jarfile") some mods still need to compile certain classes against it. In other words: they need a Java compiler to set up the modloader. In addition this will also set up your system with the Java runtime, required to execute some jarfile installers.
After that you should get yourself a modloader. There are several, but my suggestion would be Forge since it's very well known. Careful! There are some fake download websites which even apply for Google advertising to get them higher in the search results, but they provide infected installers. Always make sure to use official websites. As you can see Forge is distributed as a jarfile, if your OS set up the right associations you should be able to double click it to start it up.
This should add a new installation entry to the Minecraft laucher.
Wel, now it's easy: hop over to, say, CurseForge and then find some mods that are to your liking. You can use their installer or just nab 'm manually; just make sure that you check the supported Minecraft version as well as any dependencies. Once you have some dump them in the "mods" folder in your Minecraft install folder (usually %appdata%\.minecraft) and you should be all set.
In a nutshell of course.
First it's strongly recommended to install the so called Java Developers Kit ("JDK"), you can download it from here. Because the EULA disallows the distribution of the Minecraft binaries ("jarfile") some mods still need to compile certain classes against it. In other words: they need a Java compiler to set up the modloader. In addition this will also set up your system with the Java runtime, required to execute some jarfile installers.
After that you should get yourself a modloader. There are several, but my suggestion would be Forge since it's very well known. Careful! There are some fake download websites which even apply for Google advertising to get them higher in the search results, but they provide infected installers. Always make sure to use official websites. As you can see Forge is distributed as a jarfile, if your OS set up the right associations you should be able to double click it to start it up.
This should add a new installation entry to the Minecraft laucher.
Wel, now it's easy: hop over to, say, CurseForge and then find some mods that are to your liking. You can use their installer or just nab 'm manually; just make sure that you check the supported Minecraft version as well as any dependencies. Once you have some dump them in the "mods" folder in your Minecraft install folder (usually %appdata%\.minecraft) and you should be all set.
In a nutshell of course.
Why not just use CurseForge (or some other custom launcher) to play the mods too? You don't need to do as much setup then. That's what I do.
I suppose that's just me but I dislike the extra "bloat" which simply isn't needed. I also don't like the idea of them keeping track of everything I do; because you'd always need to be logged in to use the app.
And of course... easier isn't always better. I've come across several mods which had a dependency marked but the overview clearly stated that this wasn't required from certain Minecraft versions and up. After a clean start I removed the dependency and sure enough: it kept working. The app would have simply picked up on the dependency link and have insisted that I'd keep those unneeded mods around.
(edit)
Another thing... understanding how things fully work and being able to set up things on your own will also make sure that you won't be limited to just using CurseForge. If I wanted to use Spigot for whatever reason I simply have to follow the same steps above to make that work. Same for Fabric. Not every modloader provides an app ;)
And of course... easier isn't always better. I've come across several mods which had a dependency marked but the overview clearly stated that this wasn't required from certain Minecraft versions and up. After a clean start I removed the dependency and sure enough: it kept working. The app would have simply picked up on the dependency link and have insisted that I'd keep those unneeded mods around.
(edit)
Another thing... understanding how things fully work and being able to set up things on your own will also make sure that you won't be limited to just using CurseForge. If I wanted to use Spigot for whatever reason I simply have to follow the same steps above to make that work. Same for Fabric. Not every modloader provides an app ;)
Spigot is for server plugins, not mods. It is probably different in some ways. Also fabric runs in CurseForge too. However, I understand your reasoning.
Spigot is a Minecraft server, same as Forge can be. And it's also a modloader, thus providing options to use mods with it. There's really not much difference here, it doesn't matter if a mod can only be used server-sided or not, it's still a mod.
I mean.. there are even Forge mods which can only be used on a server.
I mean.. there are even Forge mods which can only be used on a server.
Ok, that makes sense, although I think the server-side Forge mods still need a Forge client, unlike Spigot plugins. I could be wrong, because I have never made or used any server-side Forge mods.
